Deep Rock Galactic

Deep Rock Galactic Dev Tracker




08 Oct

Post
    /u/ on Steam - Thread - Direct
Всякое разное: Больше об этом событии вы узнаете на странице его объявления.

07 Oct

Comment

Originally posted by horrificabortion

/u/GSG_Jacob what's that?

It’s a thing in a cave and it wants you to leave.

Comment

Originally posted by Baraklava

Honestly never count on devs knowing, some bugs are just not reported if the report process is long. I know the devs have a Jira where you can check if it's been reported and, if not, you can report it yourself. Otherwise if you're not sure how to work Jira, you can always try tagging a dev and see if they respond!

u/GSG_Jacob

Hey Jacob, you know if this is a known issue? Seems fairly critical but might be niche to a few users, luckily this guy found a temp solution that might help you find the cause!

There was a hotfix release right around this post. Might be fixed.

Edit: wait, post is from yesterday. Nvm. Edit2: we did Update today though. Final edit Galactic Boogaloo: Should be fixed in todays patch.

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Originally posted by ListenItWillHear

Finally, tentacle monsters. I knew they were reading all that fan fic material i sent them.

So yeah, about that. We took your idea… and we made it worse.

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Hi Clancy!

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Originally posted by Alessar30

u/GSG_Jacob I summon you! Explain to us, your corporate slaves, WHAT IS THIS ABOMINATION!

Probably some reinforced cables so someone can charge their iPhone, dunno.

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Hey man, f*ck you too <3

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Welcome aboard miner. Rock and Stone!

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Official post here, where I will read all your comments and maybe even reply on one or two of them.

Edit: Wait, this is last week's teaser. COME ON!

Post
Hello Miners,
This patch includes a bunch of QoL improvements and some bug fixes for modding support. You get clearer info about what mods a host is running before joining, and we have improved the whole experience around switching to and from a Sandbox save.


We are still looking into raising the mod cap. This turned out not to be a trivial task. And, we are also evaluating if there should be an ‘optional’ tag for Approved mods that don’t require everyone in a session to have it installed. More info to come.


With love,
The Ghost Ship Crew

--- PATCH NOTES ---
- Mods not packaged for the current version of the game will be disabled on game launch to prevent crashes. Mods creators can set the compatible game version on mod.io. Players with an incompatible mod installed are still allowed to enable a mod from a previous game version, but warned when they do so.
- You can now load Regular Saves while on a Sandbox Save. L... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

06 Oct

Comment

Dystrum is just dollar store morkite.


05 Oct

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Originally posted by arson_cat

What do you mean "🙈"? Are you trying to say that the dev team isn't seriously considering and internally discussing every collection of semi-random mental images that wasn't even intended to fit into the game? smh what kind of studio even are you

No, just that this was better than what we are doing and now we have to start over! /s

Comment

Originally posted by Aw3Grimm

I would also ask for more loadout slots please, we need them with the introduction of new weapons

More loadout slots? Do you think we’re made of money?!?