Fault

Fault Dev Tracker




25 Feb

Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1106750/announcements/detail/3017946057972691975]here[/url].

18 Feb

Post
Welcome! Hello Fault family,‍

We have decided to start weekly community update posts! These updates will be quick informational posts containing what we are working towards each week, and may even contain potential teasers on upcoming content.

Our first weekly update is very large in order to cover our work from the past few weeks, it contains information on the next patch to hit Fault and some of the features included within it. Patch 13.0 will be the largest update the game has seen since release. This patch will include code changes which work towards creating a stable and strong foundation for the game for us to build upon, along with a large dose of new content.

We will post a full Dev blog going into all the details of every feature listed here closer to the release of the patch.

‍Some features listed may not make it to patch 0.13.0 if we feel they need more work before releasing and still wish to push the update.
We do not have a set publ... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1106750/announcements/detail/3019071321396207643]here[/url].

01 Feb

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We are pushing a hotfix to address recent game crashes players have been reporting. The update will be pushed at 6:45 PM EST and servers will be down for roughly 15 minutes.

We would also like to thank everyone who sent in their reports via the crash report tool. We receive these reports directly, which help us locate the problems at a faster rate when more obscure crashes take place, especially if the player lets us know all they can about when the crash occurred through the provided comment section of these reports.

If you continue to experience any issues regarding game crashes, be sure to verify your game files through Steam.

That's all for now Fault Fam, see you in-game!
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1106750/announcements/detail/3015691721973073566]here[/url].

29 Jan

Post
Content
Minions
  • Ranged and Siege minions have new projectile VFX.

Items Added SFX to the following items:
  • Adrenaline Shot
  • Blessing Of The Divine
  • Bloodlust Sabre
  • Cosmic Intervention
  • Gate Scroll
  • Goblin Glue
  • Jar Of Hearts
  • Nirvana Jewel
  • Phantomblade
  • Health Potion
  • Mana Potion
  • Omni Potion
  • Purity Of The Ancients
  • Quantum Shift
  • Radiant Poise
  • Robe Of Miracles
  • Substitution
  • Telepath's Trinket
  • Traveler's Augment
  • Unyielding Mantle‍


Bug Fixes ‍
General
  • Fixed an issue causing heroes to fly further than intended when stunned mid air.
  • Fixed an issue causing animation...
Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1106750/announcements/detail/3015691721951761522]here[/url].

16 Jan

Post
Patch goes live at 10:30 pm EST

Content

Greystone
  • Full SFX Overhaul.


Narbash
  • Full SFX Overhaul

Bug Fixes
General
  • Gold bounties on hero kills now grant the intended amount of gold. Previously, the gold bounty increased too much for players on kill streaks.
  • Fixed an issue causing cleave damage to aggro towers and minions.
  • Fixed an issue causing Passives to be affected by Cooldown Reduction.
  • Fixed an issue causing Lock-on abilities to not aggro minions.
  • Fixed an issue causing melee minions to ignore the core.
  • ...
Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1106750/announcements/detail/2918862426988404575]here[/url].

10 Jan

Post
Welcome
Hello everyone and welcome to a new year of Fault!
‍2020 had a lot of ups and downs for the world, and we are thankful to have such a great community to have spent it with. In today's dev blog, we take a quick look at the life of Fault so far, while also informing everyone of our plans for the future.



Fault 2020
After 1 year and 7 months of hard work from the founding members, and 3 major alpha events where we opened servers to thousands of players, Fault launched its Early Access on 07/17/2020. Since then the game has seen many updates, content releases, community events, and more! Below we have prepared a look back at everything that has been released since EA launch.


Content Patches In the roughly 5 months the game has been in early access, we have seen 28 patches along with many hotfixes and small updates to address bugs and balance while adding more content to Fault. Many of these patches would not have been possible wi... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1106750/announcements/detail/2918862426977155390]here[/url].

01 Jan

Post
Happy new year Fault fam!

Patch 0.12.0 goes live at 4pm EST!

Servers will be down for roughly 20 minutes as we push the update containing Morigesh and more balance/bug fixes.

Read the updated patch notes here: Link[www.playfault.com]
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1106750/announcements/detail/2905350283860090011]here[/url].

31 Dec

Post


Content Heroes

NEW: Morigesh ‍
Morigesh is the first combat mage coming to Fault and as such is designed to get closer to her targets than typical mages, deal good sustained damage while also having a method of prolonging her survival. While Morigesh lacks the range of other mages with both of her main abilities being close to ranged basic attack range, she does gain utility, damage and sustain with her E ability and consistent and reliable damage with her RMB, Q and Ultimate. Morigesh is not the most mechanically demanding hero, but does require smart positioning, trading and decision making in order to shine. The longer Morigesh is able to stay within range of a target and stac... Read more
Post
Let the grind begin! ‍
From now until January 4th 12am EST, all Official and Partnered Twitch channels will have drops enabled! We plan to use these drops as our new way of holding Twitch giveaways, this will be our first Twitch drop event and we have more planned for the future.

Click here to watch![www.twitch.tv]


Drop Details ‍
Drops will happen in stages, these stages unlock after different tiers of time spent watching Fault partnered streams, each stage will occur twice per Fault account. If for some reason you receive a skin you already own, you will be gifted 75% of that skins matter cost as compensation.


Matter Drops (Stage 1)
  • Small matter drop o...
Read more

29 Dec

Post


The ritual has started...

Tune in tomorrow as we showcase the next hero live on our Dev stream!

https://www.twitch.tv/strangematterstudios
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1106750/announcements/detail/2905350283848969383]here[/url].

23 Dec

Post
Bug Fixes
Heroes

Kwang
  • Fixed an issue causing Kwang's Power of the heavens, Light of the Heavens, and Fury of the Heavens damage to not sync correctly with the VFX and SFX.


Riktor Electo Whip (Q):
  • Fixed an issue causing Riktors to have a longer recovery time than intended.
Chain Pull (RMB):
  • Fixed an issue causing ability to not pull targets hit by the hook.
Empalement (R):
  • Fixed an issue causing ability to not hit targets directly in front of Riktor.
  • Cast time fixed and is now 0.5 seconds instead of ...
Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1106750/announcements/detail/2905350283825120376]here[/url].