Deep Rock Galactic

Deep Rock Galactic Dev Tracker




18 Dec

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Originally posted by roknstone

https://en.wikipedia.org/wiki/Carbine

Edit: not to be rude, I love your guys game and will continue to support it, supporter edition and all.

It's fine. I was being snarky myself. :D Personally, I do not think of the M1K exclusively as a sniper, and I know that Mike the designer also doesn't. It's a rifle and it should be able to serve both purposes. I know it seems like a big change, but a lot of the feedback we've gotten from some of the regulars are on the positive side. Bear in mind, that we might tweak it and other stuff again at a later point - it's a process, so nothing's set in rock and stone.

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Originally posted by ryry1237

Was hoping for some more balance tweaks to some of the OCs, but love the update overall!

Yeah, they definitely need more tweaking, will try to get some done for U28.

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We've got top dwarvelopers working on it.

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Good catch! We should fix that...

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Hi Miners,
This hotfix includes fixes to the Today's Special beer buffs, the movement impairing salute bug and much more! We have also improved the parallax effect in the Mission Terminal, the size and colors of the Laserpointer and linked Vanity to loadouts by popular demand. These fixes and additions are based on your continued feedback and bug reports on the Steam forums and in #bug-discussion on Discord[discord.gg] so please keep them coming!


--- PATCH NOTES ---
  • Linked Vanity to loadouts and made it customizable in the Employee Wardrobe Terminal
  • Implemented a new Bosco icon and added it to the selection of loadout icons
  • [COMMUNITY REQUEST] Made the color of the Laserpointer mark dependant on the selected character
  • Improved the parallax eff...
Read more
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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/548430/announcements/detail/1709611046879289739]here[/url].
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Originally posted by Cherklov

They need to make a second game where you play as high tech elves gathering some other type of resource.

That’s a great idea!


17 Dec

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Update 27: Little Big Things is now live on Steam!

New Machine Event, New Enemy, New Weapon Skin, Loadouts, New Animations, Beard-Aware Armors, Unique Beer Mugs, and more!
Patch notes: https://bit.ly/2Ep0kCW

Xbox/Win10 to follow tomorrow or later today



Hello Miners!

Update 27 is here, and just in time for the holidays! This update is a big bag of both lesser and major goodies: We’ve wrapped up the last Machine Event and added a ton of small but significant improvements and features - and a new enemy also managed to make the cut!

And from all of us here at the office: All the best wishes and a happy New Year! Now get back to work!

- The Ghost Ship Team


--- PATCH NOTES ---

NEW MACHINE EVENT: OMEN MODULAR EXTERMINATOR
----------------------------
R&D came up with a brilliant idea for helping out our Pest Control teams: Project Omen - a vast network of interlinked... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/548430/announcements/detail/3181161690607918127]here[/url].

16 Dec


14 Dec

Comment

Originally posted by roknstone

I completely agree with you and I think it is appalling that they even thought about buffing unfocused shots. This IS a sniper and therefore you should be punished for using it in any NON sniper like way. It is was dumb to buff non-focused builds. If i wanted to fire unfocused shots I would be using the Deepcore (which I currently am because its the best scout weapon now). The MK1 is a gun made for slow fire rates and high dmg output. if i am being overrun it is my fault and ill switch to the secondary and get my ass out of there. I want the old one back, the crosshair sucks, the recoil sucks, the ammo is annoying, and the unfocused fire are for dirt eaters.

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Can’t really argue against players wanting to dig the terrain to their advantage in a game with hordes and deformable terrain.

If people want to have fun doing that, it’s fine. We just don’t want it to be an exploitable strategy.

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Originally posted by YeOldDrunkGoat

The big question is: how is it going to spawn?

If it's a special spawn like bulks or acid spitters, then it kinda fails as a general bunker deterrent.

On the other hand, if it's just a praetorian variant that is always on the spawn tables like glyphid guards & slashers it seems kinda... lame? Like, I don't understand why it's a variant in that case and they didn't just upgrade the base praetorian again.

Personally, I'm hoping GSG has developed some tech for dynamic spawns so that oppressors only appear when the game detects that the team is bunkering. But given the fast turnaround on this enemy I don't have great hopes for that.

It’s a praetorian variant, so it will occassionally spawn instead of one of those. It’s not going to spawn because there is a bunker or a bunker-friendly objective. I asked for that, but in the end it’s up to the designers. ¯\_(ツ)_/¯

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Originally posted by BMVoices

Four drillers with cryo cannons and C4 will deal with this bug in no time.

Until we add a wooly variant.