Enshrouded

Enshrouded Dev Tracker




30 Apr


25 Apr

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Can you design my house in real life? I want to live in this


24 Apr

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Very simple but very clever, I like it!

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Really crazy how detailed this wiki is, good job :)


23 Apr


18 Apr

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It's now more secrety

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Originally posted by KeenToast

AMA is over, thank you so much for all your questions! Sorry, we couldn't get to all of them, this thread got much bigger than we could have possibly anticipated.

For now, here's a list of all the questions and answers. In the coming week, we will create a more organized blog post showcasing every answer in detail (and not a bunch of hyperlinks 😅).

Here is a complete list of every question/answer:

Multiple devs:

Question 1

Question 2

Antony (Creative director):

Question 1

...

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And here are all the comments from Simon, our producer:

Question 1

Question 2

Question 3

...

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Comment

AMA is over, thank you so much for all your questions! Sorry, we couldn't get to all of them, this thread got much bigger than we could have possibly anticipated.

For now, here's a list of all the questions and answers. In the coming week, we will create a more organized blog post showcasing every answer in detail (and not a bunch of hyperlinks 😅).

Here is a complete list of every question/answer:

Multiple devs:

Question 1

Question ...

Read more

Originally posted by runetrantor

Thats wonderful to hear then.

Though will still hope that also means the world surface got moved higher to allow more under it. ;P

500m of blue sky, 500m of good ole dirt ;)

Originally posted by Forebel_

Hey, actually I don't have a question I just wanted to thank you for this amazing game. My boyfriend and I are huge fans of your work since Portal Knights. We binged Portal Knights several weekends in a row from 9 am - 6 am then 3h sleep and back again. We were really looking forward to your next game and you didn't disappoint! Keep up the good work! We're already excited for the new updates

Grüße aus dem Schwabenland :)

We're very happy to hear that so many folks who loved Portal Knights are also having a really good time with Enshrouded. We hope we can bring both of you many more sleepless nights!

Originally posted by shimizu14

Have no questions. Just wanted to thank you for the good ongoing work ♥️ keep going, you guys earned the trust from your audience

*cough* Hopefully the trust and the money of our audience.

Our community's support has been incredible and we are super thankful to not only everyone who's supported us so far, but also to you in particular, shimizu14. <3

Originally posted by Beckhaver

I am a designer by trade in my 50's. My wife and I have been waiting for a game like Enshrouded to come out since Landmark shut down (I believe) in 2017. We both adored Portal Knights (but disliked how small the maps were) so it should be no shock to you all at Keen that we are simply thrilled with Enshrouded and everything the game offers. I say this with as much sincerity as I can muster, thank you for all your hard work and effort, I can not stress (our) gratitude enough.

I can think off the top of my head 10 things I'd like to see implemented in Enshrouded, some of which come from Portal Knights such as nightstands that work as small inventory crates (same with wardrobes, cabinets, etc). armor stands (we loved making "armories"), mounts....and on and on.

But I'd rather focus my question on character customization. Wife and I love how the NPC's have very unique heights, body sizes, and attire. We'd both like to see this same level of customization for our in gam...

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I'd like to personally thank everyone involved with Landmark for preparing the terrain and helping create our fanbase over a decade ahead of time. So many Landmark veterans have been reaching out to us, it's crazy. We're very happy you have found a home in Enshrouded.

We will for sure add more variety to the existing systems in future updates.
Full body customization (height, body type etc.) is currently not a focus.
The vanity (cosmetics) system will allow a deeper level of expression with outfits as well.
Adding new types of accessories (like backpacks etc.) is a bit tricky as it has to play well with all armors/outfits, so we currently don't plan to do that, but for sure might consider improvements in the future.

We also don't have any plans for additional sold items during early access. Our focus is to offer a compelling game. We might consider additional DLC or cosmetic items after full release - similar to what we did with Portal Knights - b...

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Originally posted by Quack_Smith

whats up with the begining lag at game startup? i'm running 32 gb of ram (nothign else running in background with a 1 gb 'net connection) and once i log in it takes nearly 5 mins before everything else loads in the game, and every time i fast travel it delays as well, it's been happening since the dungeon release.

Can't really help you troubleshoot stuff here and with this little info, but if you drop by our Discord or send us a ticket through the F1 menu, we will do our best to help you out.

Originally posted by weightofast

My Question: Do you see making the survivors able to be spawned at multiple flame altars/bases.

As many others stated, I love building and also rebuilding areas. But not having my npc survivors there to crafts means I never visit those places. I would really like to have the survivors spawn-able at all base locations.

This one is actually on the roadmap we published (which you can find here, as well as in our Steam News and on our website). It's not update 2 material, but it's definitely something we're keeping in mind!

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Originally posted by Ikelo

First off - thanks for providing a great experience. Have spent more than 300 hours and still racking them up while I build and explore new content releases.

For my question: Are there any plans to revamp the combat a bit? Things like heavy/light attacks or charged attacks? Maybe (more) conditional activation effects for abilities?

Of course! Our combat systems are not final, especially at this stage of development. We already have changes planned for the near future, and will continue to make changes as players give us more and more feedback over time. The team already has improvements in the pipeline for our melee combat, for example.

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Originally posted by The_Gamers_Crucible

You guys have a Discord channel that gets plenty of interaction. Why do you go to other platforms when you want to interact with the community? Building contest om X? AMA on reddit? But your main info dumps are on Discord.... This seems very counterproductive and a hassle to your community as much as yourselves.

Well if we said "ask your questions wherever you want" it would probably be even harder to keep track of them, we had to pick a comment-section-like platform for something like this, so Reddit was the obvious choice.

And if you hate it here, don't worry, we'll be collecting all the answers we give and posting them elsewhere after we're done in a more organized format :) Most things we post (that are important, at least) we cross-post to the majority of our platforms.

Originally posted by runetrantor

Many know the map shall expand northwards, specially now that there's a frame around what is presumed to be the final size.

But one thing I have not seen asked, are there plans for vertical expansion of the map?
Its clear this game inspired from Zelda BotW and TotK, so I wonder if there's a chance to see sky islands, or even a Depths like underworld, full of Shroud and darkness thats super dangerous but rewarding and cool looking.

No spoilers. The only thing we will say is that the world is now a full kilometer taller than the map that was available during the closed beta. For... reasons.

Originally posted by ZaritharBeast

Will we be getting the ability to raise livestock and/or pets? Possibly taming wildlife - wolf cubs for example?

It's very early days for the design of this feature, so we cannot give out more details. We're keeping an eye on your comments, though!