EVE Online

EVE Online Dev Tracker




14 Nov

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The Tenebrex Cynosural Jammer is the latest in a new line of structures on offer from the Upwell Consortium that replaces older starbase technology.

Allowing Alliances to exert more control over the space that they claim, the Tenebrex moves cynosural jammer technology away from needing an entire starbase set up into a more convenient and maintainable structure.

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With EVE Online: Onslaught, capsuleers will gain access to this new Triglavian battlecruiser class hull that sports the first defensive bonuses on a hull designed by the Collective.

Built as an in-your-face brawler with armor resistance bonuses, the Drecavac is the first Triglavian hull to favour all out combat over speed and agility, adding new tactical options for those looking to specialize in piloting precursor vessels.

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A new addition to the Triglavian ship tree, the Kikimora is a destroyer class hull designed by the Collective for patrolling abyssal deadspace and engaging in fast attack hit and run operations.

With EVE Online: Onslaught, capsuleers will be able to get their hands on this hull for the first time, giving access to a fast, light destroyer hull that excels at dictating the range of an engagement and dishing out damage.

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New Eden is in an ever-evolving state and as we push toward the third decade, the next expansion for EVE Online is right on the horizon.

More quality of life changes, fresh balance, new precursor ships and content and more iteration on abyssal deadspace are right around the corner with EVE Online: Onslaught, as well as a whole host of new navigation structures that further enable capsuleers to become masters of their domain.


13 Nov


09 Nov


08 Nov

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Based on community feedback and requests for a deeper look into the current effectiveness of these hulls, a balance pass is coming to Force Auxiliaries that aims to tweak both their remote and local repair abilities.


07 Nov

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The October release will see the introduction of this new module that can be fitted to Heavy Interdictors as part of efforts to balance the use of heavy interdictors with oversized propulsion modules.

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Based on community feedback, the Damavik will see some slot layout changes with this release that aim to make it a more versatile frigate.

Losing a low slot and gaining an extra mid slot should make the Damavik more versatile, giving a wider range of tactical fitting options.

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With the October release, capsuleers will benefit from changes to interdiction nullification that will see the effect removed from combat interceptors (the Claw, Crusader, Raptor and Taranis).

These changes aim to preserver the unique role that interceptors play as scouts and tacklers, while introducing more significant trade-offs for the powerful mechanic that is nullification.

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Several changes to ECM are coming with the October release that will provide more counter play options to those who find themselves on the receiving end of target jamming effects.

Pilots who find themselves target jammed will now be able to lock the vessel jamming them, to allow for retaliation and counter play against the effects of ECM.

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This release will see fixes to a number of graphical issues, including incorrect display of the structure build effect, fixes for occlusion maps on Gallente frigates and tweaks to several skins and dirt levels.

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The October release brings several small changes that aim to improve performance, including the removal of AOE damage effects when a titan class hull is destroyed, and optimizations that reduce the amount of unneeded data being sent to the client from the game server when a pilot engages warp.


06 Nov


28 Oct


26 Oct