Deep Rock Galactic

Deep Rock Galactic Dev Tracker




07 Jun

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Baroque and Stone!

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The patch notes are on Discord or here.


06 Jun


05 Jun


04 Jun

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That beard makes me cry.

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Originally posted by Toytacoman

Put a platform under them for gods sake. Give the man some support.

love it

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Originally posted by E-z-b-a-r

So when is molly getting a new animation? I've been around for more than a year, 350+ hours since update 13 and it seems like everything has gotten a vanity overhaul except her...

Also, is it possible to make the servers more stable? I don't remember any issues with rubberbanding when I first picked the game up and don't know if that would be fixable. It screws over the game for everyone but the host and I would be forever grateful if those things could be fixed.

I think Molly did get some lights and other small changes over the last year or so.

There are no servers, so if you are experiencing instability it's most likely between you and clients/host. We've done some optimizations on client/host lately, so it shouldn't be the game itself.


03 Jun

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And they say that he's still dancing to this day.

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Originally posted by RelevantUserNamexddd

Yeah let’s let one power tripping shithead have sole discretion. I’m honestly just going to host games and kick people before calling the drop ship from now on until ghost ship fixes this garbage. I found forums complaining about this abuse since 2018 so clearly this is a valid way to enjoy the product

Edit: sorry I didn’t notice you were a developer, but I’ll leave my passionate empty threat as is because I’m still frustrated 2 days later. I hope there is some sort of mitigation you guys can implement such as a unanimous veto system to override a host’s kick request. I understand the host can ultimately end the session whenever they want but at least that way they are penalizing themselves in the process.

Honestly if there was even a report player option I might have felt better afterwards. I felt like I had absolutely no recourse.

Otherwise it’s a really great game though. You guys should be proud of yourselves. I wouldn’t have such strong feelings about t...

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I get your frustration, but voting is not the solution. Is it a majority vote? When is it a majority with four players? 3 vs 1? What if someone doesn't host? Is the host immune? If not there needs to be some sort of host migration, which is not without issues.

It's a fairly complicated issue with no immediate solutions that are easily used. Voting requires a certain number of players to actually work, a veto system is hard to properly introduce and relay to people, so it actually works the way player wants to - and even then, there's a lot of pitfalls.
Not saying it won't change, but the easiest way to avoid the issues is to host yourself and communicate with others.


02 Jun

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As Zero_Factor says, the simplicity of the Secondary Objectives is pretty much by design - they shouldn't compete with the Main Objective, but rather just be an extra, optional bonus for completionists.

That said, feel free to elaborate on what you'd like to see instead - we're likely not done adding new Secondary Objectives, and ideas are welcome as always.