Fortnite: Creative

Fortnite: Creative Dev Tracker




Yesterday

Post
    Trello on Trello - Thread - Direct

We’re aware that players may be experiencing hitches when trying to open their Emote wheel in Fortnite.

JIRA FORT-725624


15 May

Join us on 5/29 @ 2PM ET on the Creating in Fortnite livestream and:

Strap in and rev up for the next Creating In Fortnite livestream!

  • May 29 @ 2 PM ET
  • Building Rocket Racing Tracks
  • Q&A with the dev team

See you there!

Youtube: https://www.youtube.com/@FortniteCreate

Twitch: https://www.twitch.tv/fncreate

External link →

09 May

Comment
    /u/iFlak on Reddit - Thread - Direct

Originally posted by iFlak

We are aware that some creator and island names may not appear in search results. We are working on a fix and will update you once this is resolved.

The issue with creator and Island names not appearing in search results has been fixed.


08 May

Comment
    /u/iFlak on Reddit - Thread - Direct

We are aware that some creator and island names may not appear in search results. We are working on a fix and will update you once this is resolved.


07 May

Comment
    /u/iFlak on Reddit - Thread - Direct

Originally posted by kalishane_epic

We’re investigating an issue within the Cinematic Sequence Device that isn’t allowing objects to remain in their last animated state when set to Force Keep State on creator-made experiences.

We’ll post an update once we know more.

Hey folks, the fix for this should be arriving in the next update. (Tuesday, May 14)


06 May

Post
    /u/iFlak on Reddit - Thread - Direct

Unreal Revision Control automatically makes collaboration more efficient and shortens production time by locking the assets you’re working on and preventing any other team member from making changes while you’re editing.

Find out more: https://create.fortnite.com/news/use-unreal-revision-control-to-improve-collaboration-in-uefn

External link →

03 May

Comment

Originally posted by amanda_epic

We’re investigating an issue in UEFN that prevents objects from respecting the transform of their “parent” object.

The team is working on a solution and we’ll provide an update once it’s available.

This issue has been resolved. If you are still experiencing this issue, please restart UEFN.

Comment

We’re investigating an issue within the Cinematic Sequence Device that isn’t allowing objects to remain in their last animated state when set to Force Keep State on creator-made experiences.

We’ll post an update once we know more.

Post
    Trello on Trello - Thread - Direct

DESCRIPTION

Players stop moving forward if they open and close the map screen, and have to re-input a command to move forward again.

JIRA FORT-736132


29 Apr

Post
    Trello on Trello - Thread - Direct

Some players may appear ineligible to send or receive gifts despite the Gifting setting appearing enabled. We’re working on a fix for this and will update the card when it’s resolved.


26 Apr

Comment
    /u/iFlak on Reddit - Thread - Direct

We’re aware of an issue in UEFN where Projects/Islands using SpawnProp() may cause performance impacts. We are investigating and will provide more information when it is available.


25 Apr

Comment
    /u/iFlak on Reddit - Thread - Direct

Originally posted by iFlak

We're aware of an issue in Fortnite Creative and UEFN where island settings may not be updating correctly. We will let you know when we have more information.

You should now be able to update your island settings.

Post
    /u/iFlak on Reddit - Thread - Direct

Deactivating islands in Fortnite Creative and UEFN gives you control over publishing, access, and visibility of your islands. This feature, accessible to Project Owners, Administrators, and Publishers, allows you to hide the island code, making it private while you refine your island. This feature offers flexibility and privacy until you choose to reactivate and publish your project again.

You can also directly publish a new island to a deactivated state to generate a code before the island goes live, enabling you to craft marketing materials ahead of publication.

See https://fn.gg/Deactivate for more information

External link →

24 Apr

Post
    /u/iFlak on Reddit - Thread - Direct

The Fall Guys Beans are getting ready for their UEFN debut and will make their appearance in Summer 2024.

External link →

23 Apr

Comment
    /u/iFlak on Reddit - Thread - Direct

We’re looking into why players cannot emote within some LEGO Creator-made islands, and we’ll let you know when we have fixed this.

Comment
    /u/iFlak on Reddit - Thread - Direct

We're aware that UMG assets exported to the asset.digest In UEFN may cause issues. We will be disabling the UMG asset UI. We will let you know when we have more information or a fix.

Comment
    /u/iFlak on Reddit - Thread - Direct

We're aware of an issue in Fortnite Creative and UEFN where island settings may not be updating correctly. We will let you know when we have more information.

Comment
    /u/iFlak on Reddit - Thread - Direct

Originally posted by Disulfure

2nd link broken

and also still very limited max grid size for notes in patchwork

Thank you for the report about the link, it's being fixed. Could you post your feedback about Patchwork in the forums so it can be reported? https://forums.unrealengine.com/tags/c/general/issues-and-bug-reporting/172/fortnite

Post
    /u/iFlak on Reddit - Thread - Direct

Unreal Revision Control plugin for VS Code is now available, allowing you to access URC’s capabilities when working with Verse.

Three new devices have been added to the Patchwork system, Patchwork Filter Effect, Patchwork Gain Effect, and Patchwork Cable Splitter.

You’ll also have more options for your top-down twin-stick games with the Third Person Device.

Learn more at: https://create.fortnite.com/news/fortnite-ecosystem-v29-30

Check the bug fixes at: https://dev.epicgames.com/documentation/uefn/29-30-release-notes-in-unreal...

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17 Apr

Post
    /u/iFlak on Reddit - Thread - Direct

Alpha Team is an internal Epic group using the UEFN tools to build prototypes and small game experiences. Join them as they walk through the development of 'WIZARDS!'

https://forums.unrealengine.com/t/epic-alpha-team-wizards-project-development-walkthrough/1806856

...

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