Forge of Empires

Forge of Empires Dev Tracker




29 Aug

Comment
    Juber on Forums - Thread - Direct
Tuesday:
Browser/General
  • Using collect all did not display the correctly boosted amount of special goods in the blimp when using the AI-Core.
Beta-App
  • It was possible to watch an ad in the Cultural Settlement to decrease the construction time by 0%. This was not intended and has been removed.
 

28 Aug


27 Aug


26 Aug

Comment
    Juber on Forums - Thread - Direct
Monday:
Browser/General
  • The unlock button for the Event Pass was not big enough for some translations. This has been fixed.
  • Having a Castle System boost for the cooldown reduction in cultural settlement did display the remaining time to restart a settlement incorrectly in some languages. It will now fit in the box.
  • Similar to the change recently on mobile, you are now able to buy multiple ingredients without the shop closing every time.
Beta-App
  • The Tournament ranking points were sometimes still displayed, even when the tournament was already over. This has been fixed.
  • We have added the production carousel for military units to the app!
 
Post
    Juber on Forums - Thread - Direct
Please find the daily changelogs for this week below.
Every day we'll make a post notifying of any bugfixes or changes to the game, or otherwise to let you know that no changes have taken place.

Should you have any feedback regarding the contents of the daily changelogs, please let us know here.  

25 Aug

Comment
    Juber on Forums - Thread - Direct
Friday:
Browser/General
  • In Guild Battlegrounds, when another guild conquers a sector by a building being destroyed by your guild did display the name of the player that removed the building and the enemy guild. We have made it less confusing.
  • In the shop, the wrong image for goods were displayed for some players. This has been fixed and it now shows the goods from your age.
Beta-App
  • In some languages, the button in the castle system, where you can receive double Castle Points for watching an ad was not long enough for some translations, after you watched the ad. This has been fixed.
  • The background in goods windows was slightly too small and left a see through space at the top and bottom. This has been fixed.
  • The random production in the Golden Orrery did only display a fragment icon. It will now display the icon of the item produced with a small fragment symbol (li...
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Post
    Juber on Forums - Thread - Direct
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Hello Queens and Kings,

For the detailed description of the changes, please see the list below:

Bugfixes
  • In the Message Center, the text in the text box for announcement could be interacted wi...
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Comment
    Juber on Forums - Thread - Direct
Here are the current stats for the new Event buildings:
Spoiler: Sunflower Oil Press - Lv. 9 R_SS_MultiAge_FallBonus22i.png

Age Provides Produces
1d if motivated
Happiness ...
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24 Aug

Comment
    Juber on Forums - Thread - Direct
Thursday:
Browser/General
  • The Sunflower Oil Press and Gentiana Windmill did not use the correct abbreviation for "level". All levels are now called "Buildingname - Lv. 1 to x"
  • Having Forge Plus active did not display the collect all button when there were incidents to collect. It will now be shown again.
Beta-App
  • In the global ranking, the PvP Arena ranking did not have the paper design. This has been adjusted.
 

23 Aug

Comment
    Juber on Forums - Thread - Direct
Wednesday:
Browser/General
  • No player related updates.
Beta-App
  • We have added an option in the settings to manage subscriptions.
 

22 Aug

Comment
    Juber on Forums - Thread - Direct
Tuesday:
Browser/General
  • Having offers from inactive players in the market would result in an error when trying to open the market. This will no longer occur.
Beta-App
  • Having Forge Plus did prevent the Castle System reward window from displaying. It can now always be displayed.
  • Similar to Browser, the event league window was slightly adjusted.
 
Comment
    Juber on Forums - Thread - Direct
Monday:
Browser/General
  • The Sunflower Oil Press did not "demand" happiness for its population. This has been fixed.
  • We have made some adjustment to the Cobalt Blue Lagoon text to make it more clear how it works.
  • We have adjusted the ingredients given out in quests. We have also increased the starting amount from 2 each to 3 each. All players have also received the ingredients they missed from already completed quests and the starting amount adjustment.
Beta-App
  • No update today.
 
Post
    Juber on Forums - Thread - Direct
Please find the daily changelogs for this week below.
Every day we'll make a post notifying of any bugfixes or changes to the game, or otherwise to let you know that no changes have taken place.

Should you have any feedback regarding the contents of the daily changelogs, please let us know here.  
Comment
    Juber on Forums - Thread - Direct
Friday:
Browser/General
  • In the wiki, the boathouse level 10 did only display the Buccaneer's Boathouse and not the Deadman's Boathouse as the next upgrade. This has been fixed.
  • There were some issues with the quests in the Fall Event, for example, the waiting quests did display additional text, that did not belong there. This has been adjusted.
  • We have increased the stats for the Sunflower Oil Press.
  • In some languages, the text in the event league window was not fully displayed. The window has been adjusted to make the text fit, even with 3 lines.
  • When you collect multiple buildings, that produce special goods at the same time and having the A.I. Core, you received too many special goods. This has been fixed.
  • In the research window, the button to the left could get covered by the quest icons, if your resolution was too low. It will no longer be covered.
  • We have made ...
Read more

20 Aug