I'm proud of this community too. <3
Even the negative feedback tends to be constructive and well-founded. You guys rock.
I'm proud of this community too. <3
Even the negative feedback tends to be constructive and well-founded. You guys rock.
No shooting range? Awwwwwwwwwwwwwwww. Did we not kill enough bulk detonators or harvest enough minerals for you? Or did you mean just no Management's Office. Heh.
Looking forward to seeing what the "tasty news" might be then. :)
On the other hand I get the sense the Space Rig has a flag for no weapons, so even if a shooting range were put up, can't make an exclusion for the flag...
All I can say at this point is that according to our current plans, there will not be a Shooting Range...on the Space Rig. Extrapolate from that what you will... :>
So from five perk slots to four. Not feeling too perky.
That is not the case. As we say in the post, you unlock the fifth one by leveling and Promoting the Dwarf.
How would limited-use perks work in Deep Dives? For example, if Iron Will can only be activated once, is that once per stage, or once for the entire dive?
It's all per stage.
Read moreI can give a quick TL;DR:
Update is on experimental branch right now, goes live on main branch on Jan 30th
Focus is on perks and the space rig, along with some skins stuff
Perks are now catagorized as "active" or "passive". Dwarves start with one slot for each, and (with upgrades) can ultimately have 3 passive and 2 active perks at once. Passive perks are just perks as we currently know them - equip them, and they're on 24/7. Active perks are contextual activated abilities with cooldowns and/or limited uses. Ex: Iron Will is a one-time use, but you choose to activate it or not when downed, and is slightly stronger than before. Another active perk shown is Beastmaster, allowing you to target and tame up to one glyphid grunt as an ally. Others have been added and old ones have been tweaked, with the goal being to give players more meaningful choices
The space rig has been reorganized somewhat, with terminals in more mea...
The "new terminal" in the center is the Mission Selection Terminal - it's been moved to a more central position. The model is nowhere near done though, so it'll look a bit janky hackjob until next update.
As long as there's a shooting range and Management's office, I'll be happy.
There won't be.
BUT we may just have some tasty news in that direction Soon™. :>
Quality.
Lovely concepts and a great thread. Keep the ideas and suggestions coming, guys. :)
this is good imma forward it to mr art director
No need. xD
That thing could hold a pint of blood!
I'm telling the team, that if we have to steal one idea, this should be it.
They will, but I figured it will be around 1.0.
Alright, it's been fun, but some of you are spinning out of control, and seeing things that are just not there.
Locked.
I know I'm gonna get downvoted but it's been pretty funny seeing this sub go to total shit the past few months once the game got much more popular. Mods refuse to disallow shitposts and weird shit.
A mod told me in PM that he doesn't like the posts either but people like them so it's w/e.
I see your concern, but there should be room for both memes, sh*tposts and serious discussion. Disregard the actual upvote number, as it's not an indication of quality - as long as the upvotes get the post over the initial threshold, it gets seen - meme or not.