Escape from Tarkov

Escape from Tarkov Dev Tracker




01 Mar

Comment

Originally posted by Mad_Cheese

What is the truth behind the rumored 'report abuser section'?

I am hesitant to report 'sus' because it's hard to differentiate cheats and desync.

report it anyway if you feel that it was a cheater

Comment

Originally posted by SHMEXIE_YouTube

Can geneburn music be used for Tarkov’s content creation without worrying about copyright? You make amazing music btw.

yes you can

Comment

Originally posted by Aazatgrabya

Will there be any further dev time focused on reducing the loading time to get into raid. EU servers can still take 2-5 minutes (occasionally longer). This is one deciding factor when playing with friends. If we're short on time (a couple of hours say), we'll play something we can jump into quickly.

yes

Comment

Originally posted by AquaPSN-XBOX

Is cheating/anti cheating currently your guys’ number 1 priority?

one of the top and always was

Comment

Originally posted by RickRate

what do you think about the valorant anti cheat system?

it was written around game. not like it some plug and play solution

Comment

Originally posted by Ornafulsamee

Do you think you'll need to rewrite the game on a clean foundation sooner or later ? I'm not only talking about cheating but also performance wise. It feel like you cornered yourself in a spaghetti mess and while I know how much time and money it would cost, at least it would be done once and for all.

Plus a clean code is easier to maintain and expand. I don't know the code itself obviously but having invisible players and so many client side checks/infos is kinda telling.

no, its impossible to rewrite the game

Comment

Originally posted by DaHedgehog27

Are you still motivated with everything reddit is chucking at you at the moment?

ofc

Comment

Originally posted by OPChurros

Why there's no "Lock sort" feature in stash? Such as select and drag multiple items at once. We need some of those QoL in order to spend less time in stash.

planned

Comment

Originally posted by gabymoka

It's endgame I guess

yes

Comment

Originally posted by Joleksu

Plans to remove weird shading (or thats what I think it is) from certain sunglasses which make them really stick out in fog through scopes?.png.77b44396d2b38e76b2c75001753dc4c4.png) I'd want to rock them to make my PMC look better, but the disadvantage is too massive.

yes, it bothers me for a long time. eventually it will be fixed

Comment

Originally posted by Minimanuel

What is your opinion on making the game harder just attracts more cheaters?

I personally feel a lot of the changes to battle RMT has just pushed more people into using RMT.

its true. the harder the game, the harder to be successful in the game - it brings the hesitation to turn on the black side

Comment

Originally posted by big-floof

are there plans to optimize the game further so the game can run decently on regular pc's?

its always a priority. for example moving to the next versions of engine gives such abilities to optimize more

Comment

Originally posted by trentbraidner

There have been some fairly impactful events impact you and your team over the past few years.

Has that had an effect on hiring and sustainable growth of the teams?

slightly. it became harder and we started worked more harder.

Comment

Originally posted by Clean_Chicken_2808

Is the population growing?

it always grows. dont listen those who keep saying that its over

Comment

Originally posted by Eptable

Free roam mode is still planned?

yes but there is a chance that it will be too hard to do with all of the detalisation

Comment

Originally posted by Desperate_Stranger_9

What will you do about the people that have been falsely banned in the past, are you looking into better support methods in which they can contact and appeal? or are you going to ignore the fact that it is an issue?

you can appeal to battleye

Comment

Originally posted by HelloHiHeyAnyway

It's a bullshit or uninformed answer.

It's a base flaw in Unity netcode. Old Tarkov ran an even worse set of netcode.

Custom netcode is REQUIRED for an FPS of this size on Unity.

My case and point is Rust. Rust development ENTIRELY REWROTE the netcode. There are multiple development blogs about it. If some sort of weird desync occurs, the netcode handles it. It doesn't give the client some level of authority it shouldn't have. The client will say "I hit him" and the server CHECKS then replies "Yes" or "Invalid".

It keeps the level of desync death bullshit to a minimum. In the old days of Rust you could lag your internet, turn a corner and shoot someone in the face. Then unlag and let the game play out. Unity has since implemented better base code. BSG has improved that base code. It's still flawed at the core however.

We've kinda known forever that Unity's netcode is trash. It works for MOST stuff by low latency FPS games, not good. PubG's b...

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rust in not even remotely complicated as EFT

Comment

Originally posted by thekillergreece

  1. Steam version?
  2. Any plans to start hiring developers away from Russia? It's no longer feasible to hire developers and make them move to Russia considering the circumstances.
  3. Why is the game too grindy? Yes, you claimed you made changes to make it less grindy but it still feels extremely grindy for casual players. Nobody should be forced to kill 3 players each map to complete a quest.
  4. Why have you promised to implement 2FA 3 years ago when so far you implemented it only in Asia region?
  1. yes
  2. we hiring ppl all around the world starting covid
  3. EFT was not made for casuals
  4. cause we decided so. due to stats of cheaters and everything
Comment

Originally posted by ApeOfDiamondz

Can we remove camera recoil 100%?

no

Comment

Originally posted by shmuurda

How soon will we be able to change the email for our account?

we plan to bring it back