Deep Rock Galactic

Deep Rock Galactic Dev Tracker




12 Jun

Comment

Originally posted by n0rseMN

Basically graphical surfaces that shoot out from the characters, extend across the screen, and make it almost impossible to see in-game. Have also had numerous false walls appear across the entire map that you can't see through, but otherwise are unable to interact with. For us on Xbox it happens in one of about every 5 multiplayer games and usually ends in failure as a result.

Ok, just poked out QA master about it, and they are still working on it. Apparently its rather tricky and probably will require that we update to a newer version of the engine so they are also preparing the project for that but it's no small task.

Comment

Originally posted by Cookie001

Sorry, I don't exactly recall. Maybe the biozone or radioactive biome?

No worries. Please let me know if it happens again.

Post

Hello Miners,

This hotfix includes a large chunk of tweaks and bug fixes as well as a couple of popular community requests, one of which is an accessibility option that disables the new terminal UI animations for dwarves who are prone to motion sickness.

We have tweaked the Korlok Tyrant-Weed encounter to offer a more balanced and interesting challenge. The most important thing is the healing rate reduction that should help with many of the frustrations that players were encountering. We have also modified some of the timers for a better pacing and a more readable flow that encourages communication and cooperation. Good luck getting those shards!

--- PATCH NOTES ---

- Improved the sounds for the Korlok Tyrant-Weed

- Improved the Korlok Sprout placement restrictions

- Tweaked the Korlok Tyrant-Weed damage resistances and vulnerabilities

- Tweaked the Korlok Tyrant-Weed so it requires you to kill more sprouts ...

Read more External link →
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/548430/announcements/detail/2382915044643460126]here[/url].
Post



Hello Miners,
This hotfix includes a large chunk of tweaks and bug fixes as well as a couple of popular community requests, one of which is an accessibility option that disables the new terminal UI animations for dwarves who are prone to motion sickness.

We have tweaked the Korlok Tyrant-Weed encounter to offer a more balanced and interesting challenge. The most important thing is the healing rate reduction that should help with many of the frustrations that players were encountering. We have also modified some of the timers for a better pacing and a more readable flow that encourages communication and cooperation. Good luck getting those shards!

--- PATCH NOTES ---
  • Improved the sounds for the Korlok Tyrant-Weed
  • Improved the Korlok Sprout placement restrictions
  • ...
Read more

11 Jun

Comment

Originally posted by n0rseMN

Will it include a fix for the graphics issues?

I hope so! I'm not a programmer so not really sure, but the code-boys are busy fixing bugs so I'm sure they are working on it.

Is there any specific issue you have in mind?

Comment

Originally posted by Springatron

Awesome, thank you!

Rock and Stone!

Comment

Originally posted by Cookie001

No, I think it was 2 different missions because I remember retaking it and finishing it. The other crash was mid game while the first one was during the loading phase.

Do you by any chance remember which Biome these missions were in?

Comment

When you say continue, are you talking at the end of a mission or at the starting spashscreen?

Comment

Originally posted by [deleted]

[deleted]

It's a meme, expressing appreciation for the effort while distancing oneself from the nature of the content.


10 Jun

Comment

Originally posted by SonOfMcGee

After gunk seeds and ebonuts, are there any other plans for a third type of testicle-gathering secondary objective?

Never say never

Comment

Originally posted by Springatron

Rock and Stone! Any update timeline for Microsoft platforms?

As soon as it passes certification.

Comment

Originally posted by Turtle_Hermits

Nothing they've announced yet. I wouldn't really count on it to be honest, but maybe down the road. I'm pretty sure nothing is totally off the table with GSG.

This. No concrete plans for that yet, but new weapons are more likely than a whole new class.

Comment

Originally posted by Cookie001

Got some weird crashes, one while loading, one during the mission. Crashed the game for the whole team, not just me. Anyone else?

Was it the same mission that crashed these two times? As in, did you start a mission, crash, then tried to start the same mission again?