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Currently AI scavs are very boring and easy to predict, their spawns, waypoints and numbers are fixed and predictable. Have you ever considered making their actions more random? For instance they could be made to patrol by randomly selecting a loot container or random map co-ordinate for them to pathfind to and inspect, alone or in a group. Things like that would go a long way to adding immersion and life to maps.
Performance on Lighthouse and Streets for my friends and I verges on unplayable across multiple mid to high end rigs using every possible tweak and setting to fix this - are these issues known about?
Skills are very unbalanced in terms of progression. Metabolism levels very quickly, hitting the xp cap after eating one item, others level at a reasonable rate and can be maxed whilst still having a an irl job such as endurance and strength. Almost every other skill might as well not be there for most players as they level that slowly ...
thanks! noted