Oh my... How long did this take?!
Oh my... How long did this take?!
Wow! This is unlike any other builds I've seen so far, very creative. Great job!
Love it! Thanks for posting your progress through this whole build <3
This is my latest building tutorial. Have fun experimenting with the new stuff :D
u/KeenToast - please dont fix this "feature" - its so much fun !!!
https://www.youtube.com/watch?v=2BIB8kAWC_gYou can also use "uneven" surfaces/walls (thx to u/lebalsie362) for the input!
Proof of concept: https://www.youtube.com/shorts/Xl6sCgB79OMedit: btw - i "found" this strange candle behaviour when i build the eye of sauron in my Barad Dur build: https://www.youtube.com/watch?v=zyVhxli-l50 while i was moving across the top of the eye where i placed like 200 candles ..
Very strange discoveries! Great finds <3
You inspire me, Helldiver. Now get back out there and fend off the shroud!
Love what you did with that first gif!
No combat improvement?
There will definitely be improvements, changes, and additions to combat over time. This roadmap is not a complete list of everything we will be doing. It's moreso a list of specific features we already have planned and are fairly confident will happen in this timeframe.
I think we probably assumed that this was somewhat implied, and that having a generic "combat improvements" node on this roadmap would be a waste of space, but in hindsight it's important enough to players that we probably should have made that a bit more clear. But yeah this roadmap is not a complete list of everything we will add in 2024, there's simply way too many things on our radar to possibly fit them all in one image. It's a list of things we already know are planned.
There's also much more stuff we're discussing internally that may or may not happen, but we don't want to make promises until we're confident in them.
You know they are adding round doors just because of the amount of people making hobbiton, and I appreciate that!
Pretty much haha, we saw how awesome those builds looked and couldn't resist ;)
I'd like the build system to be biased off of a 45 degree angle or smaller, but that's just cause I like weird angles for housing
We want to add more blocks of different angles in the future, it's definitely something we have planned. Our game is on a voxel grid, similar to games like Minecraft, so letting people "leave" that grid and place things at non-90 degree angles wouldn't really be possible. But differently shaped blocks can achieve the same effect, and should be very doable. Similar to the roof blocks we already have.
Can anyone tell me if the ever added an option to turn bloom off?
Only thing stopping me from playing.
This complaint is definitely on our radar, like the other commenter said the "Improved Post-Processing" node in the roadmap encompasses that :)
Is it weird they're announcing the roadmap on tiktok instead of the platform that is literally selling the game. You know, Steam?
Hey, just wanted to clarify, this post on TikTok/YouTube is just a teaser for the upcoming roadmap that releases tomorrow (we also posted it on discord).
The Roadmap itself will appear on all major platforms, including Steam, our website, and many news outlets :)
A large chunk of the people who entered our building contest are experienced builders from other games, like Valheim, Minecraft, etc. They were all bad at building at one point too :) They got better with practice and time, taking inspiration and learning from others.
Like with any artform nobody is good at it the moment they pick it up, it takes practice and patience. Anyone can get good at building eventually, if it's something you really want to do <3
I love how "simple" and yet detailed it is, very beautiful build. Great job <3