Fortnite: Creative

Fortnite: Creative Dev Tracker




20 Mar

Post
    /u/iFlak on Reddit - Thread - Direct

We have loads of new content and updates coming out of GDC 2024!

LEGO® Template Islands are also included in this update and you can begin building your own LEGO Islands! To learn more about what you can and can’t do on a LEGO Island, check out the LEGO Brand and Creator Rules https://dev.epicgames.com/documentation/fortnite-creative/lego-brand-and-creator-guidelines-in-fortnite-creative

Start your engines! You can create your own Rocket Racing islands in UEFN. Be sure to check out the Rocket Racing Tools documentation to get started! ...

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    /u/iFlak on Reddit - Thread - Direct

We’re releasing new Rocket Racing templates for UEFN so you can create your own racing game for players to find in Discover. Also, the Rocket Racing Vehicle Spawner device for Fortnite Creative and UEFN is available today! We’re just at the starting line here, we have a range of features planned that will enable you to build robust racing experiences in Fortnite. Keep a lookout on the road ahead!

Read more at https://fn.gg/UEFN-Rocket-Racing

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Info about the event: A special, live event where we bring in Fortnite Creators for a cozy fireside chat about their journeys, experiences, and to answer questions you have about their favorite topics! This event will be held here, on our official Fortnite Create Discord, in the #live-event channel – where you can chat along with the conversation!

We’re grabbing some warm coffee, starting up the fire, and having a chat with Blanky & Kamui at March 26th at 3PM ET.

Have questions around top tips for programming? Wondering the best way to go about quality assurance and testing your islands? Curious to hear how to develop the most immersive experiences for your audience – especially when it comes to islands involving collaboration? Blanky & Kamui would love to share this and more!

Submit your questions for our guest in the thread below!

Meet R-leeo (Blanky) and Theodore (Kamui), the visionary brothers behind Zen Creative Studios. R-lee...

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    /u/iFlak on Reddit - Thread - Direct

Today is the day! Watch the State of Unreal livestream live from GDC on Unreal Engine YouTube or Twitch. Don’t forget to stick around for the tech talks afterward for deep dives into the latest technology, practical tips, and insights you can apply to your projects.

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19 Mar

Post
    /u/iFlak on Reddit - Thread - Direct

With Verse Persistence, you can give your players the ability to save their progress and pick up later where they left off. You can define custom data in UEFN that can be saved and persisted for players across multiple play sessions. Best of all, Verse Persistence won’t count towards your island memory limits.

Verse Persistence is built into Verse as a native language feature. This is the first step towards creating a metaverse where players interact and play in worlds that persist.

Read more here: https://create.fortnite.com/news/verse-persistence-bring-save-progress-functionality-to-your-uefn-experiences

Check out the documentation h...

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16 Mar

Comment
    /u/iFlak on Reddit - Thread - Direct

Originally posted by bhartman102890

V29 broke all sequence devices tracker devices and combined with nvidia update in response to v29 update also crashes engine and Fortnite client persistently. I've reported, and had hundreds of reports on UEFN discord

I just wanted to share this is still occuring. Have a wonderful day!

Could you post this as a bug report on our forums so it can be tracked? https://forums.unrealengine.com/tags/c/general/issues-and-bug-reporting/172/fortnite


15 Mar

Post
    /u/iFlak on Reddit - Thread - Direct

We’re aware that some device options of the HUD Controller Device were added Fortnite Creative and UEFN early. Since these options are unfinished and could cause issues, they will be removed until further notice. We’ll keep you posted.

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Post
    /u/iFlak on Reddit - Thread - Direct

We have identified a bug associated with Island Persistence that can cause users to fail to write persistent data.

Islands containing very high numbers of persistent creative devices can experience write failures to the underlying save data backend services. These errors can also be triggered by adding Verse Persistent data to such islands.

We have identified a fix for this issue and it will be included in the 29.10 release. In the meantime, we recommend that you playtest any island changes that involve adding new persistent creative devices or changes to Verse persistent data. If you encounter connectivity issues in playtests you should not publish those changes publicly.

If you experience data write errors or connectivity issues in your island after adding Verse Persistent data or increasing the number of persistent devices in your island, please report the bug here.

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14 Mar

Post
    /u/iFlak on Reddit - Thread - Direct

We will start experimenting with Square Thumbnails in Discover soon, so don’t forget to add a square thumbnail in addition to your existing tile in the Creator Portal.

Learn more on Thumbnail Image Guidelines: https://dev.epicgames.com/documentation/fortnite-creative/thumbnail-image-guidelines-for-discover

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Post
    /u/iFlak on Reddit - Thread - Direct

Don’t miss the State of Unreal streaming live from GDC! Find out how you can get the most out of the Fortnite Ecosystem and hear the latest news and information. Be sure to add it to your calendar if you haven’t already!

State of Unreal

March 20 | 9:30 AM – 10:30 AM PDT

Watch the livestream on Unreal Engine YouTube or Twitch—and stick around for the tech talks afterward. Subscribe to our channels, and we’ll notify you before the show starts.

Tech talks

After State of Unreal, stick around on our livestreams for deep dives into the latest technology. Expect plenty of practical tips and insights to apply to your projects.

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13 Mar

Post
    /u/iFlak on Reddit - Thread - Direct

We’re aware that player data (eliminations, scores, item grants, etc.) was reset for some islands after they were reverted by creators to a previous version following the release of v29.00.
We are offering a one-time player data restoration service for islands that were reverted.

You can find more info and apply here:

...

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Comment
    /u/iFlak on Reddit - Thread - Direct

If you open a UEFN project that has Verse code that previously compiled successfully but currently has Verse code that will not compile in the current version of the compiler, you may run into a case where you will encounter errors unrelated to your code. This may also persist across opening different projects until you restart the editor.

This will be fixed in an upcoming UEFN release. However, to workaround the issue for now, please delete the snapshot data for your project and restart UEFN. This folder should be located at: %localappdata%\UnrealEditorFortnite\Saved\VerseSnapshot\

You can also fix this by making sure that your Verse code compiles without any errors, before attempting to open it in UEFN.


12 Mar

Comment
    /u/iFlak on Reddit - Thread - Direct

Issue Resolution Details for current release (v29.00):

Backwards compatibility enforcement in UEFN has been disabled. This fix will require you to restart UEFN.

A fix has been pushed to Creator Portal. Backwards compatibility checks will still be run as part of the Creator Portal publishing workflow. Backwards compatibility issues detected during this workflow will prevent you from publicly releasing incompatible changes.

This issue will be fully resolved in the next release. The fix is already in place that fixes the underlying backwards compatibility validation issue in UEFN. Once the next release is live, backwards compatibility enforcement in UEFN will resume.

Post
    /u/iFlak on Reddit - Thread - Direct

The 29.00 release contains support for Verse Persistence. Part of this feature requires changes to persistent weak_maps in Verse to be backwards compatible. More information about this requirement is available in the Verse Persistence documentation. We have identified a bad interaction between backwards compatibility enforcement and asset reflection in UEFN and Creator Portal. We are actively working to fix the issue.

This issue occurs if your Verse code defines modules that are defined using a name that is also used by asset reflection and your Verse code makes use of persistence. Backwards compatibility enf...

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09 Mar

Comment
    /u/iFlak on Reddit - Thread - Direct

Hey everyone UEFN matchmaking is back online!

Creators pushing changes in UEFN might see failures due to an issue that arose while fixing matchmaking. We're in the process of resolving this now.

Comment
    /u/iFlak on Reddit - Thread - Direct

We're aware that some players may be unable to matchmake in Fortnite at the moment, and the team is investigating.

We'll provide an update when we have one.

Comment
    /u/iFlak on Reddit - Thread - Direct

We have fixed an issue where ranked animation and UI were displaying when newly generated codes were selected via the Discovery search bar. Creators may still need to republish their islands if the ranked animation and UI are still displaying.

We’ve resolved an issue that caused some islands to update with the default description. However, affected islands may need to publish a new update to restore their preferred description.

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Comment
    /u/iFlak on Reddit - Thread - Direct

We are investigating an issue affecting UEFN Islands where interactions using Control Rigs and/or Cinematic Sequencer may not work. As a workaround, you can exit to the lobby and rejoin the island. We will let you know when we have more information.

Post
    /u/iFlak on Reddit - Thread - Direct

We're aware of an issue with the Orbit Camera when it is placed on an island and the island is converted to a UEFN project. As a workaround, you can place the camera again in the UEFN project. We will let you know when we have more information about a fix.

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