Read moreHey devs,
- 1 - Do you plans to add rare small rooms unconnected to the cave system, that need to be spotted with Scanner and dig walls to it?
Could be walls full of gold (like a Crassus), lot of crafting materials, lootbug heaven party, empty, sneaky leach, nitra stockpile, enemy nest, red sugar deposit, one error cube...
- 2 - Do you plans to expend the variety of primary objective and secondary?
Example regroup them into "organics" & "minerals", so it's will regroup Apoca/Boolo & Dystrum/Holomite/Fossil together, giving more room for variant models without having 10th of milestones. Dystrum would be nice to add to all other mission type.
More objective mineral/gem variant to Mining Expedition and Point Extraction, even if it's same and just reskinned/remodel, would make them feel artificially less monotone. Example Orange: "Gwarkstone" and Lime: "Greenardite" gems. Aquamar...
Hey GoldMath :-)
- Yeah, I think we'll get that in at some point. Exact design still up in the air.
- Yes, definitely. As for re-skins of ME or PE... I don't like that . We had a bit of it early on and I much prefer that each mission has it's own unique primary objective. So new mission types can certainly come with new mineral types. Secondary objectives of course are less restricted.
- I'm sure Mikkel would love that. We could do a 3-hit with a larger carve area so it doesn't take too long but feels different ... maybe...
- No more... I'm all perked-out right now. But maybe in the future...
- Thant's not really how we've been doing things so I doubt we will start doing votes. I personally have a bad previous experience with player voting influencing design. But for sure we'll be running some sort of experimental branch after release. Player feedback is a integral part of our process and that will not change.
Rock and Stone!
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