Deep Rock Galactic

Deep Rock Galactic Dev Tracker




14 Oct

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Originally posted by Nice_T-Shirt

Kinda. When Dreadnought got out - he triggered maybe 5 prox. mines (which destroyed his shield) and then he started running away from them. I lured him back by getting few shots, he ran back to me and I started running around those mines and hoping that I wouldn't die too. It worked, but I expected him to die instantly tho. Also, I was doing it in Hazard 2 just for fun.

Sorry If my English is pretty bad.

Your English is fine and I expect that it is a lot better then my command of your native language.


13 Oct


12 Oct

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I freed your post form the spamfilter!

We are aware of the issues and will try to fix them first thing Monday.

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We are aware of this issue and are very sorry it slipped through. :( We should be able to fix it Monday - there's also some memory leaks that won't show up immediately, which we need to smash while we're at it.


11 Oct

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Maybe this is what screams when you grab the eggs...



Hello Miners, words from the Game Director's table.
Mikkel Martin Pedersen, here. Time for a little development update on Deep Rock Galactic! It’s been a crazy two weeks since the launch of Update 25, and I think you deserve a little inside information on what’s going on. But first, let me take a moment to express my gratitude for your reception towards the Deep Dives and all the other new features that arrived in the Update. Thank you from the entire Ghost Ship Crew!

Forging the Endgame Work on what we call DRG’s Endgame has been ongoing for almost 5 months now - from core idea, to implementation, and launch. In fact, It’s always super scary to implement big new systems into a game loop that’s already been established. Update 25 was our biggest update to date, and to see it all in operation is an amazing feeling. We’ve observed ho... Read more
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  • Molly deposit sound stuck fix.
  • Tweaked Customizable hud for Team Display, Flares & Grenades
  • Ui sound added when Boss Health bar is zero.
  • Fix infestation larva did not have correct center mass set, it should now be hit better by sentry, betc etc.
  • Change Sentry gun line of sight change to be more correct.
  • 5-10% more damage dealt on Hazard 5
  • Customizable HUD fixes
  • Insect swarms should no longer be target by bosco and guns
  • Fix for being able to bypass duplicate restriction when late joining
  • Customizable HUD: Bosco Icon now adheres to 'Team Display' mode
  • Subata Tweaks
    - Decreased maximum possible spread
    - Decreased base recoil a bit
    - Decreased accuracy penalty when moving
    - Made spread recovery more snappy
  • Fixed dynamic HUD issue with Bosco widget
  • Customizable HUD: Added sep...
Read more
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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/548430/announcements/detail/3033663093810478136]here[/url].
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Not sure if that one was removed, but I think we reduced the occurrence of some of them.

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We are aware that there is an unusual amount of crashes, we are looking at it now and how we can solve it quickly


10 Oct

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We'll have some more info on 26 available next week. :)

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Originally posted by SpudTheMagnificent

Raises eyebrows you tryin' to hint at something?

Maybe. :>

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We can’t say :)

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Thankfully, no problems this time, so Update 25 is now available for Xbox and Windows Store :)

It currently uses hotfix 8, but we will make sure it gets fully updated during the next couple of days, as we finish off the hotfixing for this Update.

Edit: We are aware that there is an unusual amount of crashes, we are looking at it now and how we can solve it quickly

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