So, you played a mission with the Haunted Cave mutator, but no ghost spawned? Or was the mission just named Haunted/Spooky caves? The ghost should spawn at the very beginning, shortly after deployment.
So, you played a mission with the Haunted Cave mutator, but no ghost spawned? Or was the mission just named Haunted/Spooky caves? The ghost should spawn at the very beginning, shortly after deployment.
Actually, you wrote "Kock and Stone".
While we're at it, is there any hope for the better wardrobe? As it stands currently, cosmetic shoppe supports preview via mouseover, which is awesome and neat. But once you've bought the item, you're forced to do the tedious arrow clicking over and over and over again. It's frustrating.
There is. It's on our list. The wardrobe is probably one of our oldest living pieces of our code, and in dire need of an overhaul. xD
Can't speak for the rest of the team, but I will in no way confirm or deny that I am indeed an enormous 40k fan.
Community would riot and i'd be selling the torches :V
Bad moderator. NO!
Not gonna happen
Why not?
It is not implemented yet, but we are planning to implement a preview function for the cores.
I suppose it can be seen that way. I've played with volatile bugs twice in haz 4 and once in haz 5 so they were exploding close up most of the time since they move faster. The grunts are practically like exploders coming to us.
BTW, can the brief white flash when they explode be toned down or removed? It's quite hard on the eyes. Just having the greenish explosion effect seems good.
I'll have a look at the flash on monday. I doubt the flash is on purpose, though - it sadly sounds like an annoying bug we've been struggling to eliminate fully.
Gunner color hotfix much appreciated.
Wouldn't Elimination now clash with the yellow anomalies? Red was fitting for Elimination since it gave the dangerous dreadnought vibe.
Perhaps green for the anomalies, orange for warnings and Point Extraction back to yellow-green. Tough choices, not much options left on the color wheel ;)
BTW, what made volatile guts be in anomalies instead of warning? All the other anomalies can be seen as positive for the dwarves.
The reason for Volatile Guts to be an Anamoly, is because we see it primarily as a player advantage - unlike Exploder Infestation where they deliberately go for you, with Volatile Guts you should have a much greater chance to use the enemies to explode each other.
I had this when I connected my mouse through a USB port in my monitor.
Not yet! We're testing away!
Always floored by your stuff /u/Karl_Co
Unsure, but I’ve always had this problem. Even with different types of headsets. Old one was a generic, newer is a Corsair wireless that uses a USB dongle.
We use discord when I’m with people I know.
I keep trying the windows mic settings, but there really isint much there.
Is There a text settings file maybe?
Is it the same computer?
Have you played other Unreal Engine games with voice chat?
This is now it!
Is there a definite number LURE can attract? Does it now have an effective radius as well?
No definite number and the radius depends on individual bugs (its the bugs that detect the lure and chose to attack it)