Diabotical

Diabotical Dev Tracker




27 Jul

Comment

Originally posted by Nicodimus

This issue was fixed on version 0.20.219


26 Jul

Comment

At the moment the only thing that helps for a bit, until the framerate degrades again, is to restart the game

Comment

Originally posted by Bugajpcmr

This is very annoying. In the beginning of the match I have like 210 fps and at the end 80...

It stacks and happens when you shoot SSG (yellow effect) and Blaster (blue effect).

At the moment the only thing that helps for a bit is restarting the game

Comment

Originally posted by vernierboi

How can you try out a Downloaded map? Where are you supposed to put the files?

You can create a folder called "maps" in your diabotical installation, possibly C:\Program Files\Epic Games\Diabotical for you and place it there

Comment

Hi, there is some information about the map editor here https://liquipe...

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Comment

Originally posted by acemandude2

game is unplayable right now. I went from 250 at the start of a 5v5 wipeout match to 50 by the end of it

Make sure you are in v215, fixes the leak. UPDATE: No, you were right, I made a typo before going to sleep and the particles weren't being deleted at all, resulting in tens of thousands of particles being alive by the end of the game, fixed in v217.

Comment

Originally posted by mludz

-Bug type: UI
-Description: Chinese characters (and possibly other Unicode characters) in username are displayed as "?".
-Reproduction: Probably creating a user with any Chinese/Japanese characters.

I'm guessing this is caused either by the font or encoding used.

Currently there's no unicode support, planned for the near future

Comment

Originally posted by snuffsarn

Bug type: UI

Description: Vision is zoomed in bigtime from startup, menus fine, same settings as last betatest. Tried alot nothing helps

This should be fixed on version 0.20.209

Comment

Originally posted by nation26

-bug type: Gameplay

-Description: main menu and in-game POV seems "zoomed" in

https://imgur.com/a/epsmnua

Tried validationg and reinstalling

This should be fixed on version 0.20.209

Comment

Originally posted by Cookie_Jar

-Bug type: UI
-Description: Render scale doesn't work properly, zooming in or out instead (or as well). Seems to be a new bug introduced mid-test.
-Reproduction: Change the render scale.

This should be fixed on version 0.20.209

Comment

Originally posted by Sparris_Hilton

Bug: no dmg numbers when using render scale 125!? :D

At the moment the damage numbers are only visible with render scale of 100% or less

Comment

Originally posted by worldssmartestpickle

Bug type: Anti-Cheat refuses to launch the game

Description: after updating, I tried to launch the game via epic and Diabotical-Launcher.exe. The Anti-Cheat App opens, loads some stuff and then says on the upper loading bar "Unable to start the game process" and on the lower bar "Update unable to complete. Please retry". I tried to launch the .exe as admin, added an exception for the launcher to my antivir - nothing works. I also completely disabled antivir and my firewall - also to no avail.

edit: I also redownloaded the entire game to a different hard drive.

Reproduction: launch the game

EQU8 fixed an issue during the evening that prevented some people from playing. I'm not sure if this is your issue because it manifests in different ways, were you able to play eventually?

Comment

Originally posted by staindk

Bug type: Performance

Description: Seems there is some kind of memory leak going on.

See here: https://i.imgur.com/dgbTM7P.png

As soon as I pressed escape it would drop back down to using ~3GB RAM

My friends experienced the same issue.

Reproduction: this was while on a South African warmup server while queuing for other modes.

Perhaps of importance - this seemed to happen when there was someone in the game with ~300 ping.

Not exactly sure how one would reproduce this.

So we keep having this issue, we had exactly the same issue in our first closed weekend. It's a leak in Gameface which is the UI engine that we use for the menu, not the in-game hud elements, but not something that we want to blame on them. Gameface is apparently designed to be always running, but we want to keep the game light on the CPU and we don't want the menu taking 100 microseconds just for being there when it's not even being used during the game, so we keep trying to find ways to suspend the menu view completely while in game without having it explode. I thought w...

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Comment

Originally posted by DoshFPS

-Bug type: Sound

-Description: No rear audio. Left, right and forward work but rear audio does not.

Tested directional audio in other games (CS:GO, QC, QL) no issues.

I believe this should now be fixed, can you confirm in the latest version?

Comment

Originally posted by sensationally

Hit that jump pad directly in front of you in your screenshot while running forward and you can join the bot. There are some space ships out there for you to explore.

As you have identified, bots don't collide with props right now. We plan to fix that relatively soon.

Comment

Originally posted by hadriel1989

-Bug type: Performance

-Description: Game keeps randomly crashing. Happened about 8 or 9 times now since launch at 1pm, never had any issues in past closed beta

-Reproduction: Seems completely random, but happens more often in 3v3s. In the middle of play game just goes straight to desktop and I submit the error reports

Hardware: nvidia GTX 1080, Intel i7-6700K, 16gb DDR4ram

The game has been very unstable today. There was one crash that's on us that received three failed fixes through the evening, where I thought I was fixing different things but I was just covering symptoms of a root problem that was finally fixed in v212 or v213. We are not receiving reports of that crash any longer and that has been the most significant one. Unfortunately we are also seeing two crashes of lesser frequency that we cannot address because they are happening on 3rd party dependencies, so unfortunately those have to way until the parties responsible can contact us back and couldn't be fixed today, sorry!

Comment

Originally posted by Ach_Was

Bug Type: Gameplay

Description: Randomly, There appear PNCR "ghosts" on the map when turning some corners. Mostly its 2 pncr tracers which do not seem to have any direction in common. This is extremely distracting and can lead to you running somewhere because you think there is a fight.

Reproduction: It started after 3 minutes in my first game, then persisted through Brawl, Instagib and Wipeout. Didnt test wee-bow, 3v3v3 or the ranked modes yet.

This bug was fixed in v214. We missed this even though it's very obvious because it was the byproduct of last-minute fixes to get rid of some hiccups. Sorry!