Deep Rock Galactic

Deep Rock Galactic Dev Tracker




25 Oct

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Worst part is, I know exactly what I did wrong. X_X
Will attempt to remember to fix before next Halloween... xD

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Originally posted by Kothre

I love you guys but you are just not in line with the common understanding of the word here. You showing off previously undisclosed footage of your own work in an official capacity isn’t a leak; this would commonly be called a “reveal” or a “teaser.” A leak is when someone reveals such content without authorization, whether they’re inside the company or not.

The beauty of language means it can be both. Oxford's definition is this: "leak something (to somebody) to give secret information to the public" which is exactly what we doing. It's been secret up until the point where we low key chooses to leak it. Would you have reacted similarly, if we'd used the synonym "disclose"? The meaning is the same - it doesn't have to be whistleblowing - we're just revealing information in a very non-corporate way, using a word that is both correct and thematically in tune with it. It's as much about how we do it, too.

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Originally posted by BlueSquido

Oh god

Can't sleep because of the cringe?

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Originally posted by schmusi345

They never tease DLC cosmetics before an update. I highly doubt this is DLC content.

They usually drop a trailer shortly before the update. But up until now we haven't seen these before the actual trailer. I for my part would like to see a fancy weapon mesh

I guess you're in luck then!


24 Oct


23 Oct

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Originally posted by Kothre

A teaser from the devs isn't a "leak." Lol. But at any rate, looks cool.

It is. We’re Ghost Ship Games. Things we reveal during streams are leaks.

Dictionary definition:

“an intentional disclosure of something secret or private.”


22 Oct


Hello, Miners!
On Tuesday 26th of October, 13.00 CEST, we will reveal a 6-minute long trailer showcasing you ALL the juicy content of our biggest update ever for Deep Rock Galactic!

You can see the premier of this narrated trailer on Youtube here. We will also post the video directly here on Steam. In any case, don't miss out!

And just after the trailer has gone live, we will open up access to the Exper... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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We will be premiering the trailer for Update 35 on Tuesday at 1 PM (UTC+2). After that, we'll be live streaming the new mission and opening up for the experimental version.

Link to the Youtube Premiere.

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Originally posted by Bromtinolblau

Just one more cosmetic to add to my "oh f**k sorry I shot you, you REALLY look like a big" load out

A big what?

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Originally posted by Hmoorkin

It's not supposed to do anything if you don't install it from mod.io

Mods installed outside of mod.io defaults the game to sandbox. That doesn’t mean that people can’t cheat, though.


21 Oct

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Originally posted by knihT-dooG

You mean teaser? Because this isn't really a leak

I leaked the teaser.

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Originally posted by MOHHpp3d

To comment on the setting "FX.MaxCPUParticlesPerEmitter" solution someone pointed out, this is pretty inadequate and can affect your gameplay negatively. This solution only reduces the particles, which can actually still be pretty heavy. Some particles in the game are actually already pretty much at 1 particle like the smoke ash on radioactive but still have a heavy impact, so you will still see quite a lot of particles with this setting. Not only that, it also affects your gameplay quite a bit because things like menace projectiles, dreadnaught fireballs, etc... are actually considered as particles so you won't be able to see and dodge those.

Therefore, I made the Remove All Particles mod that completely removes the majority of the particles except essential particles like the ones I mentioned (read description for full list). Note that the recent official U34.5 update broke some parts of the mods as in particles that w...

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The real LPT is always in the comments.