EVE Online

EVE Online Dev Tracker




23 Sep


22 Sep

Post
Greetings Capsuleers,

On Tuesday 27th September at 17:00 UTC we will be conducting a Mass Test on the Singularity server to test several technical improvements aimed at improving your audio and visual experience, while drastically improving performance:
  • EVE now fully supports variable refresh rates, which allows the use of Freesync and G-sync. If you have a system, it will be automatically used and ensure a smooth visual experience.
  • Sound prioritization has undergone several improvements since the last mass test[www.eveonline.com]. Audio in EVE now sounds much clearer and will use drastically less CPU, resulting in more immersive and clearer sound experience, especially durin...
Read more

Greetings Capsuleers,

On Tuesday 27th September at 17:00 UTC we will be conducting a Mass Test on the Singularity server to test several technical improvements aimed at improving your audio and visual experience, while drastically improving performance:

  • EVE now fully supports variable refresh rates, which allows the use of Freesync and G-sync. If you have a system, it will be automatically used and ensure a smooth visual experience.
  • Sound prioritization has undergone several improvements since the last mass test. Audio in EVE now sounds much clearer and will use drastically less CPU, resulting in more immersive and clearer sound ex...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

21 Sep

Comment

Originally posted by giroogamesh

Ask the question 'will audio have ANY impact on performance in large scale fights?'

As long as the answer is yes (ANY impact), most people will turn it off.

All of these changes are frankly a waste of your entire team's time.

Every feature is having "some" performance impact, the question is just how much. Some players will disable audio anyway, and that's completely fine, but this change should help quite a bit for those players, who want to keep audio enabled in fights in general, but were afraid of the load. So maybe many fleets will still disable audio in real massive fights, but keep it on (with advanced settings) in more regular fights - and this would still be a massive improvement.

Our other performance optimizations in this release will help fleet fights very significantly on the graphics side, especially for loading grid and warping out, and the memory consumption of the client in fleet fights.

Comment

Originally posted by Fiacre54

Does CCP collect stats for the amount of people that play with sound disabled? How about the number of people that play with everything but audio warnings turned off? If not, they should. “Eve has sound?” is a meme for a reason.

Yes, we collect stats for audio settings, although I can currently only see the stats for the checkboxes and not for the sliders.

Btw: The "Advanced Audio" settings are currently activated by a bit more than 13% of accounts, if I am reading the stats correctly, so this gives a hint.

Comment

Originally posted by HowcanIbesureimhere

Does photon still hide half your chat channels or does it actually resize the tabs yet?

I just checked this on Singularity and it resizes the chat tabs, but it activates the overflow menu slightly earlier than in the old UI, as the tabs need a bit more space (but there is not much difference). As far as I can remember this is now much better than earlier versions of PhotonUI - so it might be worth for you to check it out yourself.

Comment

Originally posted by jimthepig

Please don't include an Audio Enabled setting reset in the patch rollout. Some players prefer no sound, which is why we turned it off in 2004.

No worries. Audio settings are not touched with this patch. :)

Comment

Hey!

We are planning a mass test on Singularity on Tuesday, September 27th, at 17:00 UTC (= EVE time) to test several technical improvements aimed at improving your audio and visual experience, while drastically improving performance!

What has changes and what exactly is being tested?

  • Sound prioritization has undergone several improvements since the last mass test. Audio in EVE now sounds much clearer and will use drastically less CPU, resulting in more immersive and clearer sound experience, especially during heavy scenes.
  • There has been major refactoring in how we handle controllers for ships, which impro...
Read more
Post
Tenacious Capsuleers,

As EVE edges ever closer to the Uprising expansion’s full release, various teams around CCP are working on continual investment into the underlying tech of New Eden. This commitment, known as EVE Evolved, ensures that EVE Online remains at the forefront of visual and sensory fidelity for now and into the future.

Furthering that story, another EVE Evolved release is now available on the Singularity test server[community.eveonline.com]. This time, there is a focus on audio and tech improvements, alongside even more upgrades to Photon UI.

Hearing is Believing
The headline feature in this EVE Evolved release are the improvements to sound prioritization on grid in EVE, marking the beginning of several coming audio updates. This means that sounds ha... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
Bass-Blasting Capsuleers,

We are excited to announce that the audio feature originally demoed at Fanfest is being released in October and is already available for testing on Singularity! Sound prioritization, previously known as "audio culling”, drastically reduces CPU usage from the audio system during large fights. Not only does sound prioritization save on the CPU, but it also significantly improves the overall sound experience of EVE Online by intelligently choosing the most important sounds to play, along with limiting the overall number of sounds allowed to be played at once. That means more nuance, clarity, and realism across New Eden’s soundscape.

We know that a common fleet doctrine suggests that players disable audio when going into a large fleet fight. We can speculate ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

Tenacious Capsuleers,

As EVE edges ever closer to the Uprising expansion’s full release, various teams around CCP are working on continual investment into the underlying tech of New Eden. This commitment, known as EVE Evolved, ensures that EVE Online remains at the forefront of visual and sensory fidelity for now and into the future.

Furthering that story, another EVE Evolved release is now available on the Singularity test server. This time, there is a focus on audio and tech improvements, alongside even more upgrades to Photon UI.

Hearing is Believing

The headline feature in t...

Read more

Bass-Blasting Capsuleers,

We are excited to announce that the audio feature originally demoed at Fanfest is being released in October and is already available for testing on Singularity! Sound prioritization, previously known as "audio culling”, drastically reduces CPU usage from the audio system during large fights. Not only does sound prioritization save on the CPU, but it also significantly improves the overall sound experience of EVE Online by intelligently choosing the most important sounds to play, along with limiting the overall number of sounds allowed to be played at once. That means more nuance, clarity, and realism across New Eden’s soundscape.

We know that a common fleet doctrine suggests that players disable audio when going into a large fleet fight. We can speculate that this has always been both because of how much CPU audio takes in large fights, as well as the cacophony of sounds tha...

Read more

Coordinated Capsuleers,

Join your allies aboard powerful & flexible Tech I cruisers and prove the strength of your teamwork in fierce 2v2 clashes during the next Abyssal Proving Ground event!

This event begins at 11:00 UTC on 24 September, and runs until 11:00 UTC on 26 September.

The ruleset is as follows:

  • Only the Omen, Caracal, Thorax, Stabber, Maller, Moa, Vexor, Rupture, Arbitrator, Blackbird, Celestis, and Bellicose may enter
  • Turret and Missile damage is increased by 25% in this arena
  • 100% bonus to the benefits of overheating tackle, propulsion, repair, resistance, and energy warfare modules, as well as turrets and missile launchers
  • Shield rechargers, boost amplifiers, power relays, and flux coils, core defense field purgers, sensor dampeners, and weapon disruptors cannot be fitted
  • Pilots receive 5m ISK for every match where they deal at least 4000 damage
  • Ships entering this arena m...
Read more

20 Sep