Deep Rock Galactic

Deep Rock Galactic Dev Tracker




20 Feb

Comment

Originally posted by Erilson

Question.....

Is Steeve a friendly hive mind?

He’s more likely under the influence of pheromone/steroid c*cktail.

Comment

I don’t like how the dwarf looks like it’s the best idea ever. That’s usually how you know it’s the worst idea ever.


19 Feb


18 Feb

Comment

The detonator thing is an old bug and not what was addressed in that fix. The fix was supposed to have some monsters divert attention to downed players, giving the live playes some space to survive and revive.

It does seem to be a bit too effective overall - we'll tweak that.

Comment

Originally posted by BigBuda

I might have to make my own, unless /u/GSG_jacob wants to get someone to work on it. I want to throw some more money at those guys

Stay tuned!

Comment

Not yet, but something is in the works. We've said that before, but stuff is actually happening now. Still gonna be a while, though.


17 Feb

Comment

Originally posted by JovialCider

I think it's "Explosives placed"

This

Comment

Originally posted by Vutuch

Timeasd: posts this up Developers: "Hold up!"

Hold up!


16 Feb

Comment

These are very nice!

Comment

Passed it on to the team. We’ll be on it first thing Monday morning.


15 Feb

Comment

Originally posted by Railstar0083

Mine something, deposit some of it, fail, check the end result.

Speaking as an app developer myself: Well played. Get the community to test that shit since you don't have time.

Speaking as a gamer: Come on, you have access to the code, just give us a straight answer, would ya?

Speaking as a community manager: I would have used the exact same three minute approach to figure it out like I described as I don’t have access to the code, and even if I did and knew where to look, I’d probably not look it up on a Friday night after clocking out. :D


14 Feb

Comment

1) I believe it's the killing blow. Credit for finishing the job, not for half-assing it. It's important to notice that we're listing the kills, but not ranking the players, as it's not a race to the top. Some classes are good at shooting stuff, other classes are good at falling to their deaths and getting to the drop pod first.
2) I think it's deposited, but I haven't actually checked. Should be easy to do. tho. Start a mission. Mine something, deposit some of it, fail, check the end result.
3) If you don't pick one you get one of the three choices at random (unless it's been changed, and no-one told me...). The reason it is like this is that we don't want people to reroll their choices by not picking an option (and in case you get disconnected, it's not lost).

Comment

Not a strategy. That was a straight up exploit.

Post
:pick: HOTFIX 7 LIVE NOW! :pick:

Hello Miners,

This hotfix includes an attempt to fix a bug that caused the crosshair to mysteriously disappear. We have also made more Paint Job / Framework separation improvements and fixed a bug that prevented enemies from spawning under special Management-disapproved circumstances.

Changelist
  • More Paint Job / Framework separation improvements
  • Attempted to fix a bug that caused the crosshair to vanish and not return
  • Fixed a bug that enabled multiple people to tame the same enemy using the Beastmaster perk, applying the buff several times
  • Fixed a bug that caused the Drop Pod to land in the same location every time when you escape from a Point Extraction mission
  • Fixed a bug that enabled the player to tame frozen enemies
  • Fixed Iron Will slowdown reduction being broken and making the player move extremely fast
  • ...
Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/548430/announcements/detail/3738487849557703199]here[/url].