Everspace 2

Everspace 2 Dev Tracker




21 May

Comment

Originally posted by Scale97

I only watch tiny clips as I want to go into the game as blind as possible when it comes out on console! But those streams are just amazing and the guy who does them is super funny and charismatic. Some of the best devs around, that's for sure!

I totally get that! If I didn't work for RFG, I'd probably do the same. ^^
Erik is indeed awesome!

Comment

Originally posted by rtz13th

I think this needs some advertising. What's going on in there?

The live streams are part of our weekly communication with our community to showcase bleeding edge development and answer open questions in chat.
We're live on Twitch and YouTube every Friday. The streams are announced on Twitter and Discord before we go live. :)


20 May

Comment

Thanks for posting this. I reported it to the team, as I don't think this is the intended behaviour of the left thumbstick when the radial menu is open.


10 May

Comment

Use your devices, secondaries, and ULT to gain the upper hand in tough combat situations.
Also, consumables can change the outcome of a fight significantly.


29 Apr

First Content Update Released, Smuggling, Music Overhaul, Changelog 0.5.18292

Greetings, pilots!

DRUM ROLL! After being smoke-tested by daring Early Access test-pilots without running into any [major] issues and after various last-minute tweaks & fixes addressing community feedback on the experimental version, we’re excited to announce that we just pushed the button to release the first content update, EVERSPACE 2: Contracts/Hinterland, on Steam and GOG – WOOT! Make sure to follow us on Twitter, ...

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14 Apr

Imminent Content Update Union: Contracts/Hinterland | SPOILER ALERT

Greetings, Pilots!

Time to get excited about the first EVERSPACE 2 content update! Union: Contracts/Hinterland is scheduled to officially drop on Steam and GOG at the end of April! As the suffix suggests, there’ll be new things to discover and do in the second star system. While we don’t want to unveil too much, we know that many early pilots are yearning for some teasers, so here we go—there will be spoilers; you have been warned!

We’ve already shared some information about the two new ship classes, the Bomber and the Vanguard, including some detailed concept art in our ...

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12 Mar

Comment

Rockfish Approved. +1


25 Feb

Comment

Originally posted by cuorebrave

Understood. This makes sense, though I think the previous wording was a bit misleading. Trying to reconcile those things with the EA pitch, I just couldn't wrap my head around how they coincided. I think this clears it up, now. Thanks, and really love your game!

Hey, that's exactly why we're so open and transparent, to clear up any communications with you guys. Thanks for the question, and we'll try to tighten our wording down for the next update.


24 Feb

Comment

Hey there, I had responded to your post on the Steam forums as well. Going to do a little copy-paste here for those who might have missed it:

This year, the focus is still on more core design decisions like entirely new assets (including level geometry for these upcoming new locations, unique enemy types, generated weapon effects, sound designs, additional itemization, etc) which seems like a slow build-up. But the more core designs that are created means bringing more elements together, faster too. Because everything else stems off of these core design decisions.

Also note, from the Kickstarter update: "To manage expectations, as “the hub” in EVERSPACE 2’s game world, Union will be the largest of our planned star systems. While some will be substantially smaller, each star system will feature a unique look & feel and offer new types of activities."

The release scheduled for the first half of 2022 technically means we could have 6 months of potential d...

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19 Feb

Post
    Thilo on News - Thread - Direct

Patch 0.4.16428, Roadmap 2021, New Ship Classes, New Missions, Space Critters

Greetings, Pilots!

Our first patch including community-requested features, tweaks, game balancing, and overall performance improvements, as well as several bugfixes, is out. Steam reviews are sitting at 1700+ with 92% positive, sales are beyond expectations, and current outstanding wishlists are through the roof (as in over 3x compared to the predecessor after 30 days post-launch). 

There’s no denying that things are looking really good so far. On the other hand, avid space pilots from around the globe have already burned through the cur...

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11 Feb

Comment

Originally posted by MagTheMercenary

Oh I thought it's only me, just bought a physical copy and I can't seem to update it. Says that I already have the latest software version which is 1.0.0 but it's not??? Devs help!

Hey there, so we did a strong investigation on the issue and it turns out this is out of our hands. We contacted the party responsible but it looks like a whole cycle of pointing fingers is happening instead of helping our customers. As such, PM me and I'll help you out personally. My sincere apologies on the delay regarding this.

Comment

Originally posted by MagTheMercenary

It's been 4 months, still no updates???

Hey there, so we did a strong investigation on the issue and it turns out this is out of our hands. We contacted the party responsible but it looks like a whole cycle of pointing fingers is happening instead of helping our customers. As such, PM me and I'll help you out personally. My sincere apologies on the delay regarding this.

Comment

Originally posted by Chwanzi

I have the same problem. Did you find a solution?

Hey there, so we did a strong investigation on the issue and it turns out this is out of our hands. We contacted the party responsible but it looks like a whole cycle of pointing fingers is happening instead of helping our customers. As such, PM me and I'll help you out personally. My sincere apologies on the delay regarding this.


29 Jan

Post
    Thilo on News - Thread - Direct

Rocket Launch, Troubleshooting, Pricing, Disliked & Wanted Features, Outlook

Greetings, Pilots!

PHEW, what a launch week! EVERSPACE 2’s start in Steam Early Access and GOG GiD exceeded our wildest expectations. So far, we’ve received overwhelmingly positive feedback from fans and press all over the world. After we started Early Access with more than 260,000 wishlist entries on Steam, we were very confident. However, we would never have dared to dream that we would land at number 1 on the global Steam Charts in no time and stay in the top ten for six consecutive days, resulting in ...

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20 Jan

Comment

Hey there, Keith is owned by DSFL now. Without any rights to him (or the IP), we could get in a LOT of trouble for sneaking him into our game. Bit of a shame really, since he is technically our creation, but legally not so. :(


19 Jan

Comment

Originally posted by TheXientist

And when/where did that happen


15 Jan

Comment

Hey there, I really love this question because your curiosity shows how much you yearn for the future of EVERSPACE 2.

However, we still have a lot of development to go for EVERSPACE 2, including the foundational vision to establish for the base game. If we were to tell you all the concepts we didn't reach from a funding perspective, we'd end up disappointing backers, our fans, and even ourselves.

That said, these undisclosed stretch goals are still very much desired by us, and we hope to include several of them anyway, in time. Obviously this is challenging to accomplish due to the lack of said additional support, which means they're low priority targets and ultimately don't have a guarantee to make it in, but we'll do our best regardless.

Perhaps through development we'll reveal more of what these look like, in time. But for know, we really appreciate your patience and your support as we realize the core concepts and implement desired elements through...

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Post
    Thilo on News - Thread - Direct

Steam and GOG Early Access, Ship Augments, Scout Reveal, Ship Customization

Happy New Year, Pilots!

We hope everyone had a peaceful season holiday and could relax a little to recharge their batteries and get excited for the launch of EVERSPACE 2 in Early Access on Steam as well as in the Games in Development program on GOG, on Monday, January 18. Yes, you heard right: anyone preferring to play EVERSPACE 2 on GOG will be able to do so without having to wait until the full release. A big thanks go to the awesome folks at GOG for paving the way for us. Before you ask, GOG Galaxy features will be supported when we hit v1.0 in 2022 as we have a lot on our plate with completing the game over the next 12 to 18 months as well as making sure we deliver on our promises. 

Now, to make the roll-out as smooth as possible, we decided to keep all Steam pre-release keys active. Meaning, you just have to update the closed Beta or redeem your key if you haven’t yet in ...

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04 Dec

Post
    Thilo on News - Thread - Direct

Ruins Of The Ancients, Prescott Starbase, Enemy Caster, HOTAS Support

Greetings, Pilots!

Today’s production update will be the last for this year. Obviously, we had different topics planned for this one. We’re fully aware that many of you still feel bummed out about our new Early Access release date, even though we have received a lot of understanding for our reasoning from our backers. So thanks again for your support!

We’d like to conclude an unprecedentedly rough year for probably all of us on a high note. Thanks to our new timeline, we got some cool new content and features to share that would not have made it into the Early Access release version (our code freeze was pushed back by two weeks, the content freeze by four weeks).


Ruins Of The Ancients

You might recall from the Kickstarter campaign that you awesome EVERSPACE fans unlocked the stretch goal “The Ancients’ Rifts,” a sector in...

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