EVE Online

EVE Online Dev Tracker




26 Oct

Brave Capsuleers,

With Halloween Horrors haunting New Eden, the year’s spookiest Abyssal Proving Grounds (APG) event returns. The Crimson Harvest APG takes the form of a frigate free-for-all, and is set to deliver some terrifying action. This unique Proving Ground 28-31 October.

For this year´s Crimson Harvest APG, all ships that dare to enter will receive a bonus that increases Stasis Webifier Range by 40%, increased Energy Nosferatu and Neutralizer drain by 30%, improved Turret damage by 20%, and added an additional +500 base armor and hull hitpoints, while causing Energy Nosferatu modules to drain capacitor regardless of your own capacitor level.

Capsuleers will also find h...

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I’ll DM you here on the forum.

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The current system states are:

  • Frontline (system adjacent to an enemy system)
  • Command Operations (system adjacent to a Frontline but no enemy systems)
  • Rearguard (system that is not adjacent to a Frontline or enemy system)
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This thread has been forked off from the Frontlines Wargame thread. Please leave your feedback about the Frontlines feature in testing Singularity in this thread and use that other thread for feedback and support with the wargame event itself.

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The table has been set! Initial Frontline systems are:

Floseswin <-> Ardar
Kourmonen <-> Auga
Arzad <-> Ezzara

warzone_initial_state1784×953 290 KB

Fantastic capsuleers!

EVE Vegas was this weekend, and with just over 200 official attendants it’s one of the largest player meets in North America. We were happy to attend and share with players a little bit of what we’ve been up to since Fanfest, and what they can expect with the Uprising expansion just around the corner in November.

We’ve been focusing on five pillars of gameplay. Firstly, giving players tools to create stronger organizations. We have also been working with players and the CSM to prioritize dozens of Quality of Life changes for all types of players, some of which you have seen, like changes to the SMA and COSMOS agents.

Next is more forward-looking, specifically what the future of warfare looks like, and creating systems and tools that help you all blow one another up. Enriching player identity through visuals like corporation and alliance emblems on ships has been another focus, allowing you and your friends to proudly display your space flag...

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25 Oct

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I’ll will send you a DM here on the forums.

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I understand and we agree it’s important as well. I believe the current plan on that is “early 2023”. I’ll add my default disclaimer “I am not a game designer” so please take it with a grain of salt.

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I’m uncertain. I don’t think they’ll be there tomorrow but Sisi may be updated with additional content before the conclusion of the wargame.

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Only for navy militias right now. We want to look at pirate faction LP stores in the future however, so it’s on our radar.

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We’re investigating issues accessing the EVE Online help center. If you need to get in touch with support, you can send an email to [email protected].

Update: 18:15 - Help Center is intermittently accessible. We’re continuing to investigate.

Update 18:55 - Issue seems to be resolved. Help Center is accessible again.

Thanks again for your patience. You can continue to use [email protected] to email support if you run into any issues with the Help Center in future.

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Thanks that exactly the kind of thing we’d like to hear about if you can report it via the F12 menu when playing on Sisi.

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Ok noted. I’ll have a think about whether there’s something additional we can provide for people who achieve a certain LP threshold but remain outside the top 10 but still did more than maybe run one plex and call it a day.

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Since some people seem to be surprised by the mention of Navy destroyers here are the slides from the presentation given at EVE Vegas last week:

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Not this release, but I am looking at Marauder balance for possible future updates.