Escape from Tarkov

Escape from Tarkov Dev Tracker




03 Mar

Comment

Originally posted by Joe_Scrub

  1. Currently AI scavs are very boring and easy to predict, their spawns, waypoints and numbers are fixed and predictable. Have you ever considered making their actions more random? For instance they could be made to patrol by randomly selecting a loot container or random map co-ordinate for them to pathfind to and inspect, alone or in a group. Things like that would go a long way to adding immersion and life to maps.

  2. Performance on Lighthouse and Streets for my friends and I verges on unplayable across multiple mid to high end rigs using every possible tweak and setting to fix this - are these issues known about?

  3. Skills are very unbalanced in terms of progression. Metabolism levels very quickly, hitting the xp cap after eating one item, others level at a reasonable rate and can be maxed whilst still having a an irl job such as endurance and strength. Almost every other skill might as well not be there for most players as they level that slowly ...

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thanks! noted

Comment

Originally posted by xanorthz

Will you ever tune the boss reaction speeds down? Currently I engage a boss and have to aim or push a corner and he ends him instantly aiming to my chest or head, forcing me to flank to the rear of the boss, the speed on which they engage you is impossible for even me and I have great response time, but theirs is inhumane and for most people impossible to even match.

Even when I take my sweet time flanking to a new angle to fight and be instantly snapped to and killed. This type of engagement doesn't enforce better play style against harder AI, only how to find exploitable behavior in the AI.

ok we will alter it

Comment

Originally posted by ayebrey

How long til this isn’t a beta anymore ? And are current players required to buy the game again? Also would kill cams be something implemented in the future ?

beta till release, you will not need to rebuy the game. Something like killcam will be implemented

Comment

Originally posted by nivr0c

Have you considered adding a button to "sell item to the highest paying trader" directly from your inventory/stash?

there is "sell to fence" button planned

Comment

Originally posted by Sad-Garden-2823

for the airfilter do you think it could be set to only be used when pmcs are in raid and be inactive otherwise also would you consider a queue system for crafts so leaving your gen on all night could be more used to craft a more variety of what the pmc would need the next day instead of burning fuel after a craft finished hours ago (also ty for a very fun game)

ok, we will think about

Comment

Originally posted by Eyud29

Curious too what was the reasoning behind not letting the far-forward GPS or current be put in secure container? They're already not droppable in raid or allowed on flea iirc so I don't feel like RMT is an issue? I don't run labs but I would definitely try it if i knew that if i found one, I could keep it for hideout even if i (very likely) don't make it out alive

its just a very special item that you need to actually extract

Comment

Originally posted by Remarkable-Salad-473

Will there be something like lvl 2 flea market so we could buy more items like maska, mk18, slicks?

not a bad suggestion actually

Comment

feel free to say it out more. But, please, at least check the game before.


02 Mar

Post

guys. we decided to remove barter options in flea (you will be able to set as reqs only money)

and we decides to remove item examination

cheers for that!

External link →
Comment

some of the answers were placed incorrectly.

for example

saving progression from PvP-free offline reads not an option // only below 10 lvl // no ability to save progression from coop

only below 10 lvl - i was talking about separate location which will be limited for players below level 10. it still will be ranked pvp location

thanks for this list. although it could be better if it was a full question - full answer list.

Comment

Originally posted by Jordyt03

From these answers it honestly just seems like Nikita is in over his head. These do not give me confidence that any good changes will come.

why the hell do you think that?


01 Mar

Comment

Originally posted by cincomidiorganizer

How does it feel to have the most autistic fan base in gaming?

you talking about yourself?

Comment

Originally posted by stealthnommer

Will animations for loading bullets into our mags be implemented before release?

yes

Comment

Originally posted by Barbaric__

u/trainfender Hello sir. I hope you are in good health. Between the sea of negativity and hatred, I want you to know that it is very much appreciated how you are coming into the community and taking the heat whilst responding. It leaves a positive impression.
I have a few things I'd like to mention that might be controversial at best but please read them with an open mind.
1) I think FIR is flawed at its core with the RMT changes you guys placed. Tarkov should feel as welcoming to a regular player as it is to an experienced one. The golden days of Tarkov indeed were when a friend would load in after ages and just go to the flea and buy a kit to run with their high level friends. It made the game immersive. Gear being sold on flea made the game viable for anyone and everyone. Maybe put a flea restriction of lets say 15.0 before you are allowed to buy gear/guns. Another thing to mention, please keep FIR for quest items only, it makes the ques...

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  1. gear is still being solf on flea. its a bad idea to have an ability to buy top level gear early
  2. we will look into it
  3. planned
  4. tryin
Comment

Originally posted by Twist_Frostyy

Nikita I noticed you said “no more big features planned until after release”. Does that mean custom rigs and armor hit zones have been scrapped? Or are they just coming way later? Thank you for taking the time to answer questions. I love seeing you back on Reddit, and I always look forward to hearing from you directly

new armor hitzones and armor plates are planned

Comment

Originally posted by Stefroooo

How about an option to lock cases in place in the stash? I would love to be able to auto sort without having to re-organize them

planned

Comment

Originally posted by shash1

So, I play Tarkov since the moment open beta started. Tarkov forced me to buy new hardware repeatedly ( GPU, CPU, motherboard, RAM)

I understand that cheating is an uphill battle. You can't win, you can only stay on top, mostly.

However- the game is unplayable now without dropping several thousands for new PC. This is not just me, this is my entire tarkovian circle. Out of ~10 people most gave up on this wipe within a month due to cheaters/terrible performance. Right now, I have no reason to play, except to scav every now and then to get some easy daily reward.

Streets is unplayable for people not working for NASA. Lighthouse is ok if you sell your kidney. Labs is unplayable due to cheating. For me and a ton of players like me - progression is impossible. You should really drop a big optimization patch.

agree

Comment

Originally posted by mailman4789

Just want to say thanks for actually communicating we all want this game to be #1!

  1. Super excited for steam realease! Would you consider/would it be possible to have a server system like DayZ were players could moderate their own servers and even impliment mods through steam workshop?
  2. If no would it be somthing you would consider once the team is ready to move on from Tarkov?
  1. most likely not but it could be non ranked pvp servers
Comment

Originally posted by BLSmith2112

Hi Nikita! Happy to see your return to Reddit, even though it's a toxic wasteland. You sir have thick skin and are deserving of much respect.

First question: What was the reason for expanding Shooter Born in Heaven to 6 maps and 125m? If I remember correctly, it used to only be on 4 maps. Any chance the minimum range could go back to 100m? So many maps run into issues between 100m and 125m that it causes a lot of headaches. Some examples:

  • Customs: Fortress to crackhouse isn't 125m.
  • Customs: Skelitor to train bridge isn't 125m.
  • Reserve: Dome to Checkpoint fence isn't 125m.

Second question: Any chance Killa could spawn in more predictable places? It's quite the headache to try and find him, whereas on other maps its easier to find Reshala, Sturman, Glukhar, etc. Killa can hide in any of 200 places on Interchange, and with a map as large (and empty) it makes for quite a boring gri...

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noted