Deep Rock Galactic

Deep Rock Galactic Dev Tracker




30 Jan

Comment

Originally posted by Seekofsleep

Am I missing something like the one that reduced the intake damage while around Molly just in the last rank? Cause I find Deep Pockets one of the useless ones. You just call Molly and deposit.

That was Veteran Depositor and it now has the damage reduction from the first rank.

Comment

Originally posted by Choleric-Leo

This is just speculation on my part since I've not had a chance to play the new perks yet, but from the description my assumption is that the active portion of the perk is that you get to perform two power attacks in a row, and the regular melee damage buff is an all the time passive.

Can anyone confirm?

Nope, there are no passive effects on that one.

Comment

Originally posted by horizon_games

The in-game description doesn't say anything about boosting normal melee attack power though?

Will double-check tomorrow.

Comment

Originally posted by Psychogent30

I know this isn’t the best place to put it, but some of the perks are stated to have “{minutes} minutes long cooldowns”, with the brackets things and all

Which ones?

Comment

Originally posted by NetLibrarian

I want to know if the passive for shield link stacks if multiple dwarves have it.

It does not.

Comment

Originally posted by GSG_Jacob

I think this is pretty much a page straight out of the designers notes, except it has more skulls but also ponies.

Do not question our methodology!

Comment

Originally posted by Spengy

/u/Mark_GSG didn't think so, apparently

He’s not very fun at parties.

Comment

Woah, you churned this one out fast!

Comment

I think this is pretty much a page straight out of the designers notes, except it has more skulls but also ponies.

Comment

Originally posted by Critical-Rabbit

If the scout plays it right, he can slingshot around the enor pearl and go back to 1986.

GREAT SCOTT!

Hi Miners,
First hot fix for Update 28 has arrived!

Changelist
  • Fixed the Shield Link visual effect. Hamster Ball is gone.
  • Tweaked the glass material on the Personal Drop Pods
  • Improved the sound of Second Wind
  • Second Wind activation sound no longer triggers when landing from a sprinting jump
  • Berzerker and Dash spelling fix
  • Added some more screens to the Space Rig
  • Impact Compensators now only play activation sound after you have reached a certain vertical velocity
  • Sweet Tooth Perk formatting fix
  • Attempt to fix pickaxe power attack being audible from very far away
  • If a character with shield link leaves the game, players affected by it will no longer have the effect for the rest of the session
  • Terminals now support proper showing of very long names for specific languages
  • Fixed ...
Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/548430/announcements/detail/1715244367967356977]here[/url].


Hello Miners,

Feeling Perky? Good, because UPDATE 28 is here to satisfy you with a meaty overhaul of our entire Perk System, the first part of the Space Rig redesign, as well as a very cool new addition to the way you can customize the look of your firearms.

The current focus for us here at Ghost Ship is to get the game ready for 1.0. Some of the ongoing tasks are a better onboarding experience for new players, as well as the upcoming Miner’s Manual which will teach you more about the game. And last but not least we’ll be doing a ton of quality of life improvements - but all that is for future updates, for now, we’re talking Update 28. Let’s dive in!

Cheers,
The Ghost Ship Crew


--- PATCH NOTES ---

PERK SYSTEM OVERHAUL
Perks can now either be Passive or A... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/548430/announcements/detail/1707362418753009391]here[/url].