Everspace 2

Everspace 2 Dev Tracker




27 Aug


25 Aug

Important Message to our Community, System 4 Micro Teaser, New Demo

Hey pilots,

Today, we have an unusual news update. We have a few things to share about what’s coming next, but I also wanted to provide more of a high-level, behind-the-scenes look at the overall game direction and some of our business decisions, and how we roll in general for our fans as well as our biggest critics to help everyone better understand where EVERSPACE 2 is heading, and, most importantly WHY we do the things we do. Large sections are primarily addressed to Early Access pilots on Steam and GOG who might be less familiar with our history and our motivation than our Kickstarter backers do, but it probably won’t hurt to share all of that with you guys, too. Note to self: if the KPIs (Key Performance Indicators measure the effectiveness of any given marketing/sales activity) of this piece are much lower than previous news updates, I might consider firing myself. I’m joking! 😉...

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21 Aug


20 Aug


18 Aug

Comment

Hey there, I see you found the issue but wanted to affirm you here: This requires the latest drivers. The DLSS option won't show unless you're updated.
https://steamcommunity.com/app/1128920/discussions/0/5879990700805801360/


14 Aug


13 Aug


08 Aug


07 Aug


06 Aug


05 Aug

Comment

What are your system specs?
Could be a number of things, as far as I know.
Extra info would help. :)


04 Aug

Zharkov Grand Opening, The Vanguard, New Story Content and Companion, New Gameplay, New Gear, Crafting UI/UX Improvements, Technical Improvements

Greetings, pilots!

Grab a drink, sit back, and relax! What was intended to be a short & snappy news beat about the official Zharkov release on top of all the information shared in recent news updates, became our longest news update so far, covering the 2nd major content update of EVERSPACE 2 in-depth, as well as some important studio and community-related news.

First off, a big shout to all the daring test pilots who smoke tested the experimental release opened up a few days ago. You all provided very useful feedback on the overhauled game balancing and also flagged a number of bugs that slipped through the cracks. The team acknowledged and fixed most of them, while a few improvements have to wait until the next major content update, currently scheduled for fall (or spring if your home base is on the Souther...

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02 Aug

Comment

Originally posted by Armauer

I played this game so long that I just enjoy doing things that have no point in normal runs

You can always try missile or torpedo spam. ^

Comment

There isn't any point in killing the trader. To do so you would have to use a lot of resources, gaining nothing in return.

Comment

Thank you for your feedback on the difficulty.
Difficulty settings and more challenges are planned. :)