DayZ

DayZ Dev Tracker




18 Jul

Comment

Date: 2019-07-18
Size: ~14.6 MB

TOOLS:

Workbench

Updated to maintain the compatibility with the game


17 Jul

Comment

In light of the responses to our recent Status Report, we would like to clarify some details we didn't make clear, and answer some of the most apparent concerns from the community.
We don't intend to reopen past topics nor debate what was said (and promised) over the years, but rather focus on the future of DayZ and highlight a few facts. Of course, the trajectory of the project has been adjusted several times over the years, and our communication didn't reflect these changes. For this, we sincerely apologize.

Q: Why not announce the upcoming features?
A: The current development cycle doesn't allow us to communicate too far ahead of an update as we keep our schedule flexible, because anything can – and does – happen, and we need to be able to effectively deal with any unforeseen developments. For example, the duping and other database-related issues have taken up a lot of our time. We keep exploring and experimenting with what features and content we c...

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Comment

Date: 2019-06-26
Size: 31.4 MB

TOOLS:

Workbench

Added: Support for the new experimental app



DS Utils

Added: Support for V3 signature (v2 signatures can still be generated)


Changed: Settings are now independent from the Arma 3 Tools settings


Fixed: The Signature check form wasn't properly saving the settings


Fixed: From the authority creation form, selecting the option "Use this authority to sign files" had no effect


Fixed: On occasion, the check tool was reporting false positives

Comment

Date: 2019-07-17
Size: ~12.3 MB

TOOLS:

Workbench

Updated to maintain the compatibility with the game


16 Jul

Comment

Originally posted by QuartzPuffyStar

Well.....

  • Stating that dayz wasn't catering to consoles when there were changes being made for the simplification of the game in terms of control and look, to adapt to the already existing market.
  • Stating that the console development wasn't planned when it was fully ongoing for a couple years
  • Stating that the console development wouldn't affect the PC version, when in reality there would be only 1 version of the game, meaning that any change in the future, that would make the game more console friendly would definitely affect the PC version.
  • Stating that the "release" of the game was essential to the game development, when in reality it just ended up with it killed.
  • Stating that there would be a continuous support for the development of the game after release, with the same team, when in reality people was being slowly cut from the team.
  • Stating that the game would be "finished" with the bare minimum ...
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  1. No there were not, it was actually the other way around, we were fighting to fit the new things coming to PC and map them on controller. Consoles are very much the same game.

  2. Console development wasn’t planned from the start, the biggest hurdle to get through in our case was moving from old directX to modern APIs. As this was happening anyways with a new engine to gain performance it was a nice side effect of our efforts in rewriting an engine. (As you might remember one of the most common complaints was performance and security which is why sqf had to be replaced, an improvement in these two areas which required huge engine changes cost us the delay elsewhere)

  3. That is still the case with all the performance improvements that PC benefited from as we analyzed the constraints. Our goal with the console versions was to keep them same. That hasn’t changed.

  4. Yes we made mistakes and miscalculated the amount of effort that was ne...

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Comment

Originally posted by therealmerloc

I can’t speak about everything

Classic Dayz dev insight.

your response is cruel.

Even more 'woe is me' which is the pinnacle response of anyone at the DayZ studio. You offer nothing, and yet in reality you understand everyone is not 'cruel' they are simply self respecting and maintain their integrity and dignity, something you lack Eugen. Maybe you should work a little on your ego, since it is so inflated, shallow and thin. My best advice would be to address some of the longstanding issues you need to be reminded of with the game's progress. Let me do your job for you, and if you have any balls at all, which I know you don't, you will find them and answer these quick questions.

Where are the bicycles? Where are the helicopters? Where are the survival elements? Where is the karma/bandit&hero system? Where is the weather system? How can you blatantly lie and release something called 1.0 (out of e...

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Sorry I won’t continue a conversation as you obviously don’t want to have a civil one. I’m willing to talk but not in this manner.

Comment

Originally posted by QuartzPuffyStar

I'm not even slightly surprised with his departure. I wrote back in november that something smelled fishy when he was blatantly lying about the future of the game and was called on that back then because what he said wasn't what he was doing.

It was clear from the beginning that the catering audience drastically changed, and that he wanted the game to please those ones, which was probably the reason why Hicks left so early.

He was the only one of the devs that was pushing for a 1.0 version last year and it was very clear that he just wanted to drop the ball and gtfo.

I'm actually glad he's not with the game anymore, and hope that any backlash from this will affect his career.

That’s so... not true. I’m sorry you feel that way. I can’t speak about everything, I just want you to know that I appreciate the passion, just your response is cruel.

Comment

I want to say thanks to everybody , it was an amazing ride. I’m happy with how things worked out this year, looking forward to all the cool things that DayZ will see in the future patches and mods. Reddit, it was fun, good and bad. <3 See you in Chernarus.

Eugen

Post


Dear Survivors!

DayZ is now out on all the major platforms – PC, Xbox, and PS4.

You've probably seen team changes on social networks and are wondering: what's next? Of course, that's only natural, and today we would like to talk about the current issues, the expectations set by both the DayZ Mod and 0.62, and the future of the game.

Past, Present, and Future  Parity with 0.62 and the DayZ Mod – full parity isn't possible because of the engine specifics. While features from 5 years ago are exciting, we want to remind you: most of the features didn't really work properly back then, and this is why it wasn't a final game.

You might question the necessity of a new engine, but for those who took a long break from the game, it's plain to see just how much of a difference it has made. DayZ runs a lot smooth... Read more