Forge of Empires

Forge of Empires Dev Tracker




23 Sep

Post
    Juber on Forums - Thread - Direct


Hello Queens and Kings,

For the detailed description of the changes, please see the list below:

Bugfixes

  • Within the Message Center, there was a technical issue where you could not hide or favorite different conversations. This has now been fixed, and works as expected.
  • Additionally, in the Message Center, there was a technical issue where you could not unignore a player (after utilizing the ignore option on them previously). This has now been fixed, and you can now use the unignore option.
  • Previously, there was an issue with the Victory Banner, where after players had set preferences to skip and not show, that it would continue to be displayed. This has now been corrected, and no longer displays after preferences have been set.
  • In Reconstruction Mode, there was an issue previou...
Read more

22 Sep

Comment
    Juber on Forums - Thread - Direct
Thursday
  • We fixed an issue, that prevented you from finishing the tutorial
  • The Production Carousel for military buildings now does not cycle to full buildings anymore
  • We fixed an issue, where the difficulties for fights in the Egypt settlement were not translated
  • We also fixed a rare issue, where aiding did not work, if there are no buildings to motivate
  • An issue was fixed, where sometimes the notice, that your great building reached the next level, did not have a line break
  • Another issue was fixed, where the Mountain Reserve had the wrong collecting sound
  • And an issue in the message center was fixed, where you could not change any settings for messages (hide, fav., lock, unlock)
 

21 Sep

Comment
    Juber on Forums - Thread - Direct
Wednesday
  • Nothing player relevant today
 

20 Sep

Comment
    Juber on Forums - Thread - Direct
Tuesday
  • We added a missing translation for the error message that appeared, if you tried to motivate/polish a building, which does not exist anymore
 

19 Sep

Comment
    Juber on Forums - Thread - Direct
Monday
  • We have added a new loading screen
  • We fixed an issue, where the needed goods to refine would not show in the goods building
  • We have added the Production Carousel to military buildings
 
Post
    Juber on Forums - Thread - Direct
Please find the daily changelogs for this week below.
Every day we'll make a post notifying of any bugfixes or changes to the game, or otherwise to let you know that no changes have taken place.

Should you have any feedback regarding the contents of the daily changelogs, please let us know here.  

16 Sep

Comment
    lordwasa on Forums - Thread - Direct
Friday
  • We have improved the option to open the Friends Tavern from the event history in the Town Hall
  • When opening the reconstruction mode and storing a building in reconstruction mode, the exclamation mark indicating a newly stored building was missing
 
Post
    Juber on Forums - Thread - Direct
Hello lovely Beta people!

I am Juber and I will be the new Community Manager for the Beta market. I moved from my position as CoCM for the German market. Now I will be here to report bugs, give your feedback to the developers and of course help you with problem you might stumble across. :)
I already bring a lot of experience from my 1 1/2 years as German CoCM, almost 4 years of moderation there and also now almost 9 years of game knowledge.
Lets try making the game even better than it already is ^^  

15 Sep

Comment
    lordwasa on Forums - Thread - Direct
Thursday
  • It was possible to collect daily castle points twice at midnight
  • Halloween items couldn't be exchanged in the Antique's Dealer
  • We have added a warning window if players try to attack or negotiate an ignored province in the Guild Battlegrounds
 

14 Sep

Comment
    lordwasa on Forums - Thread - Direct
Wednesday
  • When clicking on the Great Building button in the social tab the game restarted
  • The right arrow on the GVG sector infoscreen is too far to the left
  • Guild context menu(clicking the gears in the topleft) is not properly aligned
  • We have added a No Age Units filter in the unit management that includes Rogues, Military Drummers and Color Guards
 
Post
    lordwasa on Forums - Thread - Direct
Hello Beta Queens and Kings,

Today I have to announce a change in Community Management.
I have been offered the chance (and challenge) to become the Community Manager of a new game that is currently still in development by Innogames.
Unfortunately this means that I will be leaving the Forge of Empires team.
Ofcourse I won't be leaving immediatly, I will stay in the background a bit longer to ensure a good transition to the new Community Management and support the team where necessary.

I have had a blast in the last 9 months being the Community Manager of such a great community and this awesome game.
I would like to thank you all for what you've done and your enthousiasm in constantly improving this game.

Keep forging!

Farewell...Lordwasa :cool:  
Comment
    lordwasa on Forums - Thread - Direct
Tuesday
  • The chance to uncover an item in the Halloween Event has been increased slightly
  • It was not possible to unignore a player
 

12 Sep

Post
    lordwasa on Forums - Thread - Direct
Hello Queens and Kings,

For the detailed description of the changes, please see the list below:

Bugfixes
  • We fixed an issue where mouse hovering a few units via Army Management, would sometimes not display the full values text.
  • We fixed an issue where new founders were not being reassigned on guilds where former founders stopped playing the game.
  • The player search function was not working properly in the Global Ranking window when searching for your own nickname. This issue has been fixed now.
  • The scrolling function was not responding properly when trying to scroll in the Goods tab of the Inventory Window. This issue was only affecting Mac users, but it is now fixed.
  • We fixed an issue where it wasn't possible to disable the Province Tagged confirmation window on Guild Battlegrounds...
Read more
Comment
    lordwasa on Forums - Thread - Direct
Monday
  • The research 'Stilt House' gives an error in the console
  • In the production menu we have added a direct button to go the market to trade goods that are missing to start a production similar to the research tree
  • We have removed the possibility to whisper other players directly
  • The after battle window has been resized
 
Post
    lordwasa on Forums - Thread - Direct
Please find the daily changelogs for this week below.
Every day we'll make a post notifying of any bugfixes or changes to the game, or otherwise to let you know that no changes have taken place.
Should you have any feedback regarding the contents of the daily changelogs, please let us know here.  

10 Sep

Comment
    Leones on Forums - Thread - Direct
Friday
  • Refreshing the summer event wheel would show the prize you'd receive before the spin was finished.
 
Comment
    Leones on Forums - Thread - Direct
Thursday
  • One of the loading screen hints about the number of friends you can invite was wrong.
  • The settings window had missing scrollbars and had some overlap between buttons.
 

08 Sep

Comment
    Leones on Forums - Thread - Direct
Wednesday
  • Context menu for friends would sometimes be cut off by the edges of the screen.
  • Some Halloween Event buildings have had their bonuses adjusted.
  • Some reward windows would not appear (e.g. Pumpkins in the Halloween Event)
 
Comment
    Leones on Forums - Thread - Direct
Hello everyone!

As of today's Beta Deployment, we have once again made changes to the Horror Circus event buildings.

With this deployment, we have re-balanced the Mystical Organs and Terror Teacups attacking bonus for defending armies, as well as added an attacking bonus for attacking armies to the Terror Teacups building (replacing an atk for def bonus).

Let us know your thoughts in the feedback thread linked to the announcement above!

Sincerely,
Your Forge of Empires Team  

07 Sep

Comment
    Leones on Forums - Thread - Direct
Tuesday
  • The antiques dealer exchange did not always show slots unlocked through the castle system.
  • Pirate's hideout level 1 could be plundered
  • Buildings overlap when returning to your city after reconstruction mode