There's only so many hands that we have to work on things, and you gotta set priorities man.
you're not wrong, but then again when the priorities seem to skewer towards:
- making an entire line of instanced pve content with unfinished modules multipliers(still no mkt integration) and
- adding a whole new race of ships with unique designs in the game where you yourself rightly said we have too many with no roles already
its kinda hard to eat up the priorities talk, especially coming from a ls background. Yeah I know its not your call on what priorities they take but come on.
My view (and of course it's fine to disagree) is that the Triglavian hulls fill a need for something completely different in terms of weapon/remote rep mechanics that give a boost to the meta and a little more variation that a re-balance of a ship class wouldn't.
When we're talking about adding industrial hulls that already have their roles specifically filled then there's not much point and it feels like a different kettle of fish to me, personally at least.
I'm from an LS background too, it's where my heart was from release right through to when I came to CCP in 2012.
It's all about give and take in terms of prioritising things :)