Fault

Fault Dev Tracker




29 May

Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1106750/announcements/detail/2995436304220773351]here[/url].

27 May

Post
Welcome Hello everyone and welcome to this week’s blog post!

Ontop of the features listed in the most recent weekly updates, such as our main menu overhaul, the team’s main priorities are focused towards our mastery and player onboarding systems. These system's such as Mastery, Hero AI, and Bot modes are crucial to have in place for our current community before we begin to grow our player base further. We will have multiple inside looks into these systems in future weekly updates as we continue to give you all an inside look into development.

Pre-Prime Objective On top of the main systems the team is working on, we are also working on more new items to add into the game along with an interesting new feature in the jungle, the lesser helix.
The Lesser helix is essentially a buff that gives each member of the team a 15% bonus true damage to the next attack they hit on a turret for 180 seconds, it will spawn at 8 minutes in the orb prime pit.

Tutorials an... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1106750/announcements/detail/2995436304213159044]here[/url].

26 May

Post
Patch 0.13.4 goes live today at 3:30 PM EST!

Servers will be down for roughly 15 minutes as we push the update containing balance, bug fixes, jungle changes, and more.

Check out the notes below to get all the info on today's patch.

Patch Notes[www.playfault.com]

25 May

Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1106750/announcements/detail/3017953668456792635]here[/url].
Post
Patch 0.13.4 will be live tomorrow following a server down time notice.

General
Season pass 0 will be removed as of May 26th.

Items

Safeguard Amulet
  • Overdrive: Taking damage that would put you into critical condition creates a shield based on 30% of your maximum mana, absorbing the damage and decaying over 3 seconds.
  • Gain 10% Spell Vamp for 6 seconds after Overdrive is triggered.
  • Cooldown = 120 sec.


GENERAL
Gameplay
Jungle Leveling System Jungle monster camps, red and blue buffs, Shrines, and Raptor now level up and increase in strength and in hero experience according to the average hero level of all players when they spawn. Jungle minion camps, the red and blue buffs start leveling at an average hero level of 3, shrine... Read more

20 May

Post
Welcome to this week's blog post! The team is working on multiple systems and features and our main focus right now is player retention and new player onboarding. We plan to release another patch that will include the jungle changes from our last weekly update along with more balance, items, and bug fixes.



New Main Menu With the new HUD drastically changing the in-game aesthetic, we are very eager to update the rest of our menus. We have been working on a full overhaul of our main game menus which will include many new features such as:

Team chat.
Direct messaging.
New profile page.
Community tab.
Custom player builds for items.
and more!


New Video Tutorials We received a lot of feedback about our past video tutorial and have begun creating a new series of videos to help players learn the game at a faster rate while waiting for our AI and bot modes, this will include a much shorter “basics” tutorial along with a series o... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1106750/announcements/detail/3017953668438890249]here[/url].

13 May

Post
Welcome Hello everyone and welcome to this week’s blog post!

As we are about to release another patch, we will keep this post short, and talk about a few things coming to the game along with another preview at our upcoming mastery system.

Jungle leveling system Currently, all jungle camps besides raptor and prime work using static stats, meaning their health and damage do not go up over time. This causes issues with clear speeds being too slow early on and too quick as people progress through the game. To fix this issue, we are looking to implement a system that works off of the average level of all enemy and allied heroes.

This will make it so that we can lower the early game health and damage of the jungle camps, while raising these stats as the game progresses, slowing down the clear speed further into the game. This should create a healthier experience overall in the jungle.

‍New Jungle Items These new jungle items were created to make clear... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1106750/announcements/detail/5428504836305818473]here[/url].

12 May

Post
    Baylix on Steam - Thread - Direct
CONTENT
Hero Skins

NEW: Shogun Kallari
Wallpapers

Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1106750/announcements/detail/3056232996641226045]here[/url].

07 May

Post
We are pushing another small hotfix to correct an issue with the auto run feature and Grim's energy scaling.

There will be no server downtime, but players will be kicked from their matches roughly one hour from now. (11:30 PM EST)
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1106750/announcements/detail/3056232996624799099]here[/url].

05 May

Post
We are pushing a small hotfix to address an issue with the aspect Templar not working as intended. There will be no server downtime, but players will be kicked from their matches 20 minutes from now. (2 AM EST)
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1106750/announcements/detail/3056232996618044188]here[/url].

04 May

Post
Content
Heroes Added VFX trails to all ranged hero’s auto attack.

Bug Fixes
General
  • Fixed Several Crashes.
  • Fixed an issue causing 2 Super Minions to spawn sometimes.
  • Fixed an issue causing kill credit to not be given when minions kill the hero.
  • Fixed an issue causing the surrender option to stop working after the first surrender attempt.

Items
Devourers Blade
  • Fixed an issue causing the overshield to still be given, after the item is sold.
  • Fixed an issue causing the overshield to not be given until at 100% HP.

Telepaths Trinket
    ...
Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1106750/announcements/detail/3035966163983334586]here[/url].

29 Apr

Post
Welcome
Welcome to today's weekly update blog post!

The reactions to patch 0.13.0 have been an amazing experience to witness and we are overjoyed at all the positive feedback. Since this week is mainly focused on watching how the patch is received by our community, while working on key things we need to address, this will be a fairly quick blog post.

Patch 13.1
Now that patch 0.13.0 is out the door, we are currently working on squashing some pesky bugs that remain in the game while tackling any new ones that have surfaced with the update, such as the keybind bug players have been reporting and more. We plan to roll out another patch soon which will address the main issues while we continue to iron out any wrinkles in the game with our regular bug and balance patches.

We are also making some slight changes to the HUD due to community feedback, an example of this is adding team kill counts to the HUD. This was something our entire community agreed t... Read more