Fortnite: Creative

Fortnite: Creative Dev Tracker




13 Jan

Comment
    /u/iFlak on Reddit - Thread - Direct

We're aware of an issue where creators are unable to test Rocket Racing tracks in VKEdit/Play. The team is investigating ways to make this process better. For now, creators will need to do most final testing, particularly testing respawn logic, by generating and running private island codes.


10 Jan

Comment
    /u/iFlak on Reddit - Thread - Direct

This issue has been resolved.

Fortnite Creative islands that have been converted to UEFN can now be reconverted back to Creative without error.


09 Jan

Post
    /u/iFlak on Reddit - Thread - Direct

We’re aware of an issue preventing Fortnite Creative islands that have been converted to UEFN from being converted back to Creative.

We’ll let you know when we have information on a fix.

External link →

06 Jan

Comment
    /u/iFlak on Reddit - Thread - Direct

Originally posted by iFlak

We are checking into an issue on published islands where Raptors are not rideable, even when they are set to "tamable" and "rideable."

This will be fixed in an upcoming update.

Comment
    /u/iFlak on Reddit - Thread - Direct

Originally posted by iFlak

We're investigating an issue in UEFN where activating the Anchored Note Tool via the context menu or hotkey deactivates the editor selection mode after clicking "Create" or "Cancel." This will prevent the creator from interacting with the scene, creating additional notes or using any in-viewport gizmos.

As a workaround, creators can manually set the selection mode again via the dropdown or hotkey.

This will be fixed in a future update.


20 Dec

Comment
    /u/iFlak on Reddit - Thread - Direct

We're investigating an issue in UEFN where activating the Anchored Note Tool via the context menu or hotkey deactivates the editor selection mode after clicking "Create" or "Cancel." This will prevent the creator from interacting with the scene, creating additional notes or using any in-viewport gizmos.

As a workaround, creators can manually set the selection mode again via the dropdown or hotkey.

Comment
    /u/iFlak on Reddit - Thread - Direct

Originally posted by iFlak

We're aware of an issue in Fortnite Creative and UEFN where placed switches reset to "Off" when a new player joins the session.

We have deployed a fix, and placed switches will no longer be reset to off when a new player joins the session.


19 Dec

Comment
    /u/iFlak on Reddit - Thread - Direct

Thank you to everyone for reporting the Lumen issue. We've deployed a hotfix, and you can find more information here: https://forums.unrealengine.com/t/issue-skylight-on-console-not-consistent-with-other-platforms/2116475/13

Comment
    /u/iFlak on Reddit - Thread - Direct

Originally posted by iFlak

Thank you, I'll pass these along. It's really helpful for us to get these on the UEFN and Creative Bugs and Issues forums so they can be voted on and tracked. We also are able to respond, get logs and more information. Thanks again!

Shout out to u/vybiin for calling this to our attention. We've deployed a hotfix. https://forums.unrealengine.com/t/issue-skylight-on-console-not-consistent-with-other-platforms/2116475/13

Comment
    /u/iFlak on Reddit - Thread - Direct

The Blizzard Grenade is now working as intended.

Comment
    /u/iFlak on Reddit - Thread - Direct

Originally posted by Apprehensive_Iron_35

This changes nothing,their is no lighting,Snow vfx goes through walls,shadows are non existent,chapter 3 lighting was better then what we have right now.

We're still investigating. I hope to have an update soon.

Comment
    /u/iFlak on Reddit - Thread - Direct

Thanks for the report, we're investigating.

Comment
    /u/iFlak on Reddit - Thread - Direct

We are checking into an issue on published islands where Raptors are not rideable, even when they are set to "tamable" and "rideable."

Comment
    /u/iFlak on Reddit - Thread - Direct

Originally posted by AnimusProgram

How about fix the lighting 💀

We're investigating.

Comment
    /u/iFlak on Reddit - Thread - Direct

Originally posted by Maperon4526

still doesn't address how the lighting broke an update ago with the launch of chapter 6

We're checking into it.


18 Dec

Comment
    /u/iFlak on Reddit - Thread - Direct

We're aware of an issue in Fortnite Creative and UEFN where placed switches reset to "Off" when a new player joins the session.

Comment
    /u/iFlak on Reddit - Thread - Direct

Originally posted by vybiin

thank you 🙏🏽 im guessing we wont be getting much until the new year on this though right? there is a good few issues. i think ive saw it in the forums already too.

The Nanite & Lighting.

https://forums.unrealengine.com/t/nanite-is-still-missing-issue-xbox-series-x/2194011/35

It is also like that on Playstation 5.

We definitely have that on our radar, but yes, it may be a bit before we have a status update.

Post
    /u/iFlak on Reddit - Thread - Direct

We are investigating an issue with the Blizzard Grenade in Fortnite Creative and UEFN. Damage will continue to affect the player who enters the storm until the player is eliminated.

External link →
Comment
    /u/iFlak on Reddit - Thread - Direct

Please see the reminder here about the TODM and Skydome device.