Deep Rock Galactic

Deep Rock Galactic Dev Tracker




14 Jun

Comment

Originally posted by Fictionarious

As exciting as these changes sound on paper, I'm more excited about the prospect of optimization and refinement of elements that already exist in the game. A bigger and deeper endgame is going to be great, but after this massive patch comes through, I hope that the next few patches consist of the following refinement tasks:

-balancing/improving perks
-balancing/improving grenade options (IE, nerf LURES and buff/change prox. mines)
-buffing Gunner / nerfing Driller
-enhancing class balance in general by adding more positive intersection effects between classes

There'll be time for some polish and optimization too, don't worry. :D


13 Jun

Comment
    Dwarfurious on Steam Forums - Thread - Direct
Will Beards/Hairstyles be unique per class; or will they be like the current system where everyone has the same but they need bought separately? So if i unlock MEGA BEARD for the scout i need to unlock MEGA BEARD for the other classes separately ?
Comment

Originally posted by der_tisch

Just seeing that there will never be micro transactions for currency makes me so happy

And your response makes me so happy :-)

Comment

Originally posted by Southpawn

Will Overclocks be viewable on weapons? Will they have any sort of "visual" effect or change the model of the weapons?

In the first iteration not likely. But visual customization for weapons is a discussion that we have internally. When it arrives it might not be directly connected overclocks

Comment

Originally posted by Southpawn

I'm a bit confused about how you obtain batteries every week.
So you do one weekly deep dive and get a battery if you beat it, but you only get the rewards for it on your first completion correct?
Meaning you get your one battery for that week...so how can you obtain multiple blueprints per week then?

It’s not the final design, but currently I believe you’d get a battery per stage of a Deep Dive. So even completely the first part would yield a way to get a blueprint. Completely more would give more blueprints.

Edit: Designers, feel free to correct me :D

Comment

Originally posted by ShroudedInLight

Hey, question for you Developers? Are overclocks only available for the Primary and Secondary weapon or can you get them for the rest of your arsenal? Like the traversal gear, grenades, or pickaxe?

In the first iteration, Overclocks will be for the Primary and Secondary weapons.

Comment

I love stuff like this :D

Comment

Did a repost because the first title sucked. :D Sorry to the first two upvoters.

Post

First of all, thank you for the massive feedback on the roadmap update. Creating the endgame system for Deep Rock Galactic is a monumental task and one that we’re committed to making fun, engaging and challenging. Below we have addressed some of the questions you have posted in response to the roadmap.

Be aware that the details of the design are constantly changing, so the answers below reflect the current state of the Deep Dives. As we work through the design, things will inevitably change, so please keep this in mind.

How random will the Blueprints be? Will you be able to choose between several options when you finish Machine Events? It might be annoying to spend a week getting a lame beard.

Fran, Game Designer: You will be able to choose between 2 classes (Scout or Driller, for example). Vanity and Overclocks come from different events so you will never be rolling between an Overclock for a weap...

Read more External link →
First of all, thank you for the massive feedback on the roadmap update. Creating the endgame system for Deep Rock Galactic is a monumental task and one that we’re committed to making fun, engaging and challenging. Below we have addressed some of the questions you have posted in response to the roadmap.

Be aware that the details of the design are constantly changing, so the answers below reflect the current state of the Deep Dives. As we work through the design, things will inevitably change, so please keep this in mind.



How random will the Blueprints be? Will you be able to choose between several options when you finish Machine Events? It might be annoying to spend a week getting a lame beard.

Fran, Game Designer: You will be able to choose between 2 classes (Scout or Driller, for example). Vanity and Overclocks come from different events so you will never be rolling between an Overclock for a weapon and a beard. An impor... Read more

12 Jun

Comment

Originally posted by Gnarfonzo

Eh, for someone who isn't that good at the game this basically means the same.

Reading this subreddit, one gets the impression that the game cannot be difficult enough for the majority of players. But then I look at the server browser and see so many haz2/3 lobbies.

Mediocre players need an endgame, too. And just 'gitting gud' isn't really an option if you have only limited free time you can dedicate to gaming.

Also, you’ll get to redo Deep Dives for the entire week until you get the rewards.

Comment

Originally posted by Gnarfonzo

Eh, for someone who isn't that good at the game this basically means the same.

Reading this subreddit, one gets the impression that the game cannot be difficult enough for the majority of players. But then I look at the server browser and see so many haz2/3 lobbies.

Mediocre players need an endgame, too. And just 'gitting gud' isn't really an option if you have only limited free time you can dedicate to gaming.

We get that. There’ll be two Deep Dives each week, one “hard” and one “normal”. You’ll also get rewards for partial completion, so you should definitely still be able to enjoy the Endgame.

We’ll post some answers to the questions people have had very soon. Designing this is a very iterative process, so we’re constantly adapting the design when issues show up.

Comment

Originally posted by Gnarfonzo

Do not attempt a Deep Dive on your own

So no endgame for solo players? Why?

:(

There will be. We just don’t recommend it.

Comment

Originally posted by Leonader9001

I don't see how this has anything to do with my post.

Because you’re saying you get “all the minerals”, while they are deposited to your employer, handled by your employer and used to buy equipment through your employer. Thus the value you apply to the minerals are basically arbitrary.

(Also, inflating the numbers just to get 1:1 math makes it messy and chaotic)

Comment

Loving this, it's going on our internal Slack. :D

Comment

But where are you spending those minerals? Who's holding them between missions? Will you ever touch a piece of morkite, once you've returned to the Space Rig?
Everything is handled by Deep Rock Galactic and in their care. And when you spend it, you do it through their terminals, buying equipment from their store, to use on the job you are doing for them.
The entire application of value is centrally controlled and managed by Deep Rock Galactic.


11 Jun

Comment

Hi all,
We hoped to get a FAQ out today (Tuesday) on Update 25. But all your good questions, relevant concerns, and thoughtful comments have re-ignited the design team, so it might take a few more days. No reasons to tell you something that will change again in a day!
In any case, we expect Update 25 to have a huge impact on the game, so we will keep iterating until we reach the best possible experience.

Keep the feedback flowing!