Fault

Fault Dev Tracker




12 Aug

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Welcome
Hello everyone and welcome to this week's blog post.


Today we talk about a few topics including a preview of upcoming changes to our draft menus, upcoming items, and a couple of new additions to our team!

Our blog posts will start to reveal more in the coming weeks as we continue to work towards the systems needed for our next major update. These systems are a core part of the update, which will include the Mastery system and A.I bot modes, along with more hype content we have yet to fully announce.


New Items ‍Fault's game design team has been hard at work preparing yet another set of new items for next week's patch! Today we wanted to show off the artworks for these upcoming items before they are added to the game.

... Read more

03 Aug

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GAME MECHANICS
Items

Magus Crossbow
  • Unique passive: Your Basic Attacks deal an additional 15 + (15% Energy Power) On-Hit Energy Damage.
  • 75 Energy Power
  • 45 Attack Speed
  • 10 CDR
  • 3000 Gold
  • Builds out of a Magus Bolt, Power Cell, and Inspiration.



Magus Bolt
  • Unique passive: Your Basic Attacks deal an additional 15 On-Hit Physical Damage.
  • 25 Attack Speed
  • 1000 Gold
  • Builds out o...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1106750/announcements/detail/2959413486566910003]here[/url].

29 Jul

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Welcome

Hey there Fault Fam!
Today we would like to present the second half of the previous “workshop” image and talk about what the last one contained, while also introducing new staff members to our community! The team has been hard at work with the upcoming Mastery and A.I systems along with working on our map and some interesting upcoming content. We are very excited for the near future of Fault and can not wait to share more awesome news and sneek peaks into what's coming.


The Workshop 2/2
Two weeks ago, when we released an image of Dekker working hard at her desk our community was quick to discover a few hidden secrets in the image itself including a coded message seen below:



The code translates to the words “Store” “Games” “Epic” and today we would like to confirm that yes, we have been... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1106750/announcements/detail/2959413214723486944]here[/url].

20 Jul

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PREVIOUS HOT FIX Map Minions
  • Fixed an issue causing minions to deal negative damage when stacking armor.

GAME MECHANICS Items
Blink
  • Unique active - Blink: Teleport 1100 units. Cooldown = 300 seconds.
  • 600 Gold


Cursed Blink
  • Unique active - Blink: Consume 10% Maximum Health to Teleport 1500 units. Cannot activate for 6 seconds after entering combat. Cooldown = 30 sec.
  • 400 Health
  • 10 CDR
  • 3 Health Regeneration
  • 2400 Gold
  • Builds out of Blink, Light Harvester and Energy Channel
... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1106750/announcements/detail/5095244170240828846]here[/url].

06 Jul

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GAME MECHANICS
General Starting Gold
  • Starting gold has been reduced from 650 to 550.
The early game is a crucial, high-stakes phase of a MOBA that requires very key decision making and technical execution to successfully battle it out with your lane opponent. Since Fault has released, we've offered enough gold at the start of a match to allow for laners to buy 1-2 refillable health and mana potions, each with 2 charges that refresh when entering base, and this has allowed for high levels of relatively cheap sustainability during the lane phase. This has multiple implications, from allowing poor decision making and execution to have fewer repercussions (if one takes a poor trade, healing/mana regeneration is always available) to removing the strategy from choosing if more sustain through consumable or refillable potions are necessary in a given situation (especially on heroes with little to no regeneration in their kits). Due to this, we are ma... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1106750/announcements/detail/2958284143990362771]here[/url].

01 Jul

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Welcome ‍
Welcome to this week's blog post!

We have some big things to announce over the next few months and can not wait to get the Fault hype train rolling! This week we wanted to showcase more of our VFX polish along with some new upcoming items and more!

VFX Polish We continue to polish and upgrade Fault's hero VFX while we work on the next major update, along with tackling more bugs and balance. We would like to showcase some of the changes that were implemented with patch 13.6 below.

Murdock Passive

Belica Ultimate & Backing Animation

Grux Ultimate
... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1106750/announcements/detail/2958284143972188909]here[/url].

22 Jun

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Hot fixes that were added on 06/10/2021

  • Fixed bugs with stacking jungle items
  • New Surrender popup location
  • Collision issues on part of the map

Patch 0.13.6

GAME MECHANICS Items
NEW: Cloak of Fortune
  • Overdrive: Taking damage that would put you into critical condition creates a 150 base + 22 Per Hero Level shield, absorbing the damage and decaying over 3 seconds.
  • Gain 15% Lifesteal for 6 seconds after Overdrive is triggered.
  • Cooldown = 120 sec.
  • 35 Attack Speed
  • 25% Crit Chance
  • 30 Movement Speed
... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1106750/announcements/detail/2981927408949864548]here[/url].

17 Jun

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Welcome!
Welcome to this week's blog post.

As we stated last week we have changed our blog post format from weekly to bi-weekly, this is to coincide with our new bi-weekly patches.

We have alot of exciting things coming up and can not wait to share it with you all, but for now, we would like to talk about toxicity and showcase some upcoming content!

Support and Toxicity
Our support team has been working non-stop to do the best we can to battle toxicity in the game, in the past 2 months a whopping 12,739 bans have been issued by our team. While we understand this is a competitive game and that environment can lead to heated moments in chat, we want to do all we can to ensure players both old and new feel comfortable in-game.

We encourage everyone to use the report and mute functions found in the scoreboard tab and endgame screen, shown below.

... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1106750/announcements/detail/2981927408931630906]here[/url].

08 Jun

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Patch 0.13.5 will be live tomorrow following a server down time notice.

Hot fixes that were added on 05/29/2021

  • Fixed an issue causing the raptor counter showing the wrong number
  • Fixed an issue causing tooltip popups to not display properly
  • Fixed an issue causing smart shop to purchase multiple of the same item at once
  • Fixed a map big allowing kwang to get out of the map
  • Fixed a bug causing Lt. Belica's passive to deal double damage
CONTENT Avatars
New Pride Avatars All pride avatars cost 1 matter each. Only available throughout June 2021.

Items

Tempest’s Woe Unique ... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1106750/announcements/detail/3019080835939694047]here[/url].

03 Jun

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Welcome
Welcome to today's blog post!

Due to feedback and the introduction of our regular bi-weekly patches, we will be moving our weekly blog posts to a bi-weekly format alternating between patches and blog posts every week. As we schedule more and more regular content, we plan to shift around our dates to better fit our community and the content we have planned.

Lesser Helix Our pre-Prime map objective, the Lesser Helix, is set to be implemented in our next bi-weekly patch. This new objective will give our players more to consider when planning their tactics while also providing another main early objective compared to just slaying the Raptor.

The Lesser Helix grants each member of the team a 15% bonus true damage to the next attack they hit on a turret for 180 seconds, it will spawn at 8 minutes in the orb prime pit.
... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1106750/announcements/detail/3019080835921881301]here[/url].

29 May

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We are pushing a hotfix at 4 pm EST, (one hour from now).

The hotfix is to address an issue with tooltips, the raptor counter, and the smart shop in-game, servers will be down for roughly 15 minutes