Deep Rock Galactic

Deep Rock Galactic Dev Tracker




09 Oct

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I understand your frustration with the continuous tweaks and changes. I intend to finally lock down the weapons soon-ish, though I can't give a date or even an honest estimate as to when as it depends on what other tasks grab my time. You have some good points in here and I will definitely use what you've said along with other players' feedback when I get a chance to look at the driller again. Hopefully you will want to drill again in the future.

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Just a few late day fixes, that we know you have been asking for!

- Fixed the bug that required the Satchel Charge detonation animation to be played at full length before a new Satchel Charge could be deployed
- Added COMPLETED text on Weekly Assignment that have been completed
- Fixed a bug that prevented players from being able to "use" anything as client
- Fixed a UI bug that caused Credits to show 0 after forging
- Fixed a bug with voice chat transmitting openly with Push to Talk enabled
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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/548430/announcements/detail/1602644212174507443]here[/url].
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Originally posted by Dwarfurious

Cant make a spaceship out of sticks and leafs so its unlikely.

Elves are renowned for their great craftmanship.

Also, magic.

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- Mactera Grabbers can no longer target people inside the Escape Pod
- Disable rotate character with right stick in forge screen
- Deep Dive header added to Mission Complete Screen and implemented animation on Mission Complete bottom bar
- Price of Promotion now scales up over time. The first couple of promotions are now way cheaper than they used to be, but as you progress it becomes more and more expensive to promote a Dwarf.
- BET-C can no longer be frozen (she would still be firing even if she got frozen)
- Increased XP and Gold payout for completing Deep Dives... Just because you are doing such a fine job!
- Final end screen tweaks
- Fixed a crash if you were disconnected during a Deep Dive stage but managed to reconnect to the next stage
- Enabled the ability to pause Solo Deep Dives
- Fixed Bosco related crashes
- Potential fixes for some instances of spawning outside of the Drop Pod on mission start
- Warthog Combat Shotgun tweaked:
... Read more
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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/548430/announcements/detail/1602644212174132825]here[/url].
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Originally posted by namideus

Nicest way possible to say repost.

I honestly think that the occurrences I've seen actually emerged independent of each other, considering the format of the original non-DRG version. :D


08 Oct

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This is the third version of this I’ve seen :D still makes me laugh.

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Hey, have you tried manually adding the game to your list of games in discord game activity? Have you tried reinstalling Discord? You are right, it seems to be a problem between the communication of your discord app and steam.

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(and extra credit goes to Ghost Ship Games, as this is a model from the game, posted with our permission) :D


07 Oct

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Dude, woah!

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Originally posted by GSG_Jacob

Not a bad idea. I'll look into that.

It's in!

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Not a bad idea. I'll look into that.

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Originally posted by Negitive545

Damn, r and k are similar in Morse code, k is -.- where as r us .-. Apologies, but still riot cause uts obvious what I meant, its deep rock, the most common phrase is rock and stone or leave no dwarf behind

If you knew how often people write c*ck and Stone...

I'll unmute you, but please keep it in legible text another time. ;)

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  • Supply pod audio tweak
  • Fix bombers wing sound not fading after it dies
  • Attempt to fix issue with grenades and flares not being available
  • Fixed issue where overclocking could incorrectly be locked
  • Treasure chest new sounds added/old sounds tweaked
  • Make Spectator spawn far away from spacerig to prevent briefly hearing music during level transitions
  • Dynamic HUD: Health & Shield visible when laserpointer equipped and while using any item
  • Mutator Display behaves like Mission Objective Display
  • Fix minehead landing unfolded in point extraction
  • Fix sandstorms can leave fog post effect in weird state on clients
  • Power Attack now shows effects for others when hitting terrain
  • Crash fix
  • Attempt to fix issues with being unable to "use" anything after handling gems.
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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/548430/announcements/detail/1602643489935657777]here[/url].