EVE Online

EVE Online Dev Tracker




16 Jul

Comment

Originally posted by Choridon

Falcon are you at CCP in any way concerned with corrupting your own data from the blackout, by giving players the information that it is a test / temporary?

Hawthorne effect - Factory experiment for reference on the subject.

Not really, the lakc of duration pretty much covers any concerns we have.

Comment

Originally posted by largegreekletters

> We said this was temporary

"Indefinite" includes both "temporary" and "permanent."

Read the announcement news. It literally says temporary.


15 Jul

Comment

Originally posted by Dictateur_Imperator

I can't trust you. If it s the case they must take a lot of drug to resist to the commit hommicid each time you make a change who burn all model they make.

No more seriously, i really want to see what they are doing with the ammount of data we generate (and do'nt said MER i will laught, the mer raw data contains a shitons of information, we could litterraly make a dashboard of eve activity ship by ship with that, and i'm sure you have a lot more granularity in information.)

Do you have simulation of eve universe with player behaviour, make some data about kind of player and isolate some interesting group (i have see some video of a fabnfest with some video about player activity, but i mean go deeper in the analysis).

I know some people (beacause it's reddit) will think i flame CCP , not the case i really want to know what they are doing, at witch point you could use data actually. Beacause it's intersting for people who love manage play with data.

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I can't trust you. If it s the case they must take a lot of drug to resist to the commit hommicid each time you make a change who burn all model they make.

​Believe it or not, we tend to make data driven decisions with input from our data team, so they're usually fine with it.

No more seriously, i really want to see what they are doing with the ammount of data we generate (and do'nt said MER i will laught, the mer raw data contains a sh*tons of information, we could litterraly make a dashboard of eve activity ship by ship with that, and i'm sure you have a lot more granularity in information.)

We have literally hundreds of internal dashboards that we use to monitor TQ, the community and the health of the game. If someone wants a specific one, all we do is ask, or ask for a pool of data, and we can get it. Sharing is pretty liberal internally, and it's awesome to get whatever you need. ​

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Comment

Originally posted by youwereeatenbyalid

Wait I thought CCP fired their community team. Did /r/eve lie to me?

A couple of us made it through the cull of '17.

We're in the process of bringing a third on board at present.

Comment

Originally posted by artemisdragmire

You should throw that my way so I can snag Mooya and Alvey for it too.

Done!

Comment

Originally posted by rimaraf

I roamed null in small-medium fleets quite a bit on the weekend. We got some good kills, and it certainly makes null more exciting, placing great emphasis in quality scouting. But it was also noticeable how certain tracts of space were a bit quieter than usual. That might be partially down to the "summer lull", as well as the grand experiment. And (via a friend), Sunday afternoon in Period Basis, there was very little activity at all, but it's pretty carebear down there a lot of the time.

Personally, I was expecting an initial drop in both CCU and DAU, whether that translates into a significant drop in our MAU is still to be determined, not sure if people coming back will balance it out over time.

It's going to be interesting to see how it plays out for sure :)

Comment

Originally posted by IamSoGreedy

Great responses, even though i dont agree with a few of them.

Thank you for your interest of trying to making eve better every day.

We wont forget it!

ps: remove rorquals tomorrow, please! :D

Personally, I'd remove the ability for the rorqual to mine at all. I'd also completely delete the panic button too, I don't like it personally.

I'd then beef up the rorqual to be a lot tougher, and to serve as a mining foreman platform and a mobile refinery. It'd basically be an ore refining and ore/mineral compression platform for use in the field that gave mining bonuses to barges.

Then of course, people would start mining in Orcas, so I'd remove their ability to mine too, and make them a dedicated compressed ore and mineral hauler with bonuses to carrying compressed resources.

I'd rather see a world where barges are the ships that are doing the actual mining, and there's a few support hulls needed to get max yield out of them - promotes engagement between people and larger groups of people in space collaborating.

Comment

Originally posted by zaxiob

Thats gotta be the least thought through roleplay news article in CCPs history

I'll pass your feedback on.

Comment

Originally posted by Ange1u5

The list of blue corps in The Establishment remains... zero :D

As it should be - I miss flying alongside EST.

Comment

Originally posted by Dictateur_Imperator

Do you have a data analyst in CCP office ? FOR REAL ?

We have several.

Comment

Originally posted by CAPSLOCKISCRUISECONT

Verone! I had no idea this was you! I was in Veto for a short time when when you were mercs. What a great time! Do you still have the flaming toboggan?

Nah man, I sold it at the Fanfest 2011 Charity Auction... it made a few hundred bucks for charity!

Not bad for a $5 beanie :D

Comment

Originally posted by Political_What_Do

Hotdropping and the fact that every man and his dog in lowsec (including those in FW) started fielding cap fleets effectively killed lowsec piracy and small gang pvp. I witnessed this myself - I gave up on lowsec piracy the day that MC dropped five motherships on me while I was soloing in a Bhaalgorn in Molden Heath. If I remember, that was in 2010/2011 - I hung my eyepatch up after that and ended up joining CCP haha.

BOOM

There it is. Hotdropping kills the game.

All of Eves problems with people not undocking, not leaving safety can be traced back to the fact that there is an unknowable force multplier of austistic proportions that can on grid you instantly if your exposed.

Make caps jump to Celestials then warp to grid. That delay makes the skirmish possible. Subcaps will fight either to apply or escape the tackle and have a chance at settling things before the blob can mobilize. Additionally caps are now less safe becaus...

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It's highly controversial, but in all honestly I'd probably kill asset safety completely or heavily gimp it if it was up to me. I'd also cap the amount of storage space that's in each type of structure, with standup modules to give more hangar space.

I'd also get rid of tethering for anything smaller than a supercap, and have tethering become mooring for supers. Only XL structures would have mooring space, and it'd be limited to a certain number at a time per structure, with the ships visibly in gravdock outside so they were visible.

Yes, it'd mean a lot of nullsec entities would flood back to living from NPC stations, but then I'd probably look to make changes to those too and how they work, like capping their capacity for storing stuff too.

Again, all savage and terrible ideas.

Comment

Originally posted by Ribshifter

Arh Verone, never knew you were Falcon πŸ‘ I fondly remember the Celestial Apocalypses days, chasing pirates around, joined Veto for a while too 😎

I miss Celestial Apocalypse - some great times sparring with you boys!

Comment

Originally posted by ignkhorlan

As a nullsec bloc member i hate it, but as an eve player i love it, so pls do some very long and extensive data collection :P

That's the plan! <3

Comment

Originally posted by youwereeatenbyalid

Hey I don't know if you're (still?) a community manager but this is the best community interaction I've seen between a game company and their community. Keep up the good work.

Yup, still the Senior Community Manager for CCP :)

Comment

Originally posted by artemisdragmire

I remember the reset the blues post on the internal boards. Those were good times.

<3

Comment

Originally posted by Fofalus

/u/ccp_falcon

What happened to monitoring the situation? There is no way you can make an educated decision in less than a week worth of data. It was very clearly a decision made and claiming to care what about was lip service to the players. I'm sure 2k less concurrent users would have been some useful info if you actually was trying to look at what happened.

That's an in character news piece, no one has released any information saying this would be forever.

It's a test, we're still collecting data, and it's far too early to say if this is going to be permanent.

Might want to unrustle your jimmies for a while there bud.

Comment

Originally posted by Sharcy_o7

What's your take on the responses so far? It was always clear this is a dividing issue, but has the amount of joy vs outrage surprised you?

Nah, I was pretty confident that it was going to be super polarising - it's always been a subject that's brought really raw emotions from both sides of the fence.