Dead by Daylight

Dead by Daylight Dev Tracker




29 Oct

Post

FEATURES & CONTENT

  • Feature - Integrated an updated version of the Unreal Engine (4.22, from 4.21.1).
  • Feature - The Archives
  • Content - Tome: Provides Challenges to players to complete for Bloodpoints, Rift Fragments, and lore Entries (stored in the Collection sub-menu). 
  • Content - The Rift: New time-limited reward system.
  • Content - A new UI element is now available at the right of the lobby menu and tally screen to provide feedback regarding The Archives. 
  • Content - New Currency: Rift Fragments. Used to progress through Tiers in an available Rift in The Archives. 
  • Content - New cosmetic type: Charms. Maximum of three (3) attach to a Survivor’s waist, or on a Killer’s hook in the environment. Customization UI has been updated to reflect this.


BALANCE

Misc Gameplay

  • Updated certain Killer powers with the Undetectable status ...
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Post

FEATURES & CONTENT

  • Feature - Integrated an updated version of the Unreal Engine (4.22, from 4.21.1).
  • Feature - The Archives
  • Content - Tome: Provides Challenges to players to complete for Bloodpoints, Rift Fragments, and lore Entries (stored in the Collection sub-menu). 
  • Content - The Rift: New time-limited reward system.
  • Content - A new UI element is now available at the right of the lobby menu and tally screen to provide feedback regarding The Archives. 
  • Content - New Currency: Rift Fragments. Used to progress through Tiers in an available Rift in The Archives. 
  • Content - New cosmetic type: Charms. Maximum of three (3) attach to a Survivor’s waist, or on a Killer’s hook in the environment. Customization UI has been updated to reflect this.


BALANCE

Misc Gameplay

  • Updated certain Killer powers with the Undetectable status ...
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17 Sep

Post

FEATURES & CONTENT

  • Feature - Added 2 new Status Effects; Oblivious (Survivor) and Undetectable (Killer). Currently, these status effects are applied to the new Killer, The Demogorgon, and The Nightmare.
    • Oblivious: The Survivor is oblivious to the imminent danger of a nearby Killer. They do not hear The Killer's terror radius and they are not considered as being within the terror radius for power or perk effects.
    • Undetectable: The Killer enters a stealth-like mode which suppresses their red stain and terror radius, and blocks all Survivor aura-reading abilities.
  • Content - Added a new Killer (The Demogorgon).
  • Content - Added a new Survivor (Nancy Wheeler).
  • Content - Added a new Survivor (Steve Harrington).
  • Content - Added a new map (The Underground Complex - Hawkins National Laboratory).

Party Management & Friends List 

  • Merged "Survive With Frien...
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Post

FEATURES & CONTENT

  • Feature - Added 2 new Status Effects; Oblivious (Survivor) and Undetectable (Killer). Currently, these status effects are applied to the new Killer, The Demogorgon, and The Nightmare.
    • Oblivious: The Survivor is oblivious to the imminent danger of a nearby Killer. They do not hear The Killer's terror radius and they are not considered as being within the terror radius for power or perk effects.
    • Undetectable: The Killer enters a stealth-like mode which suppresses their red stain and terror radius, and blocks all Survivor aura-reading abilities.
  • Content - Added a new Killer (The Demogorgon).
  • Content - Added a new Survivor (Nancy Wheeler).
  • Content - Added a new Survivor (Steve Harrington).
  • Content - Added a new map (The Underground Complex - Hawkins National Laboratory).

Party Management & Friends List 

  • Merged "Survive With Frien...
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30 Jul

UI Adjustments

  • Fixed an issue that caused the Nightmare's action prompts to overlap by adding support for displaying prompts on multiples rows in the HUD to prevent current and future overlaps.
  • Slightly reduced the display size of item and offering icons to allow for more space in the HUD.
  • Updated The Huntress' Cold Wasteland Survivor outfit icons to properly reflect the texture color adjustment which was introduced in 3.1.0.


BUG FIXES

  • Fixed an issue that caused post-game bonus Bloodpoints not to visually appear on the score board.
  • Added more logging to help better help understand the issue that prevents Survivors from successfully escaping through the exits.
  • Fixed an issue that caused Survivors bodies to block auras.
  • Fixed an issue that allowed The Nightmare to place multiple Dream Snares at the same plac...
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23 Jul

Post

FEATURES & CONTENT

  • Content - Added support for 4 new languages: Latin American Spanish, Dutch, Turkish and Swedish.
  • Feature - Changed the lobby music back to the default music.

BALANCE

Badham Preschool map changes

  • Added 5 new variations of the Badham Preschool map.
  • Adjusted the safety rating of each pallet loop in the maps.
  • Diversified the number of sides a generator could be repaired from on all tiles. 
  • Each tile is now unique and will only spawn once.
  • Improved totem hiding spots.
  • Reduced the minimum distance between pallets to 8 meters.

Bloodpoint balancing

Adjusted some score event for Survivors:

  • Increased Cleansing (dull totem) from 600 to 1000.
  • Increased Cleansing (hex totem) from 1000 to 1500.
  • Increased Map Scout from 150 to 250.
  • Increas...
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18 Jun

Post

FEATURES & CONTENT

  • Feature - Added the ability to rotate characters in the lobby.
  • Feature - Added new menu and lobby music.
  • Content - Added a new Killer (The Ghost Face).

BALANCE

Gameplay:

  • All Killer swing animations have been modified to match the distance at which they can hit a survivor. This was done to help mitigate situations where a Killer would hit a survivor but their weapon/ hand would not look like it was reaching the Survivor.
  • In addition to Killer swing animations matching their hit distance we have also added swing VFX to mitigate when hits looked like they should have missed targets when in fact they found a target and hit. (There will be more work done to make hits look better when they connect)
  • Added stun VFX for Killers when hit by pallets.
  • Survivors will now turn their heads where their camera is looking. This happens when a Survivor interacts with an objec...
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07 May

Post

FEATURES & CONTENT

  • Content - Re-implemented the full translation for Traditional Chinese.
  • Feature - Added a delay before the ping indicator appears in the online lobby for Killers & Survivors. This delay allows for the ping to stabilize before being displayed to the player. 
  • Feature - Games that would start with less than 5 players are canceled, and all players still connected to the server will be returned to the tally screen (keeping their items, add-ons and offerings) and notified about the cancellation.
  • Feature - Re-added the theme music for DLC characters.

End Game Collapse

  • Closing the hatch instantly powers up the exit gates.
  • End Game Collapse starts when an exit gate is opened or when the Killer closes the hatch.
  • End Game timer starts at 2 minutes. Timer is slowed down when a Survivor is downed or hooked.
  • Survivors are sacrificed by the Entity when...
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02 Apr

Post

PATCH NOTES 2.6.3

FEATURES & CONTENT:

  • Feature - Added support for Twitch Game On.
  • Content - Added a new Survivor (Ashley J. Williams).


ATTENTION

The new character, Ash J. Williams is available with Auric Cells in the in-game store as soon as the update is released.

The DLC will be available later today on all platforms and will include an exclusive item.


BALANCE:

  • Changed the Decisive Strike stun time to 5 seconds, with the Survivor being free to move after 1 second.
  • The Enduring perk now affects Decisive Strike's stun.

With feedback from the PTB and Live, we have changed the Decisive Strike stun time to 5 seconds, with the Survivor being free to move after 1 second. This should allow for the survivor to have ~ 4 seconds at a base to try and escape the killer after the stun is successful. When Enduring is used, the stun wi...

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19 Mar

Post

attention

DLC will be available later.

Fixes and changes from PTB 2.6.0

BALANCE

Add-on changes:

  • Add-on Ashen Apple: +5 seconds.
  • Add-on Hematite Seal: +10 seconds.
  • Add-on Incensed Ointment: +0.3 Movement Speed.
  • Add-on Iridescent Seal: Reduced the duration of Worship mode by 20 seconds.
  • Add-on Limestone Seal: +5 seconds.
  • Add-on Olibanum Incense: +0.3 Movement Speed.

Emblem changes:

  • Devout: Hook event condition reduced from 10+ to 9+ hook events required for Iridescent quality. This makes it easier to achieve Iridescent quality of Devout emblem.
  • Gatekeeper: Scoring defended generators points reduced. Quality threshold requirements reduced. This makes it easier to achieve all qualities of Gatekeeper emblem.

Perk Changes:

  • Fire Up had it's values increased after testing in t...
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29 Jan

Post

BUG FIXES

  • Fixed an issue that could cause survivors to be unable to trigger interaction or cause the character to be teleported back to the basement after spending some time inside the basement.
  • Fixed an issue that could cause some Survivors to be standing at the campfire.
  • Fixed an issue that caused Prove Thyself not to affect the perk owner.
  • Fixed the incorrect values displayed in all tiers of the Self-Care description, in all supported languages.
  • Fixed an issue that made it impossible to rush vault a specific window in Badham Preschool.
  • Fixed an issue that caused the Game Over score event to not work properly for The Pig.
  • Fixed a crash that could happen when a survivor would disconnect during a Mori.
  • Fixed a crash related to status effects that could happen at any time during gameplay.
  • Fixed an issue that caused certain customization items to have placeholder string in all non-English languages...
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22 Jan

Post

WHERE TO GIVE BALANCE FEEDBACK

Here!

WHERE TO REPORT BUGS

Here!

FEATURES & CONTENT

  • Feature - Added controls to change characters in the lobbies and the store without accessing...
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11 Dec

Post

ATTENTION

The 2.4.0 update is now live on PC.
The Darkness Among Us chapter is available on the Steam Store.
The Characters are available in the Dead by Daylight store.

Known issue

Content already unlocked might disappear from the player's inventory after purchasing the Darkness Among Us Content with Auric Cells or Iridescent Shards. The work around is to restart your application.

Dev Notes

Unreal Engine update

The updated engine has added support for many new features (especially in Audio & Rendering), but also caused some incompatibility with existing features the game relied on. As such, we have re-balanced a few very important components of the game (lighting, fog, sound & occlusion)

  • Added support for more realistic volumetric fog in all exterior maps.
  • Adjusted audio balance...
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18 Sep

Post

FEATURES & CONTENT

  • Content - Added a new option for player reporting in the Tally (Exploit).
  • Feature - Added a direct link to the Customer Support Help Desk in the Help & Tutorial page, as well as on the tally screen. Help Desk can be used to open a ticket with the Customer Support team. This is the place to go if you want to report an issue you have encountered in-game.
  • Feature - Added a new score event: Safe Hook Rescue. The scoring event triggers after a Survivor has been unhooked and not downed for 10 seconds. The Survivor that performed the hook rescue gains the points. This score event helps clarify if / when a safe hook rescue has occurred (for the purposes of Emblem: Benevolent, and new perk, Deliverance).
  • Feature - Added a new status effect for Survivors: Broken. Survivors afflicted with the Broken status effect may not be healed past the injured health state for the duration (similar to the No Mither effect). This status is shown ...
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07 Aug

Post

FEATURES & CONTENT

  • Integrated Chinese & Korean community localization

BUG FIXES

  • Fixed an issue that caused the Hag to lose collision with Survivors after carrying them on her shoulder
  • Fixed an issue that caused the Killers terror radius to disappear indefinitely when Tinkerer at Tier II was activated
  • Fixed an issue that could cause framerate hitches in the lobby and during matches after opening the Store

BUG FIX PC

  • Fixed an issue that could make it impossible for a Survivor to sprint
Post

FEATURES & CONTENT

  • Integrated Chinese & Korean community localization

BUG FIXES

  • Fixed an issue that caused the Hag to lose collision with Survivors after carrying them on her shoulder
  • Fixed an issue that caused the Killers terror radius to disappear indefinitely when Tinkerer at Tier II was activated
  • Fixed an issue that could cause framerate hitches in the lobby and during matches after opening the Store

BUG FIX PC

  • Fixed an issue that could make it impossible for a Survivor to sprint

24 Jul

Post

FEATURES & CONTENT

  • Feature - Added progress bar to emblem tooltips
  • Feature - Integrated additional Status Effect score notification for the Vigil and Decisive Strike perks
  • Feature - Integrated the Proficiency System to interaction progress bars from other players. For example, when a player is being healed by a different player, while a healing debuff perk is active (ie: Coulrophobia), they will see the debuff applied in their HUD.

BALANCE

  • Adjusted the Killer pick up (Pick up Survivor from ground) time to 3 seconds, down from 4.3 seconds
  • Changed the Obsession mechanic to show all players in the match who the Obsession is. All players will receive notification when the Obsession is in a chase (animated Entity spikes icon).
  • Exhaustion no longer recovers while running.
  • Wraith uncloaking: Adjusted the timing of the smoke effect (and its audio) for the Wraith's uncloaking to avoid giving a...
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Post

FEATURES & CONTENT

  • Feature - Added progress bar to emblem tooltips
  • Feature - Integrated additional Status Effect score notification for the Vigil and Decisive Strike perks
  • Feature - Integrated the Proficiency System to interaction progress bars from other players. For example, when a player is being healed by a different player, while a healing debuff perk is active (ie: Coulrophobia), they will see the debuff applied in their HUD.

BALANCE

  • Adjusted the Killer pick up (Pick up Survivor from ground) time to 3 seconds, down from 4.3 seconds
  • Changed the Obsession mechanic to show all players in the match who the Obsession is. All players will receive notification when the Obsession is in a chase (animated Entity spikes icon).
  • Exhaustion no longer recovers while running.
  • Wraith uncloaking: Adjusted the timing of the smoke effect (and its audio) for the Wraith's uncloaking to avoid giving a...
Read more

12 Jun

Post

FEATURES & CONTENT

  • Content - Added a new head customization item for Dwight for players who own the Dead By Daylight: Leatherface™ DLC
  • Content - Added new idle animations for Killers in the offline lobby & store sections
  • Content - Added new main menu music to tie in with the DLC Chapter
  • Content - Added new sounds when Emblems appear in the Tally Screen based on their quality
  • Content - Integrated Simplified Chinese, Japanese and Korean community localization
  • Content - Removed the RedShell third party tool from the game
  • Feature - Added Tutorial levels to explain Survivor & Killer gameplay
  • Feature - Added an in-game Store to purchase characters and cosmetics. The store now also hosts the Shrine of Secrets.
  • Feature - Added the Player Level functionality. This is an account based progression that rewards the player with Iridescent Shards upon leveling up.
  • Feature - Re-designed all confirmatio...
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