Enshrouded

Enshrouded Dev Tracker




18 Apr

Originally posted by strixus

If you can, could you share any details about the upcoming Mountain biome?

I'm really looking forward to it, and I am curious about what sort of new monsters, new critters, or new plants we might encounter. If you can't share any of that, is there some out of context detail you could share that is a favourite about the area?

The mountains will still take a bit more time as it's a first new (full) biome and we'll start development on that in parallel to other additons to the game. Also, mountains need mountain weather.

Originally posted by Kh3ll3ndr0s

First of all, congrats and thankyou for this game.

Second, is there an approximate date for next map portion release?

We aim to release a smaller sub-biome with our second major update. It adds more variety and new content to an already existing biome. For the next full-size biome, we're looking further out than that, several months at least, as it needs a lot more content to come with that.

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Originally posted by ZGoot

hey guys, just want to say that hallow halls are super fun! I love the dungeon delving and they just look so good! So after everything in the roadmap- fishing has to be coming down the pipe right? Every great game as a fishing mechanic ;)

We don't even have water yet, and you're asking us to commit to a fishing mini-game? Where would you fish, in the lava pools?!

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Originally posted by Skeith4000

What was each team members favorite game that holds a special place in their heart to this day?

The original SSX series, especially SSX 3. I get a blast of nostalgia just from hearing that game's soundtrack <3

From Ben - Zelda: Ocarina of Time

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Originally posted by fwambo42

Hi Dev Team! Thanks for doing this. What feature are you guys most excited about working on?

Does our Discord server count? 🤔

And from Ben: Improving and advancing the combat. Adding new monsters, small and big.

Originally posted by Owyanos

The devs are awesome. I really hope that you guys have a continious sustainable business model to keep your awesome team (and the game) alive for decades. I would definitively pay for future dlc's (after the game is complete) if the content and quality resembles this output for the price i've arealdy paid. I never had so much fun in a long time. Vielen Dank.

We're very happy to hear that we have built a community that is so supportive of Enshrouded and our team. We currently don't have plans for any paid content, but we are clear that we won't offer any kind of paid content during early access. After full release we might consider paid DLC in addition to free updates (similar to what we did with Portal Knights), but we are not sure yet. Our focus is on offering a premium game in the first place.

Originally posted by fwambo42

Hi Dev Team! Thanks for doing this. What feature are you guys most excited about working on?

The "shared gameplay experiences", because I'm a huge fan of user-created adventure maps. Gimme your parkour challenges and your obstacle courses. Gimme your Vukah mazes. Gimme your Tuscany bathrooms.

Originally posted by Skeith4000

What was each team members favorite game that holds a special place in their heart to this day?

For me: Dune, the 1992 Cryo game

From Kall: Way too many to count. It's a bit cliche but can't go wrong with Chrono Trigger

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I'm not sure why Reddit isn't letting me sticky the comment directly, this platform hates me. But if you'd like to keep track of all our answers, we have a bot here that is keeping track of all of them <3
https://www.reddit.com/r/Enshrouded/comments/1c4omlh/comment/kzp9mka/?utm_source=share&utm_medium=web2x&context=3

Originally posted by FelloBello

Such a great game. I have enjoyed countless hours adventuring and discovering new places. Great job. May I ask, what inspired you guys to make the game? Did you have any inspirations from other games in the genre?

Keep up the great work! Easily one of my favorites and I look forward to what you do in the future! All the best!

It would be impossible to list all the games that inspired us in making Enshrouded. Game developers stand on the shoulders of giants. Some of the references are more obvious or immediate, so here are a few of these: our very own Portal Knights, Zelda Breath of the Wild, Valheim, but also to a certain extent the Souls game inspired us for the abandoned world, some aspects of combat (sorry no i-frames during combat rolls). Every one of us brings their own inspirations to the game, so if you think you recognize an influence somewhere... the answer is maybe! You should definitely make a 4-hour video essay on Youtube and let us know about it...

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Hey there, sorry that's been happening to you. The team would like to look into it if you have the time to send us some info.

Please use the "this form" link at the top of this page to reach out to us, and include the three files mentioned there (including the corrupted saves you mentioned). It should help us troubleshoot what's going on here.
https://enshrouded.zendesk.com/hc/en-us/articles/9767167725853-Reporting-Bugs

Thank you!


17 Apr

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I am already pre-selecting you as the winner if we ever do another building contest

Version number: 516139

Greetings Flameborn!

Here is a brand new patch for Enshrouded, with fixes and improvements. Thanks again to all of you who reported issues. The game keeps getting better as we iron out the kinks, thanks to you!

And now for the good stuff...

Changelog
  • Fixed a crash in the building menu when having a very high number of building block types in the backpack or magical chests.
  • Fixed an issue that would lead to decorative elements at buildings being temporarily dislocated.
  • Fixed missing sounds. Sorry we can't be more specific this is all they told us.
  • Re-potted wheat now correctly gives wheat seedlings, not yucca ones. Botany is hard.
  • Fixed an issue in workstations that progress on a current recipe was reset when re-selecting the same recipe from the list.
  • Several improvements have been made to the wildlife movement. It should n...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Version number: 516139

Greetings Flameborn!

Here is a brand new patch for Enshrouded, with fixes and improvements. Thanks again to all of you who reported issues. The game keeps getting better as we iron out the kinks, thanks to you!

And now for the good stuff...

Changelog
  • Fixed a crash in the building menu when having a very high number of building block types in the backpack or magical chests.
  • Fixed an issue that would lead to decorative elements at buildings being temporarily dislocated.
  • Fixed missing sounds. Sorry we can't be more specific this is all they told us.
  • Re-potted wheat now correctly gives wheat seedlings, not yucca ones. Botany is hard.
  • Fixed an issue in workstations that progress on a current recipe was reset when re-selecting the same recipe from the list.
  • Several improvements have been made to the wildlife movement. It should n...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

16 Apr

Just a reminder: it's easier for us to answer questions if you are actually asking only one per post. If your post is "here are four ideas for improvements and new features", then you should probably split it into four posts.
Sincerely,
Cool Person Who Has To Actually Type Answers Out


15 Apr

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Originally posted by paleh0rse

does doing so reset the upvote count? if so, I didn't know that. Very cool trick.

The upvotes are still counted, just not visible to normal users. If I set it back to normal, they'll go back to being visible and the comments will be sorted normally again :)