I’m glad to see these changes roll out on the test server - we’ve had a lot of discussions about nullification and warp core stabs over the years (contrary to some people’s claims, this has been a community issue for a while - I hear about it plenty) and I am very pleased about the addition of nullification to shuttles.
I do think that making nullification a module instead of inherent to certain ship types is an interesting approach that will require more player choices and trade offs, and will provide some changes to the meta that potentially will be beneficial. I’m looking forward to seeing how this all works in practice. If it doesn’t work, it doesn’t work. I do think it is critical that the module is able to be activated while cloaked.