Hello, the “Pin” button has been replaced with a “Lock window size and position” button. With this change, transparency is now toggled by right-clicking the window and selecting “Enable/Disable Light Background”. I hope this helps!
Hello, the “Pin” button has been replaced with a “Lock window size and position” button. With this change, transparency is now toggled by right-clicking the window and selecting “Enable/Disable Light Background”. I hope this helps!
Another monthly update (Version 19.04) is live today! Please use this thread for reporting any issues found in this version of EVE Online. Thanks a bunch!
User Interface:
Our monthly update (Version 19.04) is live! Please use this thread for general feedback and discussion on anything released in this version. To promote a thoughtful discussion we will be enabling 15 mins Slow Mode in this thread for a week.
Another monthly update (Version 19.04) is live! Please use this thread for general feedback and reporting on issues for Mac clients found in this version.
User Interface:
Hello lore enthusiasts! As CCP announced earlier today the theme of the upcoming quadrant is the four empires. As part of this theme, the events team will be putting an increased focus on the four empire-based holidays that land in the summer and early fall. These are the holidays that received minor events with a daily login campaign and capital ship parades last year. This year we’ll be bringing back the parades as well as adding new elements to each of the events. We wanted to give the RP community a heads up becaus...
Read more“as the keys to the ESS Reserve Banks will become available later in the Foundation Quadrant.”
Woooot
We have just announced the second EVE Quadrant of 2021: FOUNDATION. Please read the announcement news article for a little sneak peek about what’s coming to New Eden but be...
Read moreThanks for tagging me.
We are aware that LP stores throughout New Eden, not only FW LP stores, have options to exchange LP for full ships. Historically very few people redeemed these offers because they didn’t make sense in an ISK/LP sense, but I suspect that dynamic will shift.
Archive of Game World News Postings
Intergalactic Summit Postings of Game World News
Linked Below in Latest to Oldest Order
BREAKING: EOM Avatar and Revelations Fleet Destroyed Following Superweapon Bombardment of Kahah III
Minmatar Republic Presents Inner Circle Evidence EOM Doomsday Cult Behind Dreadnought Attacks
BREAKING: Caldari Dreadnoughts Destroyed Over Tierijev IV in Battle to Stop Bombardmen...
Girani-Fa System and Treaty
Recent World Events brought to notice a minor confusion/contradiction between several lore articles and the status in game of the star system of Girani-Fa in the Genesis region.
Mithuris/Kulburis
A longstanding and deeply entangled contradiction concerning the location of the city of Mithuris on Matar recently came to light during the researches of the Minmatar Cartographical Society.
Problem:
To resolve this contradiction and be equitable regarding the interwoven issue of “crystal plateaus” the following broad revision h...
Read moreThis thread will be used to note significant revisions and additions to the lore as they are made on fiction.eveonline.com and/or other locations containing lore and official CCP fiction.
A ‘reinforced’ node is a node like any other - the difference is that instead of letting the load balancer auto assign a system to a node as would normally happen, we manually assign the system simulation to its own node, so it’s not competing with any other processes on the server and has access to all of the available resources. We have a few decently powerful machines we can swap in for such purposes, but it’s not a big difference in computing power from our standard nodes.
It does sound dramatic!
A node is basically a server in the cluster (the network of servers) that make up the game. Each node runs various processes for the game to work - markets, character info, solar system simulations (the main flying around and doing stuff part of the game), etc.
When a node dies it takes with it all of the services which were assigned to it (these may vary day to day for most nodes as the system auto-allocates based on how much resources they’ve needed recently).
Here you can see the basic layout of the EVE cluster which makes up the game. The nodes in this image are the SOL and Proxy servers:
image780×635 65.2 KBIn this case, this was a SOL node death. A ...
Read moreA node death occurred in the Forge market at 11:32. This node failure is currently impacting the cluster with multiple other systems now experiencing issues. Players may get disconnected if they are on affected nodes.
We are currently working on restoring all nodes to proper functionality. We will update with more details as they become available. Thank you for your patience.
Update 12:29: Systems have been restored and should now be working properly. There are some lingering issues with portal app functionality which we are working on resolving.
Hello! Thank you for your feedback and we will deliver it to our dev team.
Hello, This sounds like an EVE Online game-related problem to us. We recommend you submit a ticket via the official website (Submit a request – EVE Online).
Hello, Thank you for your feedback. We’ve delivered it to our dev team.