EVE Online

EVE Online Dev Tracker




15 Jul

Comment

Originally posted by Malchia7

Just to be clear about my intent. I'm not raging, I'm hurting.

I brought math into it was to give you a clear example of how I'm being hurt, because 'feelings' should never be acted on.

At the end of the day I'm not asking for local to be returned, nor am I crying about losing ships. I'm giving you a reasoned argument about how & who this change hurts so that you see that there is actually another side to this discussion other than the incessant furor on this sub about how this is the best thing ever

I agree that there's another side to this, not denying that at all.

I just don't believe that ISK should come so easy in nullsec, and that the ISK faucets need to be hammered into the ground.

That said, I also think I'd take a serious look at the amount of ISK made from highsec incursions too.

Nullsec isn't the only issue.

Comment

Originally posted by Exilierator

Make EVE into your hellscape vision of yours please falcon.

Do you want three players online, because that's how you get three players online :D

Comment

Originally posted by HonJudgeFudge

This gif is simultaneously the best and worst thing ever.

Comment

Originally posted by computertechie

liquorice here almost certainly meaning traditional black liquorice, not sweetened red 'liquorice' like red vines

yup!

Comment

Originally posted by Elowenn

Of course, if it was up to me I'd also ban supers from lowsec and only allow covert cynos, forcing regular capitals to use stargates if they wanted to move around. They're big and tough, why not make them a little more vulnerable?

How many alcohols do you need? I'll spare no expense.

I'm actually not really drinking much these days to be perfectly honest, just the odd bit of scotch here and there haha :)

Comment

Originally posted by Ryvaal

Is there any way we can get a an update on your updates webpage? Even something as vague as "Dec 2019 Lowsec Revamp" if it's one of the larger updates would be nice. I love EVE, but feel our community is in the dark compared to other games. I have some ideas on how to resolve that as well, have a Reddit post I was going to make here soon regarding that.

I'm not handling EVE Updates any more since the end of Q1 this year, but I'll pass this on to the team that take care of it now and see what we can do for sure :)

Comment

Originally posted by h4l1n4ll3

Hard to implement in a way that things just go broken or just paper work?

I think it's a lot of things to be honest, there's some serious process that goes on during game design that I won't pretend to fully understand.

Then there's the actual work of design, programming, quality assurance and everything related to making things ship.

It's an incredible machine, and I've got endless respect for our guys and girls who do it :)

Comment

Originally posted by cursepilot001

what's the rest of it

Dude, I could talk for hours on things I'd love to do to EVE... but it's all horrible :)

Comment

Originally posted by Malchia7

The MER? really? I get it, there are people out there who are absolutely willing to abuse everything wrong in null-sec. That is not me, and I will not be held to account for the abuses you allow to exist.

Personally I find ratting so mind-numbing I can't even force myself to login to do it. I rat as little as possible and only when forced to. I preferred running incursions, and where they were sporadic before, they are dead now.

So now I'm left with ratting to make money, and here's my take-away from all of this. A 100mil doctrine ship used to take 5 ticks at 20mil/tick to replace. that's ~1.5 hrs. If I now have to replace a 60mil myrm every time I go out as well, that's now ~2.5 hrs. God help me if I want to fly something more expensive in pvp.

So here's my reality with blackout: every loss is going to cost me more time to replace, and that's not going to make me want to play *more*

The blackout also kicks botters in the balls too, w...

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I guess that in your blind rage to prove me wrong with math, you missed this part:

Yes, it's not the only solution and the ISK faucets need some work, but (at least in my opinion) it's a good start.

I'm not saying it's an endgame solution, I'm saying it's a test for part of a solution and we're watching metrics and activity.

Comment

Originally posted by Silent_As_The_Grave_

I’m jealous of those at CCP who are getting to see the data on things so far. I know from my very limited time to play this weekend, it is a dramatic shift in how I do play. I will say the thrill of the unknown and adventure is back. It’s fantastic!

I can't promise anything, but maybe we can show off some of the data and how it changed at some point.

Not confirming anything, but we'll see :)

Comment

Originally posted by EruseanKnight

You are great. I'm a fan.

Right back at ya.

I'm a fan of everyone who plays EVE.

<3

Comment

Originally posted by StainGuy

Just do it like WTF, why this stuff is not implemented ?

Priorities man.

It's super easy to spitball ideas on Reddit - we can talk shop all day. That's the easy part.

It's WAY HARDER to actually implement them. There's so much work that has to be done and only so many people working on EVE!

Comment

Welcome back.

Your cup is in the mail.

Comment

Originally posted by daveyseed

Please stop, i can only get so hard

How do you think I feel, this is just a small portion of what's in my head on a daily basis haha <3

Comment

Originally posted by Silent_As_The_Grave_

It'd screw logistics a little and gimp jump freighters, so I'd look at giving JFs the ability to travel via covert cyno, and probably investigate what impact allowing them to use a covert ops cloak would have, although that might end up being a bad idea haha

Meh, there is industrial ships that can get the job done. Never see enough of these in action and would make for some nice diet whale hunting in low sec.

True, blockade runners are a thing, but it's all about capacity when you're trying to keep a small alliance fed.

A convoy of Cranes or Bustards ain't gonna keep the kids in packed lunches.

Comment

Originally posted by Sentient_Blade

While we're just spitballing, it occurred to me that covert jump freighters might open up another option, although it being much more complex than a few attribute changes - actual escorts.

For a small alliance like mine, living in deepish nullsec (Cache), a JF run would be 5 or 6 jumps, and after a couple of them, the JF would be 15 to 20 lightyears away from our home. If it ever got tackled, that was it, there was no prospect of getting any help to it.

There was no point sending carriers along either, their range was comparatively so short the JF would take double the jumps, and fatigue would grind the entire operation to a halt half way through.

Instead, imagine if you will, a black ops freighter capable of dragging other covert ops support ships along with it, like being pulled into the wake of a big lorry. Like a black ops portal generator, but only capable of going where the freighter itself is going (i.e. it can't be used as a remote bridge, it has...

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Pretty interesting for sure, but I'd rather just have smaller hulls be more capable escort vessels rather than having some form of wake that they get caught in.

Comment

Originally posted by Capable_BO_Pilot

wew, truthbomb, there is a reason even Lowsec groups ball up in bigger groups today ....

Yeah, screw that, we were always independent and damn proud of it.

I remember feeling bad when the list of corps on our blue list got higher than 5.

There was a reset shortly after.

Comment

Originally posted by Gunzbngbng

I like the way your brain works.

It doesn't really work to be honest, it's just a mess of random sh*t that sometimes comes out in the right order.

Comment

Originally posted by Gunzbngbng

Lowsec could be constellation chat. Enough for FW banter, but not small enough to derive actionable Intel from.

Also, any chance we're going to see more null incentive to leave super umbrellas?

I'd probably keep local delayed, go regional in lowsec and keep highsec as it is now.

I'd like to make highsec constellation chat, but we need to be mindful of new players and allowing them to talk a little bit of shop, see activity around them, and have a low as possible bar of entry to be able to engage with other players.

If they see an empty chat channel, it makes the New Eden feel less alive.

Conversely, in low and null, it's just more scary, which is a good thing.

It's all about finding a balance right?