EVE Online

EVE Online Dev Tracker




13 Oct

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The cycle to bring the gates online begun after downtime, however, it seems that some gates have been impacted by the disruption more than others and need a second push to restore the services back.

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The functionality of the gates should be returning to normal as we speak. If you are still in the system that has gates offline, please report which system and gate you are trying to use.

As for the issues with launching the game client - we are currently working on a hotfix to address this problem.

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The functionality of the gates should be returning to normal as we speak. If you are still in the system that has gates offline, please report which system and gate you are trying to use.

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Offline gates are not a bug.

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Can you let me know what kind of an error message are you getting?

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We did not remove any anomalies from WH space :slight_smile:

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Thanks for feedback.

The thing is that the size of the font has been changed to ‘Medium’ for everyone and the default font size before the update was closer to ‘Small’ which can make the text less readable for some at first glance. I would firstly suggest for you to try changing the size of the font to Small to check if that makes it better:

  • Open in-game Settings
  • Click on General Settings tab
  • Change Font Size to Small

Let me know how does it look after the change!

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No cosmic anomalies have been removed from WH space.

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If that does happen, I am sure we can think of an allternate actionto give some justice - again this is temporary - so no need to go full panic yet…

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The downtime is over and Tranquility is now accepting connections. Have fun!

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There have been a few extra UI changes that went live today. The patch notes have been updated, but I am posting them here for better visibility:

User Interface:

  • A new shortcut activated Help Pointer overlay has been added.
  • The groups in the Help Pointer window have been made collapsible.
  • Several new UI pointers have been added.
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There is a lot about the new Triglavian systems that players will need to discover on their own first but we have further communication planned that will be released over time.

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The deployment went without issues. We are getting ready to start Tranquility in a VIP mode to perform a range of tests before we start accepting connections. Hold on tight!

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Thanks goes to our development team and engineers internally who made it happen :slight_smile:

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The downtime has begun. I will keep you posted on how things are going and if we can get things up and running sooner :slight_smile:

You can read the patch notes here.

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That is correct, the second Tuesday of each month is when we move to another patch cycle. While this patch normally features the highest number of changes and bug fixes, we often have major updates rolling out later.

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KNOWN ISSUES:

Audio:

  • Using a language other than English and enabling “Always use English Voice” causes client to fail to launch upon restarting.
  • Occasional Audio popping and stuttering related to Audio Upgrade.

Graphics:

  • Some High-Sec station hangars appear as Triglavian.
  • Wormholes show Blue effects regardless of type.
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Intrepid Capsuleers,

With today’s release (13 October) we will be temporarily disabling both the player bounty and kill rights features on Tranquility. We are taking this action as part of an ongoing initiative at CCP into the exploration of server and client performance during large fleet fights. When these features are disabled for an extended amount of time, we will be able to take a different look at how both the server and client performs.

In regards to the performance load from these features, the primary load that comes from the player bounties is not the awarding of the bounties themselves but rather the client-side requests to know the bounty values placed on various c...

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Greetings,

Please use this thread for general feedback and discussing known issues with the Mac client.

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