Deep Rock Galactic

Deep Rock Galactic Dev Tracker




28 Feb

Comment

Originally posted by GoldMath

Hey devs,

  • 1 - Do you plans to add rare small rooms unconnected to the cave system, that need to be spotted with Scanner and dig walls to it?

Could be walls full of gold (like a Crassus), lot of crafting materials, lootbug heaven party, empty, sneaky leach, nitra stockpile, enemy nest, red sugar deposit, one error cube...


  • 2 - Do you plans to expend the variety of primary objective and secondary?

Example regroup them into "organics" & "minerals", so it's will regroup Apoca/Boolo & Dystrum/Holomite/Fossil together, giving more room for variant models without having 10th of milestones. Dystrum would be nice to add to all other mission type.

More objective mineral/gem variant to Mining Expedition and Point Extraction, even if it's same and just reskinned/remodel, would make them feel artificially less monotone. Example Orange: "Gwarkstone" and Lime: "Greenardite" gems. Aquamar...

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Hey GoldMath :-)

  1. Yeah, I think we'll get that in at some point. Exact design still up in the air.
  2. Yes, definitely. As for re-skins of ME or PE... I don't like that . We had a bit of it early on and I much prefer that each mission has it's own unique primary objective. So new mission types can certainly come with new mineral types. Secondary objectives of course are less restricted.
  3. I'm sure Mikkel would love that. We could do a 3-hit with a larger carve area so it doesn't take too long but feels different ... maybe...
  4. No more... I'm all perked-out right now. But maybe in the future...
  5. Thant's not really how we've been doing things so I doubt we will start doing votes. I personally have a bad previous experience with player voting influencing design. But for sure we'll be running some sort of experimental branch after release. Player feedback is a integral part of our process and that will not change.

Rock and Stone!

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Comment

Originally posted by freekv99

When will you remove scout from the game?

Never.

Comment

Originally posted by Doktatorship

ROCK. AND. STONE. Seriously, this game is absolutely fantastic. Despite owning all the weapon overclocks, promoting every dwarf (and only wearing corporate marine, I get the beards are awesome but that helmet looks amazing) I still keep playing almost every day due to the cathartic nature of cleaning a cave of all valuable minerals and glyphid life forms. Seriously, never felt prouder of buying a game not on sale :p

Just the few questions: 1. Will the pickaxe modular system be more than just cosmetic? I get we don't want to replace our drillers, but having the choice of mining minerals or dirt (just the stuff between caves) in 1 hit, choice between more pick damage or no slowdown etc.? More than happy with a fancy pickaxe we can showoff though when we FOR KARL. 2. I know weapons are down the line, but would they continue to continue the trend of filling a different role? Gunner lmg for mobility and accuracy at the cost damage for example. 3. Will we ever be able to pick up ...

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  1. The upcoming Pickaxe customization will be purely cosmetic, but it's not impossible we'll add more mods to the Pickaxe in the future.
  2. Absolutely. Not a lot of reason to add new weapons if they don't work differently than the one it replaces.
  3. Have you seen the size of those things? Now, if you could find a lootbug pup somewhere though...
  4. Karl is Karl.
Comment

Originally posted by Sakurako_Kobayashi

Any plans for steam workshop integration? I can see potential for community made maps / rooms to be added to map seeds, this could be something that would spice up the game in terms of variety. Rock and Stone!

Plans no, but modding and/or Workshop integration is something we'd love to look more into in the future.

Comment

Originally posted by Max1nat0r007

3 qick questions: Who is Karl? How is Karl? Why is Karl?

Karl is Karl.

Comment

Originally posted by Vadhakara

Brand new player here, but the game has been in my wishlist since the beginning, and I've watched a lot of it on youtube.

  1. Are there any plans to add "story" content, even stuff that is just awesome and doesn't expand the lore (I read that you try to avoid adding to the lore yourselves since you all enjoy what the community comes up with)

  2. Are you aware that it is not currently possible on Steam to gift the "Supporter Upgrade" bundle version if the gifting account has already bought Supporter for themselves? (This could be a steam limitation and not something you can fix, not sure)

  1. There are no plans as such for it, but the way we do Assignments in the game could potentially be used for it down the line. It would be a significant task to implement, but I wouldn't call it impossible.
Comment

Originally posted by Eviscerator46

Any plan to add an arm wrestling table and more mini games at the abyss bar in general ?

No PLANS for arm wrestling, but it's something that's been brought up before and could be turned into a quite fun little mini game. No promises, but never say never.

More little fun distractions on the Space Rig in general is something that's very high on my personal list of wishes for the game.

Comment

Originally posted by SergeantKovac

What happened to all the female dwarves! It gets awful lonely on the space rig. AKA: Will other genders of dwarves ever be available in the wardrobe or something

Female dwarves, along with many other large features/content, were pushed into the future. At least they were pushed beyond 1.0, so we removed them from the Roadmap to not give false hope. But they are not gone from our wishlist of things to add. So, yes, it might happen later on, but it's not planned at the moment.

Comment

Originally posted by Samow4r

You could always consider letting players choose the shade of the armor. For example - scout could be anything from dark, deep blue to light greyish blue or even blueish purple, and he'd still be recognisable.

Oh absolutely, and that would be part of potential armor skins.

Comment

Originally posted by Moszerker

Amazing game guys, love it and can't wait for full release. Love to know more about the following;

  • Female dwarves, "leaf lovers" or expanded character creation?
  • Any plans for PvP/Competitive play?
  • Any specific plans for new classes/weapons/enemy types/new biomes/planets/mission types?
  • Is there going to be cross platform play?
  • Expanded options for pick skins/abilities?
  • Melee weapons/class?

Not really questions, but I'd love to see the following added/changed;

  • Difficulty scaling: In my experience levels 1-3 are generally too easy, but then 4-5 are quite hard. Even when I get new friends into the game, they can usually clear level 3 pretty easily, but even with 100+ hours, my group of friends probably only beat level 4 like 50-60% of the time. Maybe smooth out the scaling?
  • Infested miner classes: infested/corrupted versions of dwarfs all with different abilities etc would be pretty co...
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  1. Lady dwarves is something that's been brought up since day one, both by ourselves and by you guys. It's something we'd like to do, but it's a more significant task to actually make happen than most people realize. Plus, there are a myriad different ways to implement this, and not necessarily something we're 100% agreed on the best approach for.
    If by leaf lovers you refer to playable elves, then absolutely 100& unequivocally no. Expansion of the character creation is unlikely apart from simply adding more cosmetics to the game, but never say never.
  2. No. We're pretty adamant that this is not the game for that. We want to focus on co-op and a feeling of community rather than competition.
  3. Short answer to a very large question: Yes and no.
  4. We would obviously love that. But it's completely out of our hands.
  5. Yes.
  6. Unlikely.

Difficulty scaling: I don't disagree. It's something we can still improve on, and will continue t...

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Comment

Originally posted by SillyConclusion0

  1. I can has more biomes? But for real, the biomes in this game are really cool. I would love to have a few more. A more difficult and bizarre biome would liven the game up, such as the “inside a giant glyphid” map that keeps getting suggested here.

  2. Any plans to rework the voice lines? As it stands we have two sets of voice lines that sound nothing like each other — the very old lines like the classic rock and stone, and the new lines such as “from A to D skipping B and C”, which sound completely different.

  3. What games inspire the devs? This game gets compared to payday, killing floor, left4dead, and Minecraft (although I think it’s nothing like minecraft). Do you guys draw inspiration from any of those? What else?

1, Yes, We expect more biomes to be added post-launch. Not immediately, but too far in the future either.

  1. Voice lines are tricky since we have been developing the game for many years now. Normally, you would do most at the same time, but that's not been the nature of this development. The voice actor is the same, and so are the voice line scriptwriters, but the game has evolved and so has the voice lines. There are no plans to redo the old voice or new voice lines.

  2. Spelunking in co-op in Minecraft was one inspiration. The feeling of exploring a procedurally generated cave with dangers, but then have a good shooter instead of the melee/crafting focus from Minecraft. As co-op FPS was also part of this, Left 4 Dead is an obvious inspiration. On top of this. for the theme, we were inspired by the original Aliens movies. We wanted to add elements to the game that made some of those classic scenes from Aliens appear in a non-scripted way.

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Comment

Originally posted by Leonader9001

How many game mode concepts for post 1.0 do you have already?

We have a lot of different ideas, and a ton of community suggestions. We have not seriously decided on anything yet.

Comment

Originally posted by LackOfGravy

Are there plans for deployment of mini-M.U.L.Es or BET-C at the start of the mission? They gotta have ended down there somehow. And will we be able to show off weapons to our teammates at the rig at some point?

No concrete plans, but as we make more mission modes they might get used... no idea.

As for showing off weapons on the Space Rig... would be cool but no plans for it right now.

Comment

Originally posted by Naratik

Have you plans to rebalance the difficulty levels? 1-3 is pretty easy and then the jump to 4 is really big. I have several friends that clear 3 super easy and it's boring for them but they get overwhelmed almost every mission on 4.

Sometimes I have the feeling on 3 there are 10-20 bugs per swarm and on 4 there are coming hundreds.

I don't think you should lower the difficulty of 4 but the jump from 3 to 4 is too big.

No plans to re-balance the haz levels but perhaps we can find another way to give players more fine control over the games difficulty.

Comment

Originally posted by kickit08

Whats your main?

Driller & Scout equally at the moment.

Comment

Originally posted by totisex

I love your game guys, all the references, dwarves, the coop and comunity... it's f**king amazing!!!

Now serious question: when we will see a bug queen?

ROCK N' STONE!!!

We have had a Boss Encounter or a Boss Mission Type on the Roadmap several times (in the 'And then maybe...' section). We only removed it because it became clear that we wouldn't be able to add it before the 1.0 launch. So, the concept of a Boss monster is still greenlit, and it's more a matter of when it will than if it will happen.

Now, the next question is if that boss monster will be a bug queen. I have no idea :-)

Comment

Originally posted by amperag

Yo ghost ship crew first off:

You can really be proud of the game you've made, it's really quite an accomplishment! My friends and me a greatly enjoying it, keep up the good work.

My speculative question:

For update 29, will you have to use error cubes to craft pickaxe skins?

Thanks!

As far as [REDACTED] is concerned we [REDACTED] in the future.

Rock and Stone!

Comment

Originally posted by bastie2606

Any plans on added more variety to caves after a few hours you rly see the patterns shine trough?

Yes. Our focus has been on all the systems surrounding the actual gameplay for a long time, and we really want to get back into the caves after launch. Mission types, biomes, enemies, that kind of thing.

Comment

Originally posted by mrpploper

Will you ever add emotes in game like a emote wheel during a mission of wacky dwarf catchphrases

It's something that's been brought up a lot of times, and while it could be cool for a number of different reasons, there are just as many reasons for us to not add it. There's a lot to be said for simply improving the contextual responses currently in the game, and keeping the system simple and fast. That said, never say never - if we find the right implementation, it's not impossible.