EVE Online

EVE Online Dev Tracker




04 May

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Hello, the “Pin” button has been replaced with a “Lock window size and position” button. With this change, transparency is now toggled by right-clicking the window and selecting “Enable/Disable Light Background”. I hope this helps!

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Aura3840×2160 772 KB
Hello there,

Another monthly update (Version 19.04) is live today! Please use this thread for reporting any issues found in this version of EVE Online. Thanks a bunch!

Quick Info:

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KNOWN ISSUES:

User Interface:

  • The “Enable/Disable Light Background” option incorrectly appears on Chat tabs.
  • Chat windows can be empty or unresponsive.
  • Incorrect background image is shown in the Character Selection screen.
  • Solar System Map rotation buttons are overlapped by ship HUD.
  • Lock window functionality doesn’t persist for Fitting window once closed.
  • Probe/Directional Scanner windows are slightly misaligned when docked.
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Aura3840×2160 772 KB
Hello there,

Our monthly update (Version 19.04) is live! Please use this thread for general feedback and discussion on anything released in this version. To promote a thoughtful discussion we will be enabling 15 mins Slow Mode in this thread for a week.

Quick Info:

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Aura3840×2160 772 KB
Hello there,

Another monthly update (Version 19.04) is live! Please use this thread for general feedback and reporting on issues for Mac clients found in this version.

Quick Info:

Read more
Comment

KNOWN ISSUES:

User Interface:

  • The “Enable/Disable Light Background” option incorrectly appears on Chat tabs.
  • Chat windows can be empty or unresponsive.
  • Incorrect background image is shown in the Character Selection screen.
  • Solar System Map rotation buttons are overlapped by ship HUD.
  • Lock window functionality doesn’t persist for Fitting window once closed.
  • Probe/Directional Scanner windows are slightly misaligned when docked.

03 May

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Foundation Key Art800×450 544 KB

Hello lore enthusiasts! As CCP announced earlier today the theme of the upcoming quadrant is the four empires. As part of this theme, the events team will be putting an increased focus on the four empire-based holidays that land in the summer and early fall. These are the holidays that received minor events with a daily login campaign and capital ship parades last year. This year we’ll be bringing back the parades as well as adding new elements to each of the events. We wanted to give the RP community a heads up becaus...

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“as the keys to the ESS Reserve Banks will become available later in the Foundation Quadrant.”

:eyes:

Woooot

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Steam_News_Cover_EN_FR_DE_RU_KO_JA_800x450800×450 544 KB

Greetings, Capsuleers,

We have just announced the second EVE Quadrant of 2021: FOUNDATION. Please read the announcement news article for a little sneak peek about what’s coming to New Eden but be...

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Thanks for tagging me.

We are aware that LP stores throughout New Eden, not only FW LP stores, have options to exchange LP for full ships. Historically very few people redeemed these offers because they didn’t make sense in an ISK/LP sense, but I suspect that dynamic will shift.


30 Apr

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Girani-Fa System and Treaty

Recent World Events brought to notice a minor confusion/contradiction between several lore articles and the status in game of the star system of Girani-Fa in the Genesis region.

  1. Girani-Fa is Amarr sovereignty in game, is not an FW system and appears to have been Amarr sovereignty throughout the life of the game.
  2. The Quafe chronicle describes a dispute with the neighboring Gallente Federation over the system that was resolved in terms of mining rights for the Gallente and mineral supply concessions for the Amarr. The ambiguous term “Gallente control” was used to describe the post-agreement situation in the chronicle.
  3. Girani-Fa and Girani-Fa Incident articles used language taken directly from the Quafe chronicle.
  4. Articles describing the history of the Amarr Empire and the Gallente Federation noted the system was formally Amarr-owned in YC95. They also explicitly noted Amarr sovereignty was main...
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Mithuris/Kulburis

A longstanding and deeply entangled contradiction concerning the location of the city of Mithuris on Matar recently came to light during the researches of the Minmatar Cartographical Society.

Problem:

  1. Mithuris was mentioned as the home town of Karin Midular close to a crystal plateau (Ray of Matar story)
  2. Mithuris was mentioned as a location in the Coricia continent close to the “Crystal Steppe” (Matar article)
  3. Mithuris was mentioned as being located in the Mikramurka continent and again as home town of Karin Midular (Karin Midular article / Karin Midular funeral news)
  4. Mithuris mentioned as being in Coricia continent, attacked by Amarr and “seat of tribal assembly” (The Elders article)
  5. Conflicting mentions of Mithuris in Game World News articles

To resolve this contradiction and be equitable regarding the interwoven issue of “crystal plateaus” the following broad revision h...

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This thread will be used to note significant revisions and additions to the lore as they are made on fiction.eveonline.com and/or other locations containing lore and official CCP fiction.


27 Apr

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A ‘reinforced’ node is a node like any other - the difference is that instead of letting the load balancer auto assign a system to a node as would normally happen, we manually assign the system simulation to its own node, so it’s not competing with any other processes on the server and has access to all of the available resources. We have a few decently powerful machines we can swap in for such purposes, but it’s not a big difference in computing power from our standard nodes.

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It does sound dramatic!

A node is basically a server in the cluster (the network of servers) that make up the game. Each node runs various processes for the game to work - markets, character info, solar system simulations (the main flying around and doing stuff part of the game), etc.

When a node dies it takes with it all of the services which were assigned to it (these may vary day to day for most nodes as the system auto-allocates based on how much resources they’ve needed recently).

Here you can see the basic layout of the EVE cluster which makes up the game. The nodes in this image are the SOL and Proxy servers:

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In this case, this was a SOL node death. A ...

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A node death occurred in the Forge market at 11:32. This node failure is currently impacting the cluster with multiple other systems now experiencing issues. Players may get disconnected if they are on affected nodes.

We are currently working on restoring all nodes to proper functionality. We will update with more details as they become available. Thank you for your patience.

Update 12:29: Systems have been restored and should now be working properly. There are some lingering issues with portal app functionality which we are working on resolving.

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Hello! Thank you for your feedback and we will deliver it to our dev team.

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Hello, This sounds like an EVE Online game-related problem to us. We recommend you submit a ticket via the official website (Submit a request – EVE Online).

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Hello, Thank you for your feedback. We’ve delivered it to our dev team.