Read more-Bug type: Performance
-Description: 50-60fps with win10 / 3900 / 2080ti / 32GB (was way over 200 with previous beta a few months ago), its not locked to 60 because it does 75 when facing a wall
-Reproduction: Start game, go into practice mode
EDIT 1: 150fps when only sky is in view on practice level, then 50fps when facing the rest of the level
EDIT 2: Sometimes stays at capped 200 fps on starting game, then after 30-60secs goes back to 50/140 fps
EDIT 3: GPU 100% whether at 50/150 fps, and normal fps (200+) randomly works, then back to 50/140, hmmm it just went to 250fps with 40% GPU, then back to 100% at 50fps, wtf?
EDIT 4: GPU 40% with vsync on with solid 120fps, but vsync :-(
EDIT 5: Raven fixed it by telling me to update to 451.77 from:
https://www.nvidia.com/download/driverResults.aspx/162469/en-us
I just installed it without u...
This shouldn't be happening anymore. The extreme slowdowns were caused by looking at a volumetric light. We were using old middleware from Nvidia for this as a placeholder, and apparently it doesn't play nice at all with certain GPU's or driver versions. We have taken this out and we will replace this with a custom implementation that won't be anywhere as slow, consisting of either proper volumetric lights or something more efficient and archaic that does the job. The idea was always to replace this as we've done with many other unsuitable dependencies over the years, because it was always quite slow, although this catastrophic level of performance was obviously new to us and we didn't see it in our private testing group. You do report a bunch of things in there, though, and some of these may be different issues that we have yet to identify, though I'm pretty sure most of that can be attributed to this issue.