Heya!
Our team is working hard on getting the new content update through Microsoft Certification; it should be available on the Microsoft Store before the end of the month. :)
Heya!
Our team is working hard on getting the new content update through Microsoft Certification; it should be available on the Microsoft Store before the end of the month. :)
Depending on your local file age, so time since the last update, it could be that the entire game on your disk will be replaced with a newer version.
After that's done once, this will no longer be an issue. Since each update after last is divided into smaller files for more efficient patching and updating. :)
How much space does Everspace 2 actually take up? Is it the full 75gb like it says on the Steam page?
75GB is an estimate of filesize at full release. Subject to change, of course.
It's recommended to have 75GB free for ES2 just in case. :)
Thanks for your positive feedback! :D
Great shot! :D
Hi there, sorry for the delayed response.
The Xbox Game Preview is the full game, up to the most recent content update, with a time limit.
You should be able to change the roll axis in; settings -> Input -> Customize Controls -> Roll Axis. Beware that when making such a change, you have to rebind the Axis you are unbinding.
If you run into any issues, feel free to comment here and I'll try my best to help. :)
Will the quarterly early access updates continue throughout 2022?
We’ll share our 2022 roadmap when the Khaït Nebula update officially drops. /Michael
That comes as a surprise, considering the problems they had with Everspace 1 and the Microsoft Store environment (in a nutshell, I had to buy the game on Steam because they were unable to continue pushing updates to the gamepass version, until they finally decided to remove the game from there).
Reference: https://forum.everspace-game.com/discussion/5294/version-update-with-game-pass-on-pc
Yeah, it was quite painful because we had to support UE4 under UWP, which was utterly broken. Also, both Microsoft and Epic changed a lot of things regarding Xbox/Windows User Management throughout development, conflicting with our implementation when there was no out-of-the-box solution available.
It should be less complicated now since we can work with an out-of-the-box WinGDK Unreal Engine version provided and maintained directly by Epic. The XDK integration and user management are in much better shape today.
That said, the submission process is still much more complex technically and bureaucratic than on Steam or GOG; there are still quite a few things to do for making it through Microsoft Certification, so updates on the Windows Store will likely be a few days behind.
To be clear, though, "until they finally decided to remove the game from there" is NOT true: ...