Deep Rock Galactic

Deep Rock Galactic Dev Tracker




11 May

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Originally posted by GryphonKingBros

They used to do Community Updates where they'd show off awesome community content, but stopped at the beginning of May last year. I specifically bring this up because a shitpost I made a year ago that DID NOT deserve such an honorable regard, hell such A COMMENDATION, was approved and requested to be shared by u/GSG_Jacob (and that's why he's my favorite developer).

That was a pretty good sh*tpost. :D

Yeah, got sidetracked from doing the community updates - hoping there's room to start again after 1.0.

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Originally posted by Knight-Errand

You make a grave error. Those ARE blowthrough rounds-- tungsten carbide hollow point with a copper coating to go easy on the barrel. Now, you might be saying, tungsten carbide is incapable of mushroom deformation on soft targets. But if you're saying that, then you haven't seen Hoxxes--there are no soft targets. These babies are designed to chew through as many glyphids as possible before hitting the stone walls of a cavern and THEN mushrooming, thereby mitigating any chance of ricochet into fragile dwarven faces or groins.

For the actual hollow points, we use a visually similar but lead-core bullet.

And for the explosive rounds, we use the same hollow point bullet, but wedge a little chunk of purified nitra in the center.

Here at DRG and co., we like to use the same design as much as possible. That way, we save a LOT of money, which makes everyone, but mostly management, happy.

This guy is a true company man!

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Rock and stone and good advice!

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Well played!

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Rock and Stone miner!

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Originally posted by BearGiant

I don't have this game...yet, but I ran across a reference to your reply and wanted to throw something out to see if it might help you down the road...

Competitive Co-Op might be interesting IIF (If and Only If) it is done in the same spirit as say, the TV series "The Deadliest Catch". Instead of player kills, the teams would be searching for the greatest value of mineral hauls and/ore (see what I did there..lol) alien "parts", of which, depending on the "demand", would fluctuate over certain time periods. Mining locations, including planets, would be rumored to have the materials currently in demand, but of course, the higher the value of the possible yield, the more dangerous (as in conditions, difficulty, and alien monster opposition) would be faced. Such a path might necessitate the inclusion of another class whose primary purpose is the ability to "carry the load". This new class doesn't have much damage potential but has more defensive capabilities. The other clas...

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Hi! I'm glad you discovered our game.

As for your competitive co-op idea, it's cool but we decided not to have any competitive elements to our game (besides the Miner Union chapters thing but that is super-mega-soft). Our focus is co-op and we want all elements of the game to reinforce that.

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Originally posted by KunninPlanz

Don't know about you guys but I'm pulling a DRG all-nighter on the 13th.

PSA: Sleep is important. DRG will still be here when you wake up.

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I approve of this message.

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As always, absolutely stellar tier artwork /u/Karl_Co!

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Wow this is great!

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We recently updated the way we apply lights to Paintjobs, and we missed that NeonBand had broken a bit because of it. Happy to announce it is fixed for 1.0!

https://i.imgur.com/yHwwxJi.png


10 May

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Originally posted by KhalMika

Sorry for my stupidity and ignorance. I didn't fully understand this:

I already own the base game (well.. obviously), the supporter pack and the soundtrack.

So, are the new bundles these steam bundles that recognize what you already have and discount these items, while keeping the bundle discount?

In short, will I be able to buy the new DLCS with 20%off because of the bundle?

Edit: grammar

That's how I understand it. You essentially upgrade and get the Dwarven Legacy Edition, which should remove the items you already own and just charge you for the two DLCs you are missing with the discount.

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Originally posted by PhrzT

I thought being in the game preview programme let you skip certification?

Yes, and no.

Yes, because the game preview cert process is somewhat faster and automated (it was fast before automation too, but still took a few days since people were involved). Here at release, we're going through the big version of it - not sure how future updates will be affected.

No, because it's not the certification taking most of that time, it's the extra testing. We usually do a few hotfixes on Steam, so we can include those too and then there's the extra testing of everything.

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Originally posted by desafinado56

How about instead of the whole focused shot thingie, you split the weapon into two guns, m1k is a single shot high damage weapon while a new one is a bolt action.

I really don’t think introducing a new gun solves anything, since we’d have to change a lot of stuff to accomodate that.

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Originally posted by Dodger7777

But it uses a whole shot. The whole drawback of focused shots is that you have to let your shot charge instead of just firing off like a ninny with a roman candle. That delay is the trade off.

The only reason it has the higher ammo count it does now, is because the change made it use two shots. You’d have around half the ammo, if it hadn’t been changed. The difference there is negligible, really.

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Originally posted by rg4rg

Quick question because I’ve only done solo dives, but let’s say that me and a group are in the second mission and one of us gets knocked out but two make to the drop bod, will we still win the mission and all three continue to the next part of the deep dive?

You all win. Those left behind will be in the drop pod at the beginning of the next stage.

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Originally posted by computer_d

Are they wiping at release?

I'm really hoping yes but have a feeling it's no.

No