Enshrouded

Enshrouded Dev Tracker




27 Feb

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Originally posted by Dr0rtho

If you’re a developer or have access to them in some way. Can you look into excess crafted seeds overfilling the seed beds crashing the game. I have like clock work tried to remove overfilled bushes from my seedbeds proceeded by almost immediate crashing during each attempt. (My problem is specifically with the bushes seedling but it could be affecting all seed types. Thanks for your amazing work on the game!

I personally haven't heard of this one but I'm not a member of QA, so I'll check with them to see if they've seen it before :)

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Get well soon, Flameborn! I'm glad our game has kept you busy during your hospital stay, I hope you make a full recovery <3


26 Feb

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No, YOU are something else! What an incredible build. Whenever it's done you should share it with us on Discord, we'd love to explore the save file and see all the details for ourselves :)

https://discord.gg/enshrouded

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Wow, this is insane! Fantastic build <3

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Originally posted by Ashamed-Locksmith-18

Honey glitch getting fixed, as well as lower cost to arrows is awesome!
I'm glad the devs are listening and having fun with the patch notes as well. Seems like the game is in good hands! :)

Thank you! We have a lot more coming so stay tuned <3

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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Version number: 497089

Greetings Flameborn!

Here is our second big patch for Enshrouded. Once again, thanks to all of you who reported issues, your support is as helpful as it is motivating for us!

For those of you playing with dedicated servers, you will need to ensure the server is running the same version as the game.

We are working on a fix for the "60Hz display rate", but due to the extensive testing needed, we will be aiming to release it as an opt-in branch in a few weeks. This way, players who feel this is an important part of their experience can help us test it out, without any potential issues affecting the community at large. More info on that later!

And now for the good stuff...

Changelog Stability and performance • Fixed several rare crashes.
• Added more security to the saving process to avoid issues with saving, and better protection of the save game in case there is a failure.
• Reduced the CPU load... Read more

23 Feb

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Originally posted by Nozerone

I figure they wanted to allow players to solve problems. If they really wanted to ensure you couldn't do this, they would have set that as a non-buildable area like they did around towers and some other places.

Yep, we knew players would do this, but it feels good to "break" the game and in reality it doesn't actually break it much. It's very easy to get past this area haha.

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Very pretty!


21 Feb


20 Feb

Greetings, Flameborn!

In less than a month since launching, Enshrouded crossed the two million players mark! Since its first week, the game has held a steady Very positive rating on Steam, and the reception everywhere has been both incredible and humbling. Whether you're one of the celebs, athletes, or one of the two million anonymous Flameborn who have taken up the fight to reclaim Embervale, you're all absolute heroes in our book. We couldn't have expected such a response.

We've already put out multiple hotfixes and a patch to address your concerns and issues. We're hard at work on another patch that we hope to release shortly, and work has started on the first content update, for which we hope to share plans soon! In the meantime, a reminder that you can ... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

14 Feb

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Wow!!! This is an insane build, whenever you're done please post about it in our builds channel on Discord, the dev team would love to look at the final product up close :)

https://discord.gg/enshrouded

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Not a bad idea! Other players have already talked about this on our Feature Upvote page, I recommend going there and upvoting/commenting the ticket to let the team know it's important to you <3

https://enshrouded.featureupvote.com/suggestions/526282/let-us-zoom-out-on-the-map-and-skills-page-all-the-way-so-100-of-it-is-onscreen


13 Feb

Originally posted by Underl3veled

Yup. But in the absence of one, I make my own, lol.

Throw us a bone, it's not even been three weeks since the game hit Early Access...


09 Feb

Hi everyone,

We have received feedback from players about the quest progression of Enshrouded. Many of you are frustrated with the fact that it is currently mainly server-side instead of player-side. We have some good news to share.
When designing this system, we believed that the best way to enjoy Enshrouded was with a group of friends who are all working cooperatively together. However, we know that having quests completed while one player is offline might feel bad for those who feel they are missing parts of the gameplay experience.
We designed Enshrouded as a co-op game. While working on it, we envisioned one group of friends experiencing the world together—sharing bases, resources, crafting recipes, and loot.

Furthermore, we wanted players to be able to play together meaningfully with different groups of friends and on different servers. We developed a game environment where a new player could join a long-running server and jump into the... Read more