DayZ

DayZ Dev Tracker




26 Apr

Comment
    ImpulZ on Forums - Thread - Direct

Hi, we are aware of this problem and working on it with top priority. There are however still some things unclear to us, so any detail about the crash would help us.

Does it always happen with the server you played on previously?


When does the issue appear for you, when you launch the game for the first time on that day?


What do you mean with "it fixes itself", does it allow you after trying to connect to this one server after several attempts, or do you need to connect to a different server in between?

Any detail is appreciated. Thank you for reporting and apologies for the inconvenience.

Comment
    ImpulZ on Forums - Thread - Direct

Your client can't reach the server, this might happen if the server is currently offline, in the restart process, or has some other issue.


25 Apr


22 Apr


21 Apr

Comment
    ImpulZ on Forums - Thread - Direct

To iterate on this one, modded servers currently may require mods to have mod.cpp file implemented (learn more about it at https://community.bistudio.com/wiki/DayZ:Modding_Structure). If the file is missing, folder names of mods need to be the same on both client and server side.

This is not intentional, and we are working to fix this as soon as possible in the upcoming days.


20 Apr

Post
    scottyb on Steam - Thread - Direct
Hello survivors!

We’re excited to announce that game update 1.12 has been released on Steam! Before we dive into the contents of the update, we’d like to take a moment to thank everyone on PC for participating in the experimental phase. This update offers plenty of changes in the game and your feedback during the experimental phase was very important to us. If you’re interested in a detailed rundown of the changes we made, head on over to the changelog forum posts (Link below) . And if you encounter any issues, we’d love it if you let us know via the Feedback Tracker. Now let’s take a look at what’s been changed and added!

We start with the most important part of the update - changes to player vs infected and player vs player combat. The scope of these is far beyond anything we’ve done before. Here’s a quick summary:

Infected are deadlier up close due to the increased frequency of their attacks and higher resistance against damage from melee. To counter their... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/221100/announcements/detail/5079473324789564274]here[/url].
Comment
    ImpulZ on Forums - Thread - Direct

Thank you for the feedback. See the last ticket as acknowledged as well, I've brought it to our designers attention.

This update sees a gigantic re-balancing of combat in melee and ranged, against players and infected. We're trying to balance countless weapons causing shock, damage and bleeding, while considering their accuracy, need for maintenance, and rarity (+ countless other values). It is normal that not everything is perfect, and we will probably need way longer to get it to feel right than the usual Experimental period allows.There is also a problem with players not actually playing the Experimental. Our feedback channels are often spammed by players who watched videos analyzing numbers by others (sometimes of already outdated Experimental builds) without even playing themselves, so running through all feedback can take quite a bit. That said, the balancing of combat elements in DayZ does not stop with the release of 1.12. Further updates will happen, and whe...

Read more

19 Apr


16 Apr