Deep Rock Galactic

Deep Rock Galactic Dev Tracker




28 Feb

Comment

Originally posted by proximalprostate

There are flare / light mutator lines in the game. Were they cut from very early on, any plans to bring them back? The game is VERY atmospheric with less HUD and less light...

We made prototypes but they did not feel good enough. We may revisit this in the future.

Comment

Originally posted by TheOtherBloke

Will we see more options for mobility tools in future? The same question goes to Utility slot and any other slot that currently only has one option currently.

Will there be alternative ways to spend nitra? For example calling down an armed support mule, a fixed turret, shield, or other such things.

On the Nitra question:
Back in Closed Alpha (so more than 2 years ago), we had an option in the game for calling down a fixed turret using gold. You could also call in stationary light. But both of these were cannibalizing on class abilities and tying it into gold also created some unwanted friction.

We could consider something for Nitra resource instead, but the risk would be that less experienced players might spend their Nitra on some one-time help and then later lack it for ammo. The Nitra balance is less of a problem for experienced players, but you might still get some friction in the group if someone uses the Nitra. This would probably just be fun in a 4-player with close friends and voice-chat but might be frustrating in a public game.

Comment

Originally posted by Arthurya

That game is where i met some incredible persons and had some of the best time of my life ! Also i have several questions :

  1. Will we have some new OC that drastically the utility of a weapon, like the Jury-Rigged Boomstick Special Powder OC ?
  2. Any idea for limited time events that happens randomly, like a swarm, but with a positive impact ? Or a worse impact, like a twin dreadnought heading our way ?
  1. We're definitely not against adding more OC's when good ideas crop up, but it's always a question of whether to do an OC or save it for potential new weapons further down the line. The weirder stuff we allow OC's to do, the less space there is for new, dedicated weapons.
Comment

Originally posted by unusualguy1

Ever considered making overclocks for other things besides the primary weapons?
What i am talking about are primarily overclocks for: the pickaxe, armor, the third and fourth weapon slots and maybe even the grenades too.

There is a lot of potential for some cool unstable overclocks that can change completely how the third and fourth weapon slots work.

We have definitely considered it but decided to focus on other things.

Comment

Originally posted by WorvernScar

Will the supersized (blue) M.U.L.E in the space rig be added as a usable entity, such as an additional helper via solo or added in as a perk, skin, purchasable upgrade, etc., in the future?

No plans for that. But maybe as we make new mission types...

Comment

Originally posted by roidymagoo2

Any plans on adding Twitch integration? Mixer was great fun.

No plans as of now.

Comment

Originally posted by krak3_n

abandoned dwarven ruins?

Dwarves have never lived on Hoxxes , you're just here for the precious minerals.

Comment

Originally posted by Barl0we

Do you ever worry about digging too greedily, and too deep? Or about what you may awake in the darkness?

Never. That's basically the mantra of the company. Why do you think our dwarves are so heavily armed?

Comment

Originally posted by HuggableBear

Not gonna lie, their answers to this question are extraordinarily underwhelming. Not a single word about Balrogs.

I mean, do you WANT us to be obvious? :D
Besides, something tells me even a Balrog wouldn't stand much chance against depleted uranium rounds.

Comment

Originally posted by QueenFrau

How does damage math work in DRG?

Say the M1000 has 60 base damage which, when focused, gives a +100% damage bonus bringing that up to 120. Let's say we have the Hollow-Point bullets, which in total gives a +35% damage bonus on hitting the weakpoint.

Are the percentages added together, so the 60 damage is boosted by 135% total to 141, or is it added per bonus? So 60 +100% = 120, then 120 +35% = 162?

The second one.

Comment

Originally posted by Shazzamon

Been having a blast with this since early announcements, I'm so happy ya'll have made it this far so quickly. Two years went by so fast! Couple questions:

1) Do ya'll plan on adding a new class or two within the forseeable future?

2) Do ya'll have plans for any female Dwarf characters, be it something like Mission Control's secretary/head of personal management (NPC), or even as a playable option (via 1) or as a customization to the base four Dwarves)?

  1. There are currently no plans to add more classes. We've chosen to focus on customization within the current classes instead.
  2. It's a topic that keeps cropping up, and something we'd love to address properly at some point. As with all things, it's a matter of prioritization and time available - as well as course also a design decision. Right now the focus is on getting the game ready for launch, but it's not impossible that female dwarves can arrive sometime down the line.
Comment

Originally posted by TheOtherBloke

Will we see more options for mobility tools in future? The same question goes to Utility slot and any other slot that currently only has one option currently.

Will there be alternative ways to spend nitra? For example calling down an armed support mule, a fixed turret, shield, or other such things.

Mobility tools (or traversal tools) are the least likely to get alternate options. We believe, that with the current setup, there is a delicate and well-oiled balance in the game and any changes/additions here would need some serious testing at least.

The Utility slot could be a candidate for future alternate options. But each time we add more things to existing classes, we are probably pushing any realistic options for an entirely new class further into the future.

Comment

Originally posted by TheOtherBloke

Will we see more options for mobility tools in future? The same question goes to Utility slot and any other slot that currently only has one option currently.

Will there be alternative ways to spend nitra? For example calling down an armed support mule, a fixed turret, shield, or other such things.

  1. More mobility tools is definitely not off the table, but it might very well be things in the levels, rather than gear you bring with you.
  2. Possibly! We've toyed with the idea before, and there are a lot of cool avenues something like that could go down.
Comment

Originally posted by Implodededbrains

Few questions

  1. Are there any plans on any new missions types?

  2. Are there any plans for "preset" or "scripted" missions. Such as revealing lore or exclusive events happening?

  3. How much content from the subreddit influences the game? Such as simple things people think should be tweaked, great ideas, beautifully drawn cosmetics (I'm looking at you person who drew all of the dwarven headgear sketches), etc

  4. Like how there is weapon variety, and you can swap between 2 different weapons for primary and secondary, have there been any thoughts on doing contracts to swap gadgets out?

  5. How have you made such a good game?

  6. ROCK AND STONE!

Thanks for the great game!

  1. Yes. It's one of our top priorities after launch.
  2. No plans as such, but definitely not off the table in the future.
  3. The feedback from you guys is totally invaluable for us. Reddit, Discord, Steam forums and so forth have a LOT of influence on especially balance and such, and we've already also made several Community Request additions to the game. And yes, I have definitely seen (and love) those headgear charts too. I'd say chances are VERY high several of them goes in next time we do a Headgear round. :)
  4. Plenty of thoughts, but nothing concrete. I don't think it's something you should expect though - we are quite keen to retain Class Identity, and the more we add of this sort, the higher the risk of losing that.
  5. We are quite amazed ourselves! :D But speaking candidly, I'd call it a mix of Luck, Talent, and Experience. We have a very solid Founder group that spans all departments of a game studio, and have been fortunate enough to bring on s...
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Comment

Originally posted by Mavout

Are other character classes already in development?

No. And it's very likely there won't be any other classes added (though never say never). With all the customization available already, adding more classes right now would likely just muddle things up more than bring benefit.

Comment

Originally posted by BizGamr

When are you beautiful bastards leaving early access?!

Quite soon. Look out for our upcoming Roadmap Update post on Steam.

Comment

Originally posted by CommissionerOfMemes

  1. Does the game have any spiritual predecessor game (or any other form of media) that made a huge impact on the style of the game?

  2. Will we get any bismor voicelines? Poor spiky cube needs some love :(

  1. We're all big fans of older sci-fi and such, so movies like Alien, The Abyss, and that kind of thing has had a big impact on a lot of the design in the game. The heavy, industrial look is pretty integral to our visuals.
  2. Yes. They are in the works.
Comment

Originally posted by cursedTinker

A few questions: 1) are there plans to add skins and paints to the fixed equipment such as the platform gun, zipline, etc.? 2) since the pick we have is named in the equipment terminal as "basic pickaxe," is there a plan to add other picks ad well? 3) Any chance we can get a little more warning b2fore getting snagged by a cave leech? Unless you spend an active perk slot on heightened senses, there's no way to tell you're about to get snagged, and to keep that seems like a big accessibility issue. 4) similarly, can we get some kind of more broad visual indicator for batteries and BET-Cs? Maybe something like a large, faint pulse wave. Nonhearing players need love to! 5) Is there any way to make the Mactera Grabbers less primally terrifying( it's probably just a me thing, but I cant even bear to look at the screen if I get grabbed belt one of them, and their cry sends an actual pang of fear through me.

  1. No, but could happen later.
  2. Nope.
  3. There is a hiss but you are right it is an accessibility issue. Same with exploders.
  4. Valid point.
  5. That was kinda the point...
Comment

Originally posted by Bluefox-Matari

  1. Most importantly to me, will there be any changes made to the client -> host connection to made things less "rubberbandy" for the client on less optimal connections?

  2. What's in store of the future of leveling and prestiging? An overhaul? Or perhaps simply additional tiers?

  3. Additional mods for the flare and pickaxe? Overclocks for non-weapons?

  4. Any concepts for a Co-op mode with 2 Boscos + 2 dwarves at max scaling?

  5. Is the drop pod overhaul coming before 1.0?

  6. Female dwarves!?

  7. Will ray tracing come to DRG with the next series of Nvidia cards?

  8. What are your monetization plans for the future? Expansions, DLC, cosmetics?

  9. Any concepts for letting Molly hover to solve a myriad of AI problems?

  1. WE are continually trying to improve it but it's tricky. We will keep at it going forward.
  2. Not an overhaul, but I can see us adding more.
  3. Maybe... no plans.
  4. Huh... that sounds cool. But no, no plans for that.
  5. Yes... hopefully... Worst case it will come with the 1.0 release
  6. Not yet... still not agreeing on how to do it or if we should do it. Also quite a big task voice-recording wise.
  7. No idea.
  8. There is only one plan right now: reach 1.0
  9. Not that I am aware of.
Comment

Originally posted by mrpploper

Will you ever add emotes in game like a emote wheel during a mission of wacky dwarf catchphrases

Maybe? No plans for it right now.