We're working on a fix for the DBNO issue affecting non-team games. The workaround is to set "Team" to "None" or set "Invert Team Selection" to "True."
We're working on a fix for the DBNO issue affecting non-team games. The workaround is to set "Team" to "None" or set "Invert Team Selection" to "True."
Known issues with 31.10 will be posted in this thread.
The v31.10 update introduces new device design examples in the Fortnite Creative documentation, as well as fixes for the issue affecting UEFN experiences converted from Fortnite Creative.
Additionally, new clicks and plays metrics in the Creator Portal allow you to track the number of clicks your thumbnails receive and how many times your island is played each day.
We're also swapping out the "Early Access" tag for "Beta" to better reflect features that are still in progress but stable enough to use.
For full details on the v31.10 update, click here: https://dev.epicgames.com/documentation/uefn/31-10-release-notes-in-unreal-editor-for-fortnite
External link →When walking, players may notice that Emma Frost’s heels sound like combat boots.
JIRA FORT-769315
The “Stand and Fight” Lobby Track has no audio when previewing or equipping.
JIRA FORT-766854
You can now track both clicks and plays for your island in the Analytics Tab! These new metrics let you see how many clicks your thumbnails are getting and how many times your island is played each day.
External link →Please be aware that texture validation warnings will generate errors, and they can no longer be ignored following the release of Fortnite Ecosystem v31.20. If the errors are not corrected, you will be unable to launch your session. Fixing these errors increases the compatibility and stability of your island across platforms.
UEFN offers a built-in way to make your texture sizes conform to UEFN requirements automatically. To do this:
In the Content Browser, select one or more invalid textures.
Right-click on a texture thumbnail and choose Conform Texture from the contextual menu.
To learn more, please visit https://dev.epicgames.com/documentation/en-us/uefn/resizing-textures-in-unreal-editor-for-fortnite
External link →When publishing your island, you now have the option to allow Epic to promote your island across social media channels, blogs, or even in-game (e.g., Epic’s Picks)! By default, this option is enabled at the time of publishing. Please review the opt-in language to understand the terms and conditions of allowing Epic to promote your island.
If you do not want to opt in, or if you previously consented to Epic promoting your island but have changed your mind, you can uncheck the opt-in box.
Don’t forget to opt in for previously published islands to avoid missing out on promotional opportunities! Opting in is an important step to getting your island featured in Epic’s Picks. To opt-in for existing islands, you’ll find the checkbox inside the ‘...’ dropdown in the upper right corner of the individual project view.
Please note that opting in alone does not guarantee consideration for Epic's Picks. At this time an application is also required for consideration in Ep...
Read more External link →We are aware of a regression in `31.00` that occurs if you make calls to `GetPlayspace` from within the `block` of a class or a class constructor of a `creative_device` subtype. You may cause a crash when the device runs this code when opening the level, or dragging-and-dropping the creative device into the level. You may also encounter problems when attempting to publish the island, since it will fail the cook process. This will be fixed in a future release of UEFN.
In the meantime, you can remove any such calls within `block` or class constructor functions as a workaround. You may have to do so before opening your project.
We’re seeking your feedback on Unreal Editor for Fortnite (UEFN)! Whether you're a seasoned developer, a hobbyist, or just starting out, your insights are invaluable.
Take a few minutes to complete our survey. Your input will guide us in developing better features for you, and your feedback will shape future updates, helping us prioritize the improvements that matter the most to our community.
Take the Survey Here: https://epicgames.questionpro.com/t/AbHMcZ3bJf
External link →We have temporarily disabled backward compatibility checking in the UEFN editor, but it will still be checked and enforced when publishing. This addresses an issue with some creators being unable to build and test their islands.
You can now recommend Islands in Discover to your friends! Click on the new ‘Recommend’ button while playing, and if they’ve opted in to personalization in Discover, your friends will have a chance to see the island in a new Discover row. The ‘Recommend’ button replaces the ‘Like’ button in Discover.
External link →We are aware of an issue with jump height when using Respawn() in Verse.
We are aware of an issue where the Grind Rail Visual style may not appear correctly if the client language is not set to English. https://forums.unrealengine.com/t/the-new-slide-rail-styles-did-not-appear-in-creation-1-0/1978210
We are investigating an issue with UEFN experiences converted from Fortnite Creative. The Day Sequence Devices, Skydome Devices, and the legacy “Time of Day” island setting may behave incorrectly and be reset to default. We will let you know when we have an update.
We’re aware of an issue where players cannot Favorite an experience while within an island on iOS, and are working to fix this ASAP.
You are still able to Favorite from the Lobby and we’ll provide another update when this has been fixed.
The Epic Games Store is available worldwide on Android and on iOS in the European Union. All published creator-made islands will be accessible to players, so we recommend testing your islands on mobile devices to ensure you’re delivering the best possible experience.
External link →Title: “Known Issues Addressed by v31.00”
Label: “Important”
Body:
General Top Issues
https://trello.com/c/DzKi4CpV/2505-cell-shaded-outfits-are-visually-distorted
Battle Royale Top Issues
Read moreCreative Content Browser: Selecting tags from the details panel is not filtering items or being reflected in the Filter Menu
Creators can now opt in to a refreshed version of the Creative Content Browser and begin testing in Fortnite ecosystem v31.00. Please provide your feedback on the EDC forums at https://forums.unrealengine.com/t/creative-content-browser-feedback-thread/1956852.
Patchwork gets a new Song Sync device and better memory optimization. LEGO® islands now have the NPC Spawner device, new player tools, and futuristic space Galleries.
Check out the new Technical Tab in the Creator Portal wher...
Read more External link →