Probably stupid question but, do automatically reported bugs/crashes require reproducing in order to get fixed?
It depends, sometimes there is enough info in the crash log to fix it without reproducing.
Probably stupid question but, do automatically reported bugs/crashes require reproducing in order to get fixed?
It depends, sometimes there is enough info in the crash log to fix it without reproducing.
Can this be changed through a console command without breaking achievements?
Negatory
Added attack modifier setting into the pollution section in the map generator. This modifies how much pollution is consumed by biters attacking. (default is 50% for deathworld presets)
I assume this applies to existing games?
Existing death worlds will still remain at the default 100%
The mod should check, arbitrary limitations like this just restrict otherwise creative and interesting uses of mods.
You can arrange the teams before the event starts now, but this will still be useful for if someone joins half way through.
There is a internal function set_player(player, team, mute)
So the function will look something like this
/c set_player(game.players["Klonan"], global.pvp.config.teams[1], false)
The number of the team is determined by the order in the setup GUI.
If the last parameter mute
is set to true
, then it won't print a message when the player is set to the team.
So with 12k+ automatic crash reports, how does the team handle sorting and evaluating them, and associating them to bugs?
Is it just like a sort exception type, or exception type + location (function or instruction address, etc.)? Any other criteria used to make that manageable?
We have a script that sorts them by platform and by specific crash reason, so we get a list of most common problems for that platform.
Why does the job posting want iOS experience?
Its an optional plus, its good for if we ever want to look into an iPad/iPhone port of the game.
I keep reading the FFF's and see the beta number being already up at 0.17.8...
I'm patiently waiting for 0.17 to be released as stable... hnnng... any ETA on that?
Edit: I went ahead and caved in.. Am now part of the cool 0.17 gang!
Stable? Probably not within another 6 weeks or so.
!Linkmod Total Automization
This mod is the only one I'm currently are of that has RTS aspects, there are probably more, have yet to try it.
The Robot failed, here is the link: