Escape from Tarkov

Escape from Tarkov Dev Tracker




01 Mar

Comment

Originally posted by HopooFeather

  1. What are your thoughts on co-op PvE only mode? It would allow people to play tarkov without being affected by cheaters

  2. Can you consider starting the huge recoil after the second shot when shooting full-auto (right now, recoil is huge after the first shot)? This way, it would be possible to single fire more accurately by tapping. But spraying would still be difficult because of the large recoil after the second shot.

  1. we have coop pve. it will not have an ability to save progression
  2. recoil will be reworked
Comment

Originally posted by aTrickyKITTEN

Can you consider adding a separate single player/co-op locally saved profile instance?

I'm sure you're already aware of the add-on that does one of those, and if you don't plan on adding it yourself, can you consider supporting it in an official capacity?

I think this would be an especially good idea now, considering the current state of the game. If you support the mod in an official capacity, and collaborate with the creators, they can make it so that it has to be launched through the normal launcher, making owning the game an absolute requirement to play, even though the creators already go to great extent to make sure you already need to own a copy of the game.

This would also open up the game to people who don't have time to keep up with the wipe cycles. To be blunt, in addition to the current situation, having to try and keep up with the wipe or get left behind is one of the reasons I don't bother playing much anymore.

If you officially endorse...

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not now. maybe later after release and some DLCs after

Comment

Originally posted by bagelrod

Hi Nikita, long-time player here and unconditional lover of your vision of the game.

Related to the above:

  • Is it possible to obfuscate the K/D ratio so cheaters can't actually see it?
  • It is possible to separate K/D ratio into PMC K/D and Scav K/D? (although it will mean you need to track if you died to Scav or PMC for each separately).

This will help with cheaters targetting "high K/D" players, which is kind of putting a stop on the continuing cycle of "high K/D = 100% a cheater" mentality.

K/D ratio (as it's currently calculated) includes both PMC and Scav kills, which makes it inherently untrustworthy and a very misleading statistic. Most veteran players will not have trouble killing thousand of Scavs during a wipe, increasing their ratio to a very high number. These people will get mistaken for being cheaters and targeted, especially when an ESP user can see their K/D + equipment.

If my theory is true...

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we will remove a lot of unneeded info from client with future update

Comment

Originally posted by BLSmith2112

Hi Nikita! Happy to see your return to Reddit, even though it's a toxic wasteland. You sir have thick skin and are deserving of much respect.

First question: What was the reason for expanding Shooter Born in Heaven to 6 maps and 125m? If I remember correctly, it used to only be on 4 maps. Any chance the minimum range could go back to 100m? So many maps run into issues between 100m and 125m that it causes a lot of headaches. Some examples:

  • Customs: Fortress to crackhouse isn't 125m.
  • Customs: Skelitor to train bridge isn't 125m.
  • Reserve: Dome to Checkpoint fence isn't 125m.

Second question: Any chance Killa could spawn in more predictable places? It's quite the headache to try and find him, whereas on other maps its easier to find Reshala, Sturman, Glukhar, etc. Killa can hide in any of 200 places on Interchange, and with a map as large (and empty) it makes for quite a boring gri...

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  1. we added more maps to make it easier
  2. we increased killa spawn chance
  3. it a balancing question
  4. we are optimizing networking and delay speeds but it will not go away totally unfortunately
  5. yes. there will be gear presets and other QoL features
  6. its ok
Comment

Originally posted by majstorfantac

Hello, any chance we get some kind of statistics on the raid end. Something like list of players, number of kills per player (scav and pmc kills). Maybe map with routes every player took or something in that direction?

something like this is planned

Comment

Originally posted by trainfender

it will be removed

for now - lowered by 2 times

Comment

Originally posted by gigabeef

Can you consider removing turn speed modifiers from equipment?

This feature:

- Makes the game feel more inconsistent when shooting for newer players

- Is easily avoided by changing in-game sensitivity for experience players

- Incentivises players to use a smaller range of kits, hurting loadout diversity

Move speed and ergo penalties are already doing a good job of making bigger/bulkier equipment harder to use, without changing mouse sensitivity

Also, a related ask: some sights like the Walther MRS have different sensitivity to other red dots/reflex sights - please can we streamline these so they are all the same?

Edit: One more thing, the biggest quality of life improvement the game could make is allowing us to use the inventory/flea whilst loading into raid. Is this possible?

it will be removed

Comment

Originally posted by NammiSjoppan

Thanks. Still giving it a good break. The 5-6 years have been great. If you want to know the main reason I’ve taken big breaks from Tarkov then it’s mostly the audio. You don’t want to count my hits ? That’s fine i played cod as a kid. Wanna lag me back and forth. That’s okay im from Iceland im used to lag. You want my pc to shit itself ? Yeah whatever. But let someone run up on me with no audio. Nahh man. Love your game and instantly bought EOD without even trying the game. I will be back. And I will try Arena as soon as it comes out. But for now I will give my brain some much needed rest from brain damage

no problem with that. EFT is type of game where you need to take a rest from it from time to time

Comment

Originally posted by 2giga2dweebish

Is it an automatic ban or do you get flagged and checked manually for any other suspicious behaviour?

this exact ban right now is not automated

Comment

Originally posted by -MachChicken-

Has BSG considered reaching out to the SPT community? I feel like there are untapped resources and man power in the modding community that BSG could utilize.

we are strongly against SPT. its bannable and the most of it - totally illegal product done without our permission. we will do some actions later

Comment

Originally posted by BobertRosserton

This is the best comment of all time. “Are you willing to improve communications?” “Yes”

Honestly shows wrapped boys we got em.

we will prepare roadmap. i will answer questions

Comment

Originally posted by 2giga2dweebish

Slight change of topics from what you've been getting over the past 72 hours. Because honestly, these bother me almost as much as cheaters.

  1. Is there any sort of lighting overhaul actually in the works? Interchange lighting is actually disgusting. Massive skylights with pitch black darkness right next to them. But it's not just that map. You can look at Woods and despite having the sun right overhead you can't see shit if it's under a tree. Visibility is just pretty poor right now in general.

  2. What about the optics overhaul part 2? I think you guys should seriously just ask for/buy off the work of that guy who redid everything himself at this point if it's not a priority. A lot of the longer range scopes are completely unusuable due to awful oversized reticles with either fixed or niche zoom levels. Also, I weep every time I see an ACOG in-game.

1.yes

  1. we want to make them better for the release
Comment

Originally posted by ProfetF9

so why don;t you do it? it would save a LOT of unrequested reports, help detect cheaters, help people understand how and why they died a sus death + help them improve.

The replay system will only bring positive things to the game

it requires netcode changes that we do rn for arena

Comment

Originally posted by Zmwivd

Yeah though keep in mind he said “every day” meaning he probably isn’t talking about people online at one exact moment (which is what the OP asked)

online varies from 70 to 120k lately

Comment

Originally posted by _vTwo

Why does it feel like actions are continually taken to make the game harder for casuals? It feels like a lot of changes (around item restrictions / quest gating / key usage limits usually) don’t actually add difficulty, only increase the grind time when our time can already be stretched thin by long queue times, untimely deaths etc?

Also just wanted to say I appreciate you taking the time to answer questions especially while the community is outraged

EFT was never for casuals. all of changes you described were done not for hardening casuals life - some of them were anti RMT features, some were done to slower the progress in some points

Comment

Originally posted by Sariton

Why exactly have you not implemented 2fa?

its implemented in asia region. most likely will be added everywhere

Comment

Originally posted by Eugyoli

Will we ever be able to see how many players are playing at any given moment, for example like you can see it on Steam?

maybe after the release

Comment

Originally posted by jl88jl88

Is it realistic to slow down or stop new features, to allow you to finish or improve what you have?

Btw it means a lot to see you engaging the community again. Hopefully it is mostly constructive / positive.

i answered in the other place - there will be no more big features until release

Comment

Originally posted by Due_Butterscotch_807

Any chance we can see bosses spawn being upped to 24% any time soon?

yes

Comment

Originally posted by Cheiff117

Can we be real? Why haven’t you just closed the game for a week or so to actually sort the desync, etc etc ?

its not an option