Rading is fixing the attachment point and checking over the weps for cosmetic options
Rading is fixing the attachment point and checking over the weps for cosmetic options
Thank you for playing in the 24h Stress Test 1! The next 24h Stress Test will start on August 1st at 19:00 CEST. Check it in your timezone here
If you played during this 24h stress test or during the closed beta weekends in March you do not need a new key to play in the following stress test, the game will receive an update in your library that will re-enable it when the stress test starts. If you haven't played Diabotical yet and don't have a key you can sign-up to receive one on ...
Read more External link →Bug Type: Performance
Description: Character casts bright light on nearby surfaces and this causes the fps to drop by about 100.
This issue was fixed on version 0.20.219
At the moment the only thing that helps for a bit, until the framerate degrades again, is to restart the game
This is very annoying. In the beginning of the match I have like 210 fps and at the end 80...
It stacks and happens when you shoot SSG (yellow effect) and Blaster (blue effect).
At the moment the only thing that helps for a bit is restarting the game
How can you try out a Downloaded map? Where are you supposed to put the files?
You can create a folder called "maps" in your diabotical installation, possibly C:\Program Files\Epic Games\Diabotical
for you and place it there
Hi, there is some information about the map editor here https://liquipe...
Read moregame is unplayable right now. I went from 250 at the start of a 5v5 wipeout match to 50 by the end of it
Make sure you are in v215, fixes the leak. UPDATE: No, you were right, I made a typo before going to sleep and the particles weren't being deleted at all, resulting in tens of thousands of particles being alive by the end of the game, fixed in v217.
-Bug type: UI
-Description: Chinese characters (and possibly other Unicode characters) in username are displayed as "?".
-Reproduction: Probably creating a user with any Chinese/Japanese characters.I'm guessing this is caused either by the font or encoding used.
Currently there's no unicode support, planned for the near future
Bug type: UI
Description: Vision is zoomed in bigtime from startup, menus fine, same settings as last betatest. Tried alot nothing helps
This should be fixed on version 0.20.209
-bug type: Gameplay
-Description: main menu and in-game POV seems "zoomed" in
Tried validationg and reinstalling
This should be fixed on version 0.20.209
-Bug type: UI
-Description: Render scale doesn't work properly, zooming in or out instead (or as well). Seems to be a new bug introduced mid-test.
-Reproduction: Change the render scale.
This should be fixed on version 0.20.209
Bug: no dmg numbers when using render scale 125!? :D
At the moment the damage numbers are only visible with render scale of 100% or less
Bug type: Anti-Cheat refuses to launch the game
Description: after updating, I tried to launch the game via epic and Diabotical-Launcher.exe. The Anti-Cheat App opens, loads some stuff and then says on the upper loading bar "Unable to start the game process" and on the lower bar "Update unable to complete. Please retry". I tried to launch the .exe as admin, added an exception for the launcher to my antivir - nothing works. I also completely disabled antivir and my firewall - also to no avail.
edit: I also redownloaded the entire game to a different hard drive.
Reproduction: launch the game
EQU8 fixed an issue during the evening that prevented some people from playing. I'm not sure if this is your issue because it manifests in different ways, were you able to play eventually?
Bug type: Performance
Description: Seems there is some kind of memory leak going on.
See here: https://i.imgur.com/dgbTM7P.png
As soon as I pressed escape it would drop back down to using ~3GB RAM
My friends experienced the same issue.
Reproduction: this was while on a South African warmup server while queuing for other modes.
Perhaps of importance - this seemed to happen when there was someone in the game with ~300 ping.
Not exactly sure how one would reproduce this.
So we keep having this issue, we had exactly the same issue in our first closed weekend. It's a leak in Gameface which is the UI engine that we use for the menu, not the in-game hud elements, but not something that we want to blame on them. Gameface is apparently designed to be always running, but we want to keep the game light on the CPU and we don't want the menu taking 100 microseconds just for being there when it's not even being used during the game, so we keep trying to find ways to suspend the menu view completely while in game without having it explode. I thought w...
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