Fortnite: Save the World

Fortnite: Save the World Dev Tracker




24 Jan

We've posted an update on Chapter 2 - Season 1 end date and when to expect the next season.

Read the announcement here.

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Thanks for letting us know. I'll shoot this information (along with the other reports) and have the team further dig in to this. This isn't the first time we've seen issues with the healing perks so we'll see if any bugs have regressed.

Thanks!


23 Jan

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Originally posted by that1rowdyracer

Sad this is how we get an update from the dev teams.

This was in reference to the tiles being live. That was not intended.

We covered the release of these items in the Homebase Status Report.

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Originally posted by Katakalysmic

Does this mean that the event shop is about to rotate?

Nope. The current items in the event store will remain. You still have plenty of time to pick them up. :)

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These tiles should not be live at the moment. I'll take a look at this.

Apologies on the confusion. Both Wukong and Dragon's Fist will be available on Friday the 24th at 7pm.


22 Jan

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Originally posted by NinjaDaddo

You SAW a single report of a player.

Magyst, mate, you need to be more like see-bot and look on Reddit then!

I saw 3 reports shortly after 11.40 and it's not even my job!

Over the course that this issue was taking place.. we saw several reports. But it only took 1 report of inventory loss for us to start mass investigating how widespread the issue was from both reddit reports and non reddit reports.

Not all reports of inventory wipe were actually factual as we were checking every players account. After further digging, we only found a very small (.01%) that hit the issue causing the wipe.

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Originally posted by EzzieValentine

Wait a minute...so I was unaware of the part about items farmed not being retained. I noticed that after farming rocks for rough ore and minerals, that the number of stacks that I thought that I was supposed to have, weren't there. I wasn't just tripping? I still have my inventory/storage, but could part of this bug be actually retaining what you have in the inventory and storage, but nothing new being accrued during farming? I just want to make sure I'm understanding all of these buggy issues...

" I noticed that after farming rocks for rough ore and minerals, that the number of stacks that I thought that I was supposed to have, weren't there"

Correct, this is a safety measure that prevented further loss of player inventory. This measure was only in place for a short time as we were deploying the server fixes. Items farmed weren't saved.. but neither were traps and ammo spent.

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Originally posted by ReturnoftheSnek

get matched with trappers

You’re scaring me Magyst. You make it sound like trapping is a bad, unintended way to play here.

Definitely not meaning anything negative here (I promise!). I was just referring to that specific play style.


21 Jan

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Hey everyone,

We wanted to give an update on where we’re at with the inventory wipe issue.

What happened?

Shortly after 11.40 launched we saw a single report of a player reporting loss of backpack and storage inventory. At the time, this seemed likely related to the server performance issues that also surfaced with the release.

We focused efforts on increasing server resources and fixing an underlying memory bug to make sure that these server-wide issues were resolved. Additionally, we deployed a server patch with additional protection against the backpack and storage wipes, independent of the server performance fix.

The inability to build is a direct result of loss of backpack inventory and both are rare instances that impacted less than .01% of the player base.

The inability for impacted players to save changes to their backpack, meaning items farmed would not save to your inventory or items used would not be consum...

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We've seen the concerns around this specific topic, especially with the most recent discussion threads on combat score + rewards. We're making some further adjustments in 12 to help accommodate players who get matched with trappers. We definitely want to prevent players from leeching... but we also want to prevent players from intentionally edging out other players from getting rewards by trap spamming.