We're checking into this, thank you for the report!
We're checking into this, thank you for the report!
We're aware of an issue in UEFN and Creative where some lobby images may be missing when publishing. We are working on a fix and we'll let you know when we have more information.
Nobody said anything about CCU. If you think Fortnite has "other worldly" mechanics and functionality, you're highly mistaken. Fortnite is considered an AAA game, simply because of it's scale and it's AAA studio, not because it has ground breaking development that no other games have ever seen. Look at Ubisoft, they too are an "AAA studio" who produced an "AAAA" game, Skull and Bones, with millions of dollars and years of development, yet it failed horribly, so your logic is flawed.
Once again, scale has nothing to do with the amount of players. A game doesn't have to have ground-breaking never-done-before gameplay mechanics or features to be large in scope. UEFN itself was a tremendous engineering effort to make multiple different backend services to work together and let all this content be accessible across multiple different devices, including closed console ecosystems.
Games have never been and never will be only about "budget and scale". AAA games include high-end, advanced graphics. That's like calling Minecraft a "AAA" game because it has millions of players.
AAA games include games with high-end graphics, but are not limited to them. And scale is not about CCU, but about scope of features and engineering effort. Are you going to say recent Zelda releases are not AAA? Because they are.
Fortnite is definitely not the showcase for UE5.5, they don't even use motion matching. You're mistaken, and no, AAA games are not just about scale.
Not all the the features immediately make it into Fortnite, however Epic uses Fortnite to get these features production ready. Fortnite ships using most new tech first – it was the first game to implement Lumen and Nanite – and Fortnite is currently the only shipped game running on 5.5. Also I didn't say AAA is just about scale, I said it's about budget AND scale.
Actually they do. AAA-grade games refer to advanced/high-end graphics with high budget/market systems insuring the studio gets high popularity. I think you need to learn a little more about game dev. If you think Fortnite has "AAA" quality, you're highly mistaken.
First if all, no, AAA has always been about the budget and scale.
Second, just because game has stylized visuals doesn't mean it doesn't have advanced/high-end graphics. Fortnite is currently the tech showcase for newest UE features in production.
Nintendo Switch players without SD cards may see an error about running out of space during patching or when launching the game. We recommend using an SD card to expand your storage, but if you don’t have one, you can free up space if needed in the System Settings -> Data Management menu of your Switch.
This allows you to:
Archive games in the Quick Archive menu
These can be redownloaded at a later time
Delete old save game files in Delete Save Data
Make sure these are backed up first if you want to keep them. You can do this in the Save Data Cloud menu
Delete old videos and screenshots that you don’t need in the Manage Screenshots and Videos menu
If you have files you want to keep then you can copy these...
DESCRIPTION:
We are aware of an issue where Player 1 loses controller functionality if Player 2 logs out while in split-screen mode. We are working on a fix and will provide an update when this has been resolved.
Battle Royale Top Issues
The setting ‘Lock Input Method as Mouse’ is not working correctly
Read morePlayers can dash to safety if your island contains the Fortnite Battle Royale Ch5S2 River Styx and Red River Styx water volumes. These can be enabled using the Water Volume device's ‘Water Type’ option. When players enter these water volumes, they’ll receive three dash skulls. For more details, check the release notes at https://dev.epicgames.com/documentation/uefn/31-40-release-notes-in-unreal-editor-for-fortnite
External link →Alche, a Tokyo-based team of creators that specializes in interactive entertainment made with Unreal Engine, decided to use UEFN for their collaboration with the Japanese show ‘Run for Money.’
Once the team had built out the experience, they shifted their focus to a one-month marketing campaign and released the island during the 20th anniversary ‘Run for Money’ event.
Read more at https://create.fortnite.com/news/from-tv-to-fortnite-how-alche-created-run-for-money-in-co...
Read more External link →We accidentally closed the Fortnitemares callout submissions before the deadline.
Submissions have now been reopened and will go until 10/8 at 12 PM ET.
https://create.fortnite.com/news/fortnitemares-2024-creator-callout
External link →As a fan and creator of Deathrun maps, Army decided to try developing a similar type of island “where the challenge isn't about avoiding elimination but rather about not falling and having to restart from the beginning.” Adding Fortnite Battle Royale iconic locations like Tilted Towers and Retail Row gave the island a hit in the nostalgia for Fortnite players.
Learn more about how Army keeps “OnlyUp” fresh and how they created a successful marketing campaign for the island at https://create.fortnite.com/news/it-s-onlyup-for-the-creator-of-one-of-fortnite-s-most-successful-uefn-islands
External link →Battle Royale Top Issues
https://trello.com/c/iTvTbDNR/2531-pickaxes-may-not-deal-any-damage-on-hit
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LEGO Fortnite Top Issues
Read moreThrough regular updates and close attention to player feedback, Lumberjack Heroes has successfully maintained its player base while attracting new players.
Along the way, creator ItsJacky has learned the value of marketing islands and has invested more time in doing it right.
Find out more about the journey behind Lumberjack Heroes in this Creator Spotlight. https://create.fortnite.com/news/chop-hatch-conquer-tips-from-the-creators-of-fortnite-s-lumberjack-heroes
External link →Today at Unreal Fest we announced that you can now build Teenage Mutant Ninja Turtles (TMNT) islands for Fortnite using UEFN and Creative. TMNT templates, weapons, devices, Prefabs, Galleries, and NPCs have arrived straight from the sewers of New York, ready for you to use in building a classic arcade experience.
Before publishing, please opt into the additional terms and conditions in the Creator Portal. You don't need to re-sign if you’ve already opted into the terms and conditions to publish LEGO® islands.
v31.30 also brings the Experimental release of the much anticipated First Person Camera Mode Device. You’ll also find new LEGO® assets, Device updates, and new Creator Pages on Fortnite.com.
And that’s not all, the new Fortnite Creator Marketing Playbook is now available, filled with tips and tricks for finding and growing an audience on Fortnite.
Check out all of this and more over at ...
Read more External link →You can now build your own Teenage Mutant Ninja Turtles (TMNT) islands in Fortnite Creative and UEFN! You’ll also find two new TMNT templates in UEFN to help get you started.
You’ll get access to these TMNT weapons; Leonardo’s Katanas, Michelangelo's Nunchucks, Raphael’s Sai, and Donatello’s Staff.
You can publish your TMNT islands starting November 13 via the Creator Portal at https://create.fortnite.com/welcome.
For more information about how to start your TMNT Islands, visit the blog at ...
Read more External link →Leverage your Creator Pages to establish your brand, and control how your content is presented to players. You can select which of your published islands and details to feature on your page, and ‘Creator Picks’ lets you promote up to ten islands from other creators.
Be sure to complete your profile! Upload a 192x192 profile image, add a header, and include your custom bio. Don’t forget to link to your social accounts.
Check out “Managing Your Creator Page” for all of the details! https://dev.epicgames.com/documentation/en-us/fortnite-creative/fortnite-creative-documentation
External link →The time has come to start building your first-person experiences with the new First Person Camera Mode. No more workarounds! Starting today, you can try an Experimental release of the device, though publishing won’t be available until the beta release later this year.
Check out the blog for more information at https://create.fortnite.com/news/fortnite-first-person-now-available-as-an-experimental-feature-in-uefn-and-creative
and give us feedback on the EDC forum thread at ...
We know you’re eager to dive into the v31.30 ecosystem release notes, but there will be a slight delay today as we’re postponing to align with the Unreal Fest Opening session. We appreciate your patience and aim to have the notes available before 1:00 PM ET.
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