Deep Rock Galactic

Deep Rock Galactic Dev Tracker




21 Oct

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Those are the ghosts of candles past.


20 Oct

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Originally posted by DireLackofGravitas

I'm holding E.

Hello Steeve.

speen

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No, we haven’t really explored doing that - part of it is due to us having procedurally generated terrain as opposed to L4D that has static levels with already established game design and choke points. The static setup makes it easier to have moments and areas where you can pile on the player by design, having a director mechanic handling that.

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“I must go! My beep-boop-beople need me!”

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Originally posted by zheph

Any chance you'd make those STLs available for purchase for anyone else to print and paint? There's a bunch online that people pulled from the game files, but those obviously don't have the posing and character that these do.

Currently not, but it's not completely out of the question.

We do want to keep these a bit exclusive, and they were a pain to create from the in-game assets, afaik.

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I've actually suggested something similar, but with static interference, scrambling the incoming signal, making it hard to identify the actual threats. ...but no one listens to the idea guy

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Originally posted by MechaAristotle

Thanks for the reply and for a great game by you and your team!

PS. How do you guys feel about your game being streamed in general? DS.

Feelsgoodman.jpg

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Originally posted by MechaAristotle

So you can't wear these outside the season correct?

You can.


19 Oct

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Originally posted by spidercider

Halloween should be celebrated the whole month of October, change my mind.

Management says no