Deep Rock Galactic

Deep Rock Galactic Dev Tracker




13 Dec

Comment

Originally posted by Truth_the_Word

Can it be a different color? Looks very close to prat currently

It's actually a sub-version of the Praetorian. I believe it will spawn instead of one.


12 Dec

Comment

Originally posted by Trufflelord

Just bought the game 2 days ago and i'm not proud to admit I was this driller. Here's to getting better.

We were all this driller. Fresh and unspoiled.

Comment

Originally posted by SHOLTY

There it is. Validation from the devs!

My Christmas is complete.

Thank you for the great times I’ve had in this game!

ROCK n’ STONE!

Thank you! People usually have no idea how much things like this really matter to the developer team, especially a small one like ours. :D

Comment

Originally posted by running_toilet_bowl

I doubt it'll need anything else when the main purpose for this enemy is to break bunker strats. Good riddance if you ask me.

I can actually tell you, straight from the Ghost Ship Christmas Dinner, that it will make guest appearances all over Hoxxes, not exclusively (or guaranteed) in bunkers.

Comment

The solution is to sign in, on your console instead of your controller


10 Dec

Comment

We love it at the office!


09 Dec

Comment

Originally posted by speed_rabbit

Exciting! Sounds great.

The quality of life improvement I'd like the most is the ability to configure the HUD indicator color for marked enemies, escape pods, resupply pods etc to a much more visible color. I'd use neon green. Can't count the number of times I (and teammates, I know I'm not the only one here) have spun in circles repeatedly on PE's trying to spot the escape pod marker. Or a teammate's marker or "I'm over here!".

The white color really fades into the background during the play and makes it hard to see when actively looking for it, let alone notice independently.

Other changes I haven't thougjt of to make them easier to spot would also be welcome.

Noted, keep'em coming

Comment

Originally posted by OrjanSult

Update 27

Mid-december

Bro, what the f**k, update 26 dropped like barely 2 weeks ago. GSG are puttin in them hours, I swear.

It's dark in here in Denmark, so we don't much else to do!

(nah, we are not working overtime or anything, just being somewhat efficient I guess)

Comment

Originally posted by IriFlina

Is there any possibility of having more than that? 2 loadouts will probably just be dedicated to different weapons (first primary/second primary) leaving only the third to have builds built around specific overclocks

I guess so, but we'll start with this and see how it works out.
It's mostly a UI challenge.

Comment

Originally posted by In__Dreamz

All sounds great, I do hope it is 3 custom loadouts per class!
I hope optimisation is hidden in there, since the last few patches my frames are consistently lower than I would like.

Yes, 3 custom loadouts per class is the plan.