EVE Online

EVE Online Dev Tracker




14 Oct

Comment

It didn’t go anywhere. They are just turning it off, but not doing anything with the isk for now.

Comment

One of the primary things CCP has been working on for the last three years is fixing things that deter new players from continuing to play the game. The kill rights system isn’t well explained, it’s not something that’s gone over in the NPE (most PvP isn’t), and it negatively impacts new players more than anybody else.

When it comes to new players sticking with a game, yes - the slightest thing they don’t get can lead them to quit. This isn’t something that the vast majority of the players will miss and if it means ...

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Comment

I didn’t argue that it was. But when part of the game that few people use is having a negative impact on a part of the game that a large number of people use, I don’t think it’s unreasonable to suggest that the needs of the many outweigh the needs of the few.

Oth...

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13 Oct

Comment

I posted a response in the secondary thread where the font issues are primarily discussed. Re-posting here for your convenience:

Changes of this nature can be very polarizing as they are subjective to everyone’s personal experience and preferences. Based on what we can see some of you really like the change as it made the font more easily readable in certain situations and high resolution displays, while others are having a hard time bringing it to a comfortable point using the font and UI scaling settings available.

We are closely monitoring your feedback and are going to be tackling specific issues with overlapping text, blurriness of the bold font or spacing of characters that you have been speedily reporting. Please continue sharing your feedback and letting us know exactly what issues you are having with the updated font style, so we can pass it back to the team.

Comment

You are right. This is far from ideal and the autopilot filter settings should let you select to avoid either the EDENCOM or Triglavian systems. I am going to take it back and see what can be done. Thanks for bringing this up!

Comment

Changes of this nature can be very polarizing as they are subjective to everyone’s personal experience and preferences. Based on what we can see some of you really like the change as it made the font more easily readable in certain situations and high resolution displays, while others are having a hard time bringing it to a comfortable point using the font and UI scaling settings available.

We are closely monitoring your feedback and are going to be tackling specific issues with overlapping text, blurriness of the bold font or spacing of characters that you have been speedily reporting. Please continue sharing your feedback and letting us know exactly what issues you are having with the updated font style, so we can pass it back to the team.

Post
    on News - Thread - Direct

Alton Haveri reports as P.A.P.I. and Imperium forces clash heavily in FWST-8, with the invaders twice attempting to anchor a Keepstar-class Citadel in the system. As the fighting has escalated over the 3 month conflict, consolidated P.A.P.I. forces have closed in on the region of Delve, resulting in the biggest ever number of Capsuleers involved in a battle in New Eden's history.

Comment

The issue with all wormholes appearing as frigholes should be fixed tomorrow at downtime.

Comment

There is an autopilot setting that should let you avoid EDENCOM or Trig Minor Victory systems entirely.

Comment

The hotfix to resolve the issue with game client not starting properly has been deployed and should resolve the problem for anyone that was having problems with that since downtime today.

Comment

Everyone,

The hotfix to address the reported client issues is currently in testing and we are aiming to have it deployed soon.

We are also working on restoring the services for the affected gates, so that travel across the New Eden can return to normal. Thank you for your patience and understanding.

Comment

We are working on a hotfix to address the issues with the game client as we speak.